Author: C. Norman Shealy
Publisher:
ISBN: 9780890871577
Category : Health & Fitness
Languages : en
Pages : 158
Book Description
The Pain Game
Author: C. Norman Shealy
Publisher:
ISBN: 9780890871577
Category : Health & Fitness
Languages : en
Pages : 158
Book Description
Publisher:
ISBN: 9780890871577
Category : Health & Fitness
Languages : en
Pages : 158
Book Description
Winning the Pain Game
Author: Bill Code
Publisher: Dr Bill Code
ISBN: 9780978746308
Category : Medical
Languages : en
Pages : 294
Book Description
Publisher: Dr Bill Code
ISBN: 9780978746308
Category : Medical
Languages : en
Pages : 294
Book Description
The Art of Failure
Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262529955
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Publisher: MIT Press
ISBN: 0262529955
Category : Games & Activities
Languages : en
Pages : 173
Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Pain
Author: Sampson Starkweather
Publisher:
ISBN: 9780991336128
Category : Humor
Languages : en
Pages : 0
Book Description
Schopenhauer said life is pain. Starkweather says Pain: The Board Game.
Publisher:
ISBN: 9780991336128
Category : Humor
Languages : en
Pages : 0
Book Description
Schopenhauer said life is pain. Starkweather says Pain: The Board Game.
Wisdom's Game
Author: Judi Thomases
Publisher:
ISBN: 9781879384576
Category : Body, Mind & Spirit
Languages : en
Pages : 0
Book Description
"Wisdom's Game offers fresh and powerful words from another realm that will cause you to readjust your understanding of life. It explores why we come to earth, what our soul purpose is, the role of pain and suffering, the direction toward which the overall journey is trending, and the tools we hold for winning life's game.
Publisher:
ISBN: 9781879384576
Category : Body, Mind & Spirit
Languages : en
Pages : 0
Book Description
"Wisdom's Game offers fresh and powerful words from another realm that will cause you to readjust your understanding of life. It explores why we come to earth, what our soul purpose is, the role of pain and suffering, the direction toward which the overall journey is trending, and the tools we hold for winning life's game.
Game Design Deep Dive: Horror
Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451100
Category : Computers
Languages : en
Pages : 139
Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
Publisher: CRC Press
ISBN: 1000451100
Category : Computers
Languages : en
Pages : 139
Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.
Pain, Set and Match
Author: Bill Norris
Publisher:
ISBN: 9780692224120
Category :
Languages : en
Pages : 226
Book Description
The locker room is the epicenter of the ATP tour and Bill Norris lived in it for 35 years treating everyone from Rod Laver to Roger Federer. His knowledge and experience is unsurpassed and in this book Norris not only reveals insider stories of famous players he worked with in the Memoirs Section -- revealing how he managed to stay friends with both Jimmy Connors and John McEnroe who basically hated each other --but, in the Pain Department, the book offers vital and detailed advice on how to prevent, as well as treat, injuries suffered on court. There are tips on what shoe to buy, when and what to eat, as well as what exercises to do. Athletes of every discipline can learn from a man who started his career as sports medicine trainer and therapist for the New York Knicks and the New York Mets organizations. Bill, who now looks after aspiring teenage players from the Chris Evert and Rick Macci Academies in Florida as well as aging enthusiasts, has important advice for parents and warns against too much time on court for developing bodies. And, in a special chapter, Norris tells for the first time the real story of the nandrolone/steroid scandal that erupted on the ATP tour. Were the electrolyte tablets the source of 40 players suddenly testing positive? The answer should provide a lesson for drug testers everywhere. And, if anyone is having shoulder problems, the final chapter is handed over to a Bill Norris protege, Todd Ellenbecker, who is now a leading expert on that vital part of a tennis player's anatomy. If tennis is your game, or you just want to stay fit, Pain, Set & Match offers everything you need to know.
Publisher:
ISBN: 9780692224120
Category :
Languages : en
Pages : 226
Book Description
The locker room is the epicenter of the ATP tour and Bill Norris lived in it for 35 years treating everyone from Rod Laver to Roger Federer. His knowledge and experience is unsurpassed and in this book Norris not only reveals insider stories of famous players he worked with in the Memoirs Section -- revealing how he managed to stay friends with both Jimmy Connors and John McEnroe who basically hated each other --but, in the Pain Department, the book offers vital and detailed advice on how to prevent, as well as treat, injuries suffered on court. There are tips on what shoe to buy, when and what to eat, as well as what exercises to do. Athletes of every discipline can learn from a man who started his career as sports medicine trainer and therapist for the New York Knicks and the New York Mets organizations. Bill, who now looks after aspiring teenage players from the Chris Evert and Rick Macci Academies in Florida as well as aging enthusiasts, has important advice for parents and warns against too much time on court for developing bodies. And, in a special chapter, Norris tells for the first time the real story of the nandrolone/steroid scandal that erupted on the ATP tour. Were the electrolyte tablets the source of 40 players suddenly testing positive? The answer should provide a lesson for drug testers everywhere. And, if anyone is having shoulder problems, the final chapter is handed over to a Bill Norris protege, Todd Ellenbecker, who is now a leading expert on that vital part of a tennis player's anatomy. If tennis is your game, or you just want to stay fit, Pain, Set & Match offers everything you need to know.
Soul in the Game
Author: Vitaliy Katsenelson
Publisher: Harriman House Limited
ISBN: 0857199080
Category : Reference
Languages : en
Pages : 314
Book Description
Soul in the Game is a book of inspiring stories and hard-won lessons on how to live a meaningful life, crafted by investor and writer Vitaliy Katsenelson. Drawing from the lives of classical composers, ancient Stoics, and contemporary thinkers, Katsenelson weaves together a tapestry of practical wisdom that has helped him overcome his greatest challenges: in work, family, identity, health—and in dealing with success, failure, and more. Part autobiography, part philosophy, part creativity manual, Soul in the Game is a unique and vulnerable exploration of what works, and what doesn’t, in the attempt to shape a fulfilling and happy life.
Publisher: Harriman House Limited
ISBN: 0857199080
Category : Reference
Languages : en
Pages : 314
Book Description
Soul in the Game is a book of inspiring stories and hard-won lessons on how to live a meaningful life, crafted by investor and writer Vitaliy Katsenelson. Drawing from the lives of classical composers, ancient Stoics, and contemporary thinkers, Katsenelson weaves together a tapestry of practical wisdom that has helped him overcome his greatest challenges: in work, family, identity, health—and in dealing with success, failure, and more. Part autobiography, part philosophy, part creativity manual, Soul in the Game is a unique and vulnerable exploration of what works, and what doesn’t, in the attempt to shape a fulfilling and happy life.
LIFE
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 132
Book Description
LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.
Publisher:
ISBN:
Category :
Languages : en
Pages : 132
Book Description
LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.
Playing Through the Pain
Author: Dan Good
Publisher: Abrams
ISBN: 1647002567
Category : Sports & Recreation
Languages : en
Pages : 481
Book Description
The powerful story of an essential baseball life In Playing Through the Pain: Ken Caminiti and the Steroids Confession That Changed Baseball Forever, writer Dan Good seeks to make sense of MLB MVP Ken Caminiti’s fascinating, troubled life. Good began researching Caminiti in 2012 and conducted his first interviews for his biography in 2013. Since then he’s interviewed nearly 400 people, providing him with an exclusive and exhaustive view into Caminiti’s addictions, use of steroids, baseball successes, and inner turmoil. Decades later, the full truth about Major League Baseball’s steroids era remains elusive, and the story of Caminiti, the player who opened the lid on performance-enhancing drugs in baseball has never been properly told. A gritty third baseman known for his diving stops, cannon arm, and switch-hit power, Caminiti voluntarily admitted in a 2002 Sports Illustrated cover story that he used steroids during his career, including his 1996 MVP season, and guessed that half of the players were using performance-enhancing drugs. “I’ve made a ton of mistakes,” he said. “I don’t think using steroids is one of them.” Good’s on-the-record sources include Caminiti’s steroids supplier, who has never come forward, discussing in detail his efforts to set up drug programs for Caminiti and dozens of other MLB players during the late 1990s; people who attended rehab with Caminiti and revealed the secret inner trauma that fueled his addictions; hundreds of Caminiti’s baseball teammates and coaches, from Little League to the major leagues, who adored and respected him while struggling to understand how to help him amid a culture that cultivated substance abuse; childhood friends who were drawn to his daring personality, warmth, and athleticism; and the teenager at the center of Caminiti’s October 2004 trip to New York City during which he overdosed and died.
Publisher: Abrams
ISBN: 1647002567
Category : Sports & Recreation
Languages : en
Pages : 481
Book Description
The powerful story of an essential baseball life In Playing Through the Pain: Ken Caminiti and the Steroids Confession That Changed Baseball Forever, writer Dan Good seeks to make sense of MLB MVP Ken Caminiti’s fascinating, troubled life. Good began researching Caminiti in 2012 and conducted his first interviews for his biography in 2013. Since then he’s interviewed nearly 400 people, providing him with an exclusive and exhaustive view into Caminiti’s addictions, use of steroids, baseball successes, and inner turmoil. Decades later, the full truth about Major League Baseball’s steroids era remains elusive, and the story of Caminiti, the player who opened the lid on performance-enhancing drugs in baseball has never been properly told. A gritty third baseman known for his diving stops, cannon arm, and switch-hit power, Caminiti voluntarily admitted in a 2002 Sports Illustrated cover story that he used steroids during his career, including his 1996 MVP season, and guessed that half of the players were using performance-enhancing drugs. “I’ve made a ton of mistakes,” he said. “I don’t think using steroids is one of them.” Good’s on-the-record sources include Caminiti’s steroids supplier, who has never come forward, discussing in detail his efforts to set up drug programs for Caminiti and dozens of other MLB players during the late 1990s; people who attended rehab with Caminiti and revealed the secret inner trauma that fueled his addictions; hundreds of Caminiti’s baseball teammates and coaches, from Little League to the major leagues, who adored and respected him while struggling to understand how to help him amid a culture that cultivated substance abuse; childhood friends who were drawn to his daring personality, warmth, and athleticism; and the teenager at the center of Caminiti’s October 2004 trip to New York City during which he overdosed and died.