Author: Gregory David Weisman
Publisher:
ISBN: 9781338160970
Category : JUVENILE FICTION
Languages : en
Pages :
Book Description
An epic action-adventure series set in Blizzard's popular World of Warcraft game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew -- especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home -- to safety -- to what destiny is it leading?
The Spiral Path (World of Warcraft: Traveler, Book 2)
Author: Greg Weisman
Publisher: Scholastic Inc.
ISBN: 1338029509
Category : Juvenile Fiction
Languages : en
Pages : 381
Book Description
The second action-packed installment of the Traveler saga, based on Blizzard's epic World of Warcraft® franchise. Includes twenty stunning illustrations. Twelve-year-old Aramar Thorne’s life was turned upside down by the sudden reappearance of his father, Captain Greydon Thorne, who took his son with him on the high seas. After several months aboard Greydon’s ship, it was attacked by a deadly band of raiders known as the Hidden, leaving Aram and Second Mate Makasa Flintwill shipwrecked. But of even greater concern are the unanswered questions his father left behind. Who are the Hidden? And what of the strange compass Greydon gave to him--the compass that doesn’t point north? Aram andMakasa are on a journey to unravel these mysteries, picking up a few friends--and more than a few foes on their travels.Aram, a once-struggling student in the ways of the world, is now looked to for guidance by his friends as they combat swarms of undead and come face-to-face with the trolls’ mysterious gods. Can Aram be the leader his father always believed he could be?Includes 17 all-new illustrations!
Publisher: Scholastic Inc.
ISBN: 1338029509
Category : Juvenile Fiction
Languages : en
Pages : 381
Book Description
The second action-packed installment of the Traveler saga, based on Blizzard's epic World of Warcraft® franchise. Includes twenty stunning illustrations. Twelve-year-old Aramar Thorne’s life was turned upside down by the sudden reappearance of his father, Captain Greydon Thorne, who took his son with him on the high seas. After several months aboard Greydon’s ship, it was attacked by a deadly band of raiders known as the Hidden, leaving Aram and Second Mate Makasa Flintwill shipwrecked. But of even greater concern are the unanswered questions his father left behind. Who are the Hidden? And what of the strange compass Greydon gave to him--the compass that doesn’t point north? Aram andMakasa are on a journey to unravel these mysteries, picking up a few friends--and more than a few foes on their travels.Aram, a once-struggling student in the ways of the world, is now looked to for guidance by his friends as they combat swarms of undead and come face-to-face with the trolls’ mysterious gods. Can Aram be the leader his father always believed he could be?Includes 17 all-new illustrations!
Spiral Path
Author: Greg Weisman
Publisher: Scholastic Incorporated
ISBN: 9781338029376
Category : Adventure stories
Languages : en
Pages : 0
Book Description
The second action-packed installment of the Traveler saga, based on Blizzard's epic World of Warcraft] franchise. Includes 20 illustrations throughout drawn from the point of view of Aram, the main character. 5/8.
Publisher: Scholastic Incorporated
ISBN: 9781338029376
Category : Adventure stories
Languages : en
Pages : 0
Book Description
The second action-packed installment of the Traveler saga, based on Blizzard's epic World of Warcraft] franchise. Includes 20 illustrations throughout drawn from the point of view of Aram, the main character. 5/8.
Traveler
Author: Gregory David Weisman
Publisher:
ISBN: 9781338160970
Category : JUVENILE FICTION
Languages : en
Pages :
Book Description
An epic action-adventure series set in Blizzard's popular World of Warcraft game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew -- especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home -- to safety -- to what destiny is it leading?
Publisher:
ISBN: 9781338160970
Category : JUVENILE FICTION
Languages : en
Pages :
Book Description
An epic action-adventure series set in Blizzard's popular World of Warcraft game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew -- especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home -- to safety -- to what destiny is it leading?
The Shining Blade (World of Warcraft: Traveler, Book 3)
Author: Madeleine Roux
Publisher: Scholastic Inc.
ISBN: 1338566539
Category : Juvenile Fiction
Languages : en
Pages : 329
Book Description
Don't miss the epic conclusion to the World of Warcraft: Traveler trilogy, brought to life by New York Times bestselling author Madeleine Roux! Aramar Thorne and Makasa Flintwill have borne their fair share of troubles. Ever since Aram's father entrusted him with an enchanted compass, Aram and Makasa have traveled the extraordinary lands of Azeroth, seeking out the shards of a legendary weapon: the Diamond Blade. The truth behind the weapon, and the terrible doom it seeks to prevent, seems to have been lost at sea with Captain Greydon Thorne. But not all secrets are meant to stay buried.As the pair struggles to stay two steps ahead of Malus and the Hidden - dangerous mercenaries and sorcerers who'll stop at nothing to gain the compass-Aram and Makasa have assembled a powerful band of their own allies. From lively goblins and fantastic creatures to mighty druids and mysterious dryads, people are drawn to the talented young artist and the formidable fighter - a fortunate fact. For in their most desperate hour, Aram and Makasa will need all the help they can get to prevent Azeroth from being plunged into eternal darkness and chaos.This epic conclusion to the World of Warcraft: Traveler trilogy is penned by New York Times bestselling author Madeleine Roux and features stunning new artwork throughout.
Publisher: Scholastic Inc.
ISBN: 1338566539
Category : Juvenile Fiction
Languages : en
Pages : 329
Book Description
Don't miss the epic conclusion to the World of Warcraft: Traveler trilogy, brought to life by New York Times bestselling author Madeleine Roux! Aramar Thorne and Makasa Flintwill have borne their fair share of troubles. Ever since Aram's father entrusted him with an enchanted compass, Aram and Makasa have traveled the extraordinary lands of Azeroth, seeking out the shards of a legendary weapon: the Diamond Blade. The truth behind the weapon, and the terrible doom it seeks to prevent, seems to have been lost at sea with Captain Greydon Thorne. But not all secrets are meant to stay buried.As the pair struggles to stay two steps ahead of Malus and the Hidden - dangerous mercenaries and sorcerers who'll stop at nothing to gain the compass-Aram and Makasa have assembled a powerful band of their own allies. From lively goblins and fantastic creatures to mighty druids and mysterious dryads, people are drawn to the talented young artist and the formidable fighter - a fortunate fact. For in their most desperate hour, Aram and Makasa will need all the help they can get to prevent Azeroth from being plunged into eternal darkness and chaos.This epic conclusion to the World of Warcraft: Traveler trilogy is penned by New York Times bestselling author Madeleine Roux and features stunning new artwork throughout.
War of the Spark: Forsaken (Magic: The Gathering)
Author: Greg Weisman
Publisher: Random House Worlds
ISBN: 1984817957
Category : Fiction
Languages : en
Pages : 378
Book Description
Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.
Publisher: Random House Worlds
ISBN: 1984817957
Category : Fiction
Languages : en
Pages : 378
Book Description
Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.
Keeper of the Lost Cities Collector's Set (Includes a sticker sheet of family crests) (Boxed Set)
Author: Shannon Messenger
Publisher: Aladdin
ISBN: 9781534479852
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Special collector set of the first three books in the New York Times and USA TODAY bestselling Keeper of the Lost Cities series, featuring never before seen art, plus a sticker sheet inside!
Publisher: Aladdin
ISBN: 9781534479852
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Special collector set of the first three books in the New York Times and USA TODAY bestselling Keeper of the Lost Cities series, featuring never before seen art, plus a sticker sheet inside!
War of the Spark: Ravnica (Magic: The Gathering)
Author: Greg Weisman
Publisher: Random House Worlds
ISBN: 1984817930
Category : Fiction
Languages : en
Pages : 346
Book Description
NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.
Publisher: Random House Worlds
ISBN: 1984817930
Category : Fiction
Languages : en
Pages : 346
Book Description
NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.
'Round the Year in Myth and Song
Author: Florence Holbrook
Publisher: DigiCat
ISBN:
Category : Fiction
Languages : en
Pages : 182
Book Description
Round the Year in Myth and Song by Florence Holbrook presents mythological stories in a song format for school students of differing ages, in a didactic and interesting way that is easy to learn from.
Publisher: DigiCat
ISBN:
Category : Fiction
Languages : en
Pages : 182
Book Description
Round the Year in Myth and Song by Florence Holbrook presents mythological stories in a song format for school students of differing ages, in a didactic and interesting way that is easy to learn from.
The Art of World of Warcraft
Author: . Blizzard Entertainment
Publisher: Insight Editions
ISBN: 9781608874491
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.
Publisher: Insight Editions
ISBN: 9781608874491
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.
Gamer Theory
Author: McKenzie Wark
Publisher: Harvard University Press
ISBN: 0674044835
Category : Social Science
Languages : en
Pages : 241
Book Description
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
Publisher: Harvard University Press
ISBN: 0674044835
Category : Social Science
Languages : en
Pages : 241
Book Description
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.