The Philosophers' Game

The Philosophers' Game PDF Author: Ann Elizabeth Moyer
Publisher: University of Michigan Press
ISBN: 9780472112289
Category : Games & Activities
Languages : en
Pages : 222

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Book Description
An exploration of the history of a mathematical board game played in medieval and Renaissance Europe

The Philosophers' Game

The Philosophers' Game PDF Author: Ann Elizabeth Moyer
Publisher: University of Michigan Press
ISBN: 9780472112289
Category : Games & Activities
Languages : en
Pages : 222

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Book Description
An exploration of the history of a mathematical board game played in medieval and Renaissance Europe

Philosophy Through Video Games

Philosophy Through Video Games PDF Author: Jon Cogburn
Publisher: Routledge
ISBN: 113585968X
Category : Games & Activities
Languages : en
Pages : 368

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Book Description
How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

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Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

The Philosophy of Computer Games

The Philosophy of Computer Games PDF Author: John Richard Sageng
Publisher: Springer Science & Business Media
ISBN: 9400742495
Category : Philosophy
Languages : en
Pages : 281

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Book Description
Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

Ender's Game and Philosophy

Ender's Game and Philosophy PDF Author: D. E. Wittkower
Publisher: Open Court
ISBN: 081269841X
Category : Philosophy
Languages : en
Pages : 288

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Book Description
Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans and young adult readers, banned and challenged in schools, assigned in high school English classes, and adopted as reading by the US Marine Corps. Ender's Game and its sequels explores rich themes—the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good—with compelling elements of a coming-of-age story and exciting and immersive battle scenes. Ender’s Game and Philosophy brings together over thirty philosophers to engage in wide-ranging discussion on the troubling, exciting, and fascinating issues raised in and amidst the excitement and fear of Orson Scott Card’s novels and Gavin Hood’s film. Authors address issues such as: the justifiability of pre-emptive strikes, how Ender’s disconnected and dispassionate violence is mirrored in today’s drone warfare, whether the end of saving the species can justify the most brutal means, the justifiability of lies and deception in wartimes, how military schools produce training in virtue, how Ender as the “good student” is held to a different educational standard, which rules can be broken in games and which cannot, Ender’s world as a mirror of our own surveillance society, the moral hazards of child warriors, the value of Ender’s ability to sympathize with his enemies, the meaning of a “hive-mind,” the limits of our ability to relate to one, the relationship between Ender’s story and Card’s Mormonism. The authors of Ender’s Game and Philosophy challenge readers to confront and work through the conceptual and emotional challenges that Ender’s Game presents, bringing a new light on the idea of a just war, the virtues of the soldier, the nature of childhood, the social value and moral corruption of lies and deception, the practices of education and of leadership, and the serious work of playing games.

This is Not a Book

This is Not a Book PDF Author: Michael Picard
Publisher:
ISBN: 9781741756708
Category : Philosophers
Languages : en
Pages : 160

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Book Description
Filled with philosophical puzzles that have intrigued great minds of many nations for centuries, insoluble logical paradoxes and moral dilemmas, This is Not a Book provides an intellect workout that will force you to confront the consequences of your beliefs.

Philosophy Looks at Chess

Philosophy Looks at Chess PDF Author: Benjamin Hale
Publisher: Open Court
ISBN: 0812698185
Category : Philosophy
Languages : en
Pages : 288

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Book Description
Chess, the ancient strategy game, meets the latest, cutting-edge philosophy in this unique book. When 12 philosophers weigh in on one of the world's oldest and most beloved pastimes, the results are often surprising. Philosophical concepts as varied as phenomenology and determinism share the page with a treatise on hip-hop chess tactics and the question of whether Garry Kasparov is, in fact, a cyborg. Putting forth a remarkable array of different views on chess from philosophers with varied chess-proficiency, Philosophy Looks at Chess is an engaging read for chess adherents and the philosophically inclined alike.

Game of Thrones and Philosophy

Game of Thrones and Philosophy PDF Author: Henry Jacoby
Publisher: John Wiley & Sons
ISBN: 1118161998
Category : Philosophy
Languages : en
Pages : 320

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Book Description
An in-depth look at the philosophical issues behind HBO's Game of Thrones television series and the books that inspired it George R.R. Martin's New York Times bestselling epic fantasy book series, A Song of Ice and Fire, and the HBO television show adapted from it, have earned critical acclaim and inspired fanatic devotion. This book delves into the many philosophical questions that arise in this complex, character-driven series, including: Is it right for a "good" king to usurp the throne of a "bad" one and murder his family? How far should you go to protect your family and its secrets? In a fantasy universe with medieval mores and ethics, can female characters reflect modern feminist ideals? Timed for the premiere of the second season of the HBO Game of Thrones series Gives new perspectives on the characters, storylines, and themes of Game of Thrones Draws on great philosophers from ancient Greece to modern America to explore intriguing topics such as the strange creatures of Westeros, the incestuous relationship of Jaime and Cersei Lannister, and what the kings of Westeros can show us about virtue and honor (or the lack thereof) as they play their game of thrones Essential reading for fans, Game of Thrones and Philosophy will enrich your experience of your favorite medieval fantasy series.

Soccer and Philosophy

Soccer and Philosophy PDF Author: Ted Richards
Publisher: Open Court
ISBN: 0812696824
Category : Philosophy
Languages : en
Pages : 416

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Book Description
This collection of incisive articles gives a leading team of international philosophers a free kick toward exploring the complex and often hidden contours of the world of soccer. What does it really mean to be a fan (and why should we count Aristotle as one)? Why do great players such as Cristiano Ronaldo count as great artists (up there alongside Picasso, one author argues)? From the ethics of refereeing to the metaphysics of bent (like Beckham) space-time, this book shows soccer fans and philosophy buffs alike new ways to appreciate and understand the world's favorite sport.

BioShock and Philosophy

BioShock and Philosophy PDF Author: Luke Cuddy
Publisher: John Wiley & Sons
ISBN: 1118915879
Category : Philosophy
Languages : en
Pages : 192

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Book Description
Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes