Skiing Mechanics

Skiing Mechanics PDF Author: John Howe
Publisher: Poudre Canyon Press
ISBN: 9780935240023
Category : Ski
Languages : en
Pages : 160

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Book Description
In this comprehensive book former Director of Product Development at Head Ski Co. John G. Howe explains the mechanics of skiing and ski design including theory of side cut and short radius carving skis.

General Society of Mechanics & Tradesmen of the City of New York

General Society of Mechanics & Tradesmen of the City of New York PDF Author: Polly Guerin
Publisher: Arcadia Publishing
ISBN: 1626194769
Category : History
Languages : en
Pages : 224

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Book Description
The skilled craftsmen of New York founded The General Society of Mechanics and Tradesmen in 1785, and the organization's history is aligned with the city's physical and cultural development. In 1820, The Society founded its library. It began a lecture series in 1837 and opened the Mechanics Institute in 1858 to provide free education in the trades. Prominent New York members included Andrew Carnegie, Peter Cooper, Abram S. Hewitt and Duncan Phyfe. The Society's educational programs continue to improve the lives of New Yorkers while fostering an innovative and inventive spirit. Historian Polly Guerin presents the distinguished history of this essential New York institution.

The New Quantum Mechanics

The New Quantum Mechanics PDF Author: George Birtwistle
Publisher:
ISBN:
Category : Quantum theory
Languages : en
Pages : 320

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Book Description


New Foundations for Classical Mechanics

New Foundations for Classical Mechanics PDF Author: D. Hestenes
Publisher: Springer Science & Business Media
ISBN: 9400948026
Category : Science
Languages : en
Pages : 655

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Book Description
This is a textbook on classical mechanics at the intermediate level, but its main purpose is to serve as an introduction to a new mathematical language for physics called geometric algebra. Mechanics is most commonly formulated today in terms of the vector algebra developed by the American physicist J. Willard Gibbs, but for some applications of mechanics the algebra of complex numbers is more efficient than vector algebra, while in other applica tions matrix algebra works better. Geometric algebra integrates all these algebraic systems into a coherent mathematical language which not only retains the advantages of each special algebra but possesses powerful new capabilities. This book covers the fairly standard material for a course on the mechanics of particles and rigid bodies. However, it will be seen that geometric algebra brings new insights into the treatment of nearly every topic and produces simplifications that move the subject quickly to advanced levels. That has made it possible in this book to carry the treatment of two major topics in mechanics well beyond the level of other textbooks. A few words are in order about the unique treatment of these two topics, namely, rotational dynamics and celestial mechanics.

Game Mechanics

Game Mechanics PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 0132946688
Category : Computers
Languages : en
Pages : 442

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Book Description
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

The New Mechanics

The New Mechanics PDF Author: Henri Poincaré
Publisher: Good Press
ISBN:
Category : History
Languages : en
Pages : 45

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Book Description
"The New Mechanics" is a 1908 book on theoretical physics by the renowned physicist and mathematician Henri Poincare. It covers the broad topics of Mechanics and Radium; Mechanics and Optics; and The New Mechanics and Astronomy. His assertion at the time is that some of the well-known physics theories were about to be challenged with more recent discoveries of his time.

A History of Mechanics

A History of Mechanics PDF Author: René Dugas
Publisher: Courier Corporation
ISBN: 0486173372
Category : Science
Languages : en
Pages : 672

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Book Description
"A remarkable work which will remain a document of the first rank for the historian of mechanics." — Louis de Broglie In this masterful synthesis and summation of the science of mechanics, Rene Dugas, a leading scholar and educator at the famed Ecole Polytechnique in Paris, deals with the evolution of the principles of general mechanics chronologically from their earliest roots in antiquity through the Middle Ages to the revolutionary developments in relativistic mechanics, wave and quantum mechanics of the early 20th century. The present volume is divided into five parts: The first treats of the pioneers in the study of mechanics, from its beginnings up to and including the sixteenth century; the second section discusses the formation of classical mechanics, including the tremendously creative and influential work of Galileo, Huygens and Newton. The third part is devoted to the eighteenth century, in which the organization of mechanics finds its climax in the achievements of Euler, d'Alembert and Lagrange. The fourth part is devoted to classical mechanics after Lagrange. In Part Five, the author undertakes the relativistic revolutions in quantum and wave mechanics. Writing with great clarity and sweep of vision, M. Dugas follows closely the ideas of the great innovators and the texts of their writings. The result is an exceptionally accurate and objective account, especially thorough in its accounts of mechanics in antiquity and the Middle Ages, and the important contributions of Jordanus of Nemore, Jean Buridan, Albert of Saxony, Nicole Oresme, Leonardo da Vinci, and many other key figures. Erudite, comprehensive, replete with penetrating insights, AHistory of Mechanics is an unusually skillful and wide-ranging study that belongs in the library of anyone interested in the history of science.

Practical Game Design

Practical Game Design PDF Author: Adam Kramarzewski
Publisher: Packt Publishing Ltd
ISBN: 1787122166
Category : Computers
Languages : en
Pages : 464

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Book Description
Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

New Foundations for Classical Mechanics

New Foundations for Classical Mechanics PDF Author: D. Hestenes
Publisher: Springer Science & Business Media
ISBN: 0306471221
Category : Science
Languages : en
Pages : 716

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Book Description
(revised) This is a textbook on classical mechanics at the intermediate level, but its main purpose is to serve as an introduction to a new mathematical language for physics called geometric algebra. Mechanics is most commonly formulated today in terms of the vector algebra developed by the American physicist J. Willard Gibbs, but for some applications of mechanics the algebra of complex numbers is more efficient than vector algebra, while in other applications matrix algebra works better. Geometric algebra integrates all these algebraic systems into a coherent mathematical language which not only retains the advantages of each special algebra but possesses powerful new capabilities. This book covers the fairly standard material for a course on the mechanics of particles and rigid bodies. However, it will be seen that geometric algebra brings new insights into the treatment of nearly every topic and produces simplifications that move the subject quickly to advanced levels. That has made it possible in this book to carry the treatment of two major topics in mechanics well beyond the level of other textbooks. A few words are in order about the unique treatment of these two topics, namely, rotational dynamics and celestial mechanics.

The Development of the Mechanics' Institute Movement in Britain and Beyond

The Development of the Mechanics' Institute Movement in Britain and Beyond PDF Author: Martyn Walker
Publisher: Routledge
ISBN: 1317410912
Category : Education
Languages : en
Pages : 244

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Book Description
The Development of the Mechanics’ Institute Movement in Britain and Beyond questions the prevailing view that mechanics’ institutes made little contribution to adult working-class education from their foundation in the 1820s to 1890. The book traces the historical development of several mechanics’ institutes across Britain and reveals that many institutes supported both male and female working-class membership before state intervention at the end of the nineteenth century resulted in the development of further education for all. This book presents evidence to suggest that the movement remained active and continued to expand until the end of the nineteenth century. Drawing on historical accounts, Walker describes the developments which shaped the movement and emphasises the institutes’ provision for scientific and technical education. He also considers the impact that the British movement had on the overseas development of mechanics’ institutes – particularly in Canada, America, Australia and New Zealand. The book concludes with a discussion of the legacy of the movement and its contribution to twentieth-century adult education. The Development of the Mechanics’ Institute Movement advances the argument that the movement made a substantial contribution to adult education for the working classes and provided a firm foundation for further education in Britain and beyond. It will appeal to academics, researchers and postgraduate students in the areas of education, history and sociology, as well as the philosophy of education, technical and vocational education, and post-compulsory education.