The War of the Wizards

The War of the Wizards PDF Author: Carol Gaskin
Publisher:
ISBN: 9780816703180
Category : Juvenile Fiction
Languages : en
Pages : 132

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Book Description
The reader, as apprentice to the wizard Caladrius, becomes involved in a war of the wizards, during the course of which the reader's choices determine the development of the plot.

The War of the Wizards

The War of the Wizards PDF Author: Carol Gaskin
Publisher:
ISBN: 9780816703180
Category : Juvenile Fiction
Languages : en
Pages : 132

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Book Description
The reader, as apprentice to the wizard Caladrius, becomes involved in a war of the wizards, during the course of which the reader's choices determine the development of the plot.

Wizards at War

Wizards at War PDF Author: Diane Duane
Publisher: Houghton Mifflin Harcourt
ISBN: 0152052232
Category : Young Adult Fiction
Languages : en
Pages : 536

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Book Description
Nita and Kit rejoin forces when a strange darkness of the mind overcomes the older wizards, stealing away their power, and forcing the younger wizards to go to war to save the world.

The Wizards

The Wizards PDF Author: Stephen Wyllie
Publisher:
ISBN: 9780670858033
Category :
Languages : en
Pages : 20

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Book Description
Fantasy story featuring the rivalry of two wizards.

The Wizard's War

The Wizard's War PDF Author: Eric Luper
Publisher: Scholastic Inc.
ISBN: 0545822653
Category : Juvenile Fiction
Languages : en
Pages : 91

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Book Description
In this thrilling adventure, two friends are sucked into a fantasy novel where they must battle elves, trolls, and a dragon before they can escape. Cleo and Evan have a secret. A collection of books so dangerous they are locked up tight. A friend has vanished inside the pages of one of them. It’s up to them to find the key that will set her free. A MAGICAL KINGDOM AT WAR! The quest is clear. To save the kingdom, Cleo and Evan must battle clever elves, horrible trolls, and the mighty Golden Dragon. Magic will help them win the war—and find the right key. But it will take more than swords and spells to survive this epic fantasy! Praise for Key Hunters “Luper’s delectable humor is appropriate for the intended age group, and the plot will keep readers’ attention to the end . . . [t]his is a satisfying read for beginning independent readers.” —School Library Journal

WaR: Wizards and Robots

WaR: Wizards and Robots PDF Author: will.i.am
Publisher: Penguin UK
ISBN: 0141360690
Category : Juvenile Fiction
Languages : en
Pages : 320

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Book Description
An explosive action-adventure novel created by will.i.am and renowned futurist Brian David Johnson. Wizards are real, robots from the future are here, and the fate of our world rests in the hands of one unsuspecting teenager. When a young man breaks into her home claiming her life is in danger, Ada Luring's world changes forever. Geller is a wizard, on the run from his father's hidden clan who want to kill Ada and her mother. Sara Luring is the scientist who will create the first robot, the wizards' age-old foes. But a robot has travelled back in time to find Ada, and will lay everything on the line to protect her, as she may just be the key to preventing the earth's destruction in the future. Ada, Geller and the robots must learn to work together to change the past and secure the future. But they don't have much time before a mysterious enemy launches its attack on Earth...

Game Wizards

Game Wizards PDF Author: Jon Peterson
Publisher: MIT Press
ISBN: 0262542951
Category : Games & Activities
Languages : en
Pages : 401

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Book Description
The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

War of the Spark: Ravnica (Magic: The Gathering)

War of the Spark: Ravnica (Magic: The Gathering) PDF Author: Greg Weisman
Publisher: Del Rey
ISBN: 1984817930
Category : Fiction
Languages : en
Pages : 384

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Book Description
NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.

The Demon in the Mirror

The Demon in the Mirror PDF Author: Andrew J. Offutt
Publisher: New York : Pocket Books ; Markham, Ont. : Distributed in Canada by PaperJacks
ISBN: 9780671817206
Category :
Languages : en
Pages : 189

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Book Description
In order to find the whereabouts of her missing brother, Tiana must seek out the dismembered and scattered pieces of the immortal and pretty damn evil sorcerer Lamarred ...

The Wizard War

The Wizard War PDF Author: R. V. Jones
Publisher: Echo Point Books & Media
ISBN: 9781635610796
Category : History
Languages : en
Pages : 610

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Book Description
R.V. Jones' personal account of his key role in what Churchill called "The Wizard War" with British Scientific Intelligence from 1939 to 1945. Projects he worked on sought to combat Germany's applications of science during World War II, including navigational beams, chaff, and radar. Their efforts helped the Allies achieve ultimate victory.

The Wizard and the War Machine

The Wizard and the War Machine PDF Author: Lawrence Watt-Evans
Publisher: Hachette UK
ISBN: 1473214270
Category : Fiction
Languages : en
Pages : 193

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Book Description
At the end of The Cyborg and the Sorcerers, Sam Turner was making a life for himself on the planet Dest. He thought he had left the long-lost interstellar war between Earth and its rebellious colonies behind him forever. "Forever" turned out to be eleven years. That was how long it took for another Independent Reconaissance Unit to respond to the distress call his ship had sent before it was destroyed. And this one made his own berserk killer computer look sane.