The Franchise Game

The Franchise Game PDF Author: Colleen L. O'Brien
Publisher: Barnum Media Group
ISBN: 9780996391184
Category :
Languages : en
Pages : 57

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Book Description
The Franchise Game is THE ultimate guide to understanding the discovery process when reviewing a franchise for potential purchase. "Take Calculate Risks. Act Boldly and Thoughtfully!"- Ray Kroc, McDonalds Inside "The Franchise Game," Colleen L. O'Brien will teach you the 7 strategic moves to buying a winning franchise and the top ways a franchise candidate blows it early in the process when researching a franchise business. So many of us want to have our own business, and many try to purchase a franchise. The sales process for a franchise really is more of a game, with unwritten rules that few people understand. Also, find out if a franchise is the best business format for you to pursue right now. "In my experience in the franchising world, taking a concept to over 700 franchises, I have interacted with numerous franchise experts. The multiple conferences and franchising seminars I have attended are crowded with intelligent people that are savvy in this industry. I can honestly say that although there are many good people in the industry the true professionals are rare. Colleen O'Brien is that rare exception. Her insight and discernment navigating the ocean of candidates coming into and "looking" at franchises is quite remarkable. Her understanding of the entire process is what makes her rare." - Tony Lamb, CEO and Founder of Kona Ice The Franchise Game will allow you to have a better understanding of the following: + Are you really suited to be a business owner? + Will a franchise be a potential good fit for you? + What other options do I have besides a franchise? + Can I find a business within my budget, even if my funds are low? + Discover the one thing that most franchise candidates do incorrectly when searching a franchise, or any other business. + And much more! "Colleen is a MASTER of franchising. She understands what it takes to be successful and is willing to share her years of experience with those willing to listen." - Heidi Morrissey, VP Marketing/Sales - Kitchen Tune-Up Many candidates do not know what a franchise company is looking for in a candidate and the candidate goes about it all wrong....Don't Make This Mistake! Grab a copy of "The Franchise Game" and learn all the right moves so you don't waste your hard earned time and money. Scroll Up, Grab a Copy and Let's Get Started TODAY!

The Franchise Game

The Franchise Game PDF Author: Colleen L. O'Brien
Publisher: Barnum Media Group
ISBN: 9780996391184
Category :
Languages : en
Pages : 57

Get Book Here

Book Description
The Franchise Game is THE ultimate guide to understanding the discovery process when reviewing a franchise for potential purchase. "Take Calculate Risks. Act Boldly and Thoughtfully!"- Ray Kroc, McDonalds Inside "The Franchise Game," Colleen L. O'Brien will teach you the 7 strategic moves to buying a winning franchise and the top ways a franchise candidate blows it early in the process when researching a franchise business. So many of us want to have our own business, and many try to purchase a franchise. The sales process for a franchise really is more of a game, with unwritten rules that few people understand. Also, find out if a franchise is the best business format for you to pursue right now. "In my experience in the franchising world, taking a concept to over 700 franchises, I have interacted with numerous franchise experts. The multiple conferences and franchising seminars I have attended are crowded with intelligent people that are savvy in this industry. I can honestly say that although there are many good people in the industry the true professionals are rare. Colleen O'Brien is that rare exception. Her insight and discernment navigating the ocean of candidates coming into and "looking" at franchises is quite remarkable. Her understanding of the entire process is what makes her rare." - Tony Lamb, CEO and Founder of Kona Ice The Franchise Game will allow you to have a better understanding of the following: + Are you really suited to be a business owner? + Will a franchise be a potential good fit for you? + What other options do I have besides a franchise? + Can I find a business within my budget, even if my funds are low? + Discover the one thing that most franchise candidates do incorrectly when searching a franchise, or any other business. + And much more! "Colleen is a MASTER of franchising. She understands what it takes to be successful and is willing to share her years of experience with those willing to listen." - Heidi Morrissey, VP Marketing/Sales - Kitchen Tune-Up Many candidates do not know what a franchise company is looking for in a candidate and the candidate goes about it all wrong....Don't Make This Mistake! Grab a copy of "The Franchise Game" and learn all the right moves so you don't waste your hard earned time and money. Scroll Up, Grab a Copy and Let's Get Started TODAY!

The Sports Franchise Game

The Sports Franchise Game PDF Author: Kenneth L. Shropshire
Publisher: University of Pennsylvania Press
ISBN: 081220915X
Category : Political Science
Languages : en
Pages : 118

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Book Description
Power, prestige, and millions of dollars—these are the stakes in the sports franchise game. In this book, sports attorney Kenneth Shropshire describes the franchise warfare that pits city against city in the fierce bidding competition to capture major league teams. Rigorous research, fascinating interviews with major players, stories behind the headlines, and an insider's perspective converge in this rare view of the business side of professional sports. Shropshire portrays a complex web of motivations, negotiations, and public relations, and discusses examples from Philadelphia, the Bay Area, and Washington D.C.

100 Greatest Video Game Franchises

100 Greatest Video Game Franchises PDF Author: Robert Mejia
Publisher: Rowman & Littlefield
ISBN: 1442278153
Category : Games & Activities
Languages : en
Pages : 267

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Book Description
Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.

The Wealthy Franchisee

The Wealthy Franchisee PDF Author: Scott Greenberg
Publisher: Entrepreneur Press
ISBN: 1613084455
Category : Business & Economics
Languages : en
Pages : 267

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Book Description
Take Your Business from Average to Extraordinary The Wealthy Franchisee pulls concepts from cognitive behavioral therapy, brain science, interviews, and Scott Greenberg’s firsthand experience as a franchisee to help readers replicate the mental habits, tactics, and financial results of high-performing franchisees. As a franchising consultant, Scott Greenberg has helped franchise owners and franchisees improve their performance. Readers will learn how to: Explore their own mental responses and become more self-aware Bring out the best in employees and build superstar teams Dazzle customers and increase sales with emotionally satisfying experiences Optimize the human elements of their operation so they can grow into a next-level enterprise and become wealthy

Responding to Call of Duty

Responding to Call of Duty PDF Author: Nate Garrelts
Publisher: McFarland
ISBN: 1476668752
Category : Games & Activities
Languages : en
Pages : 219

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Book Description
Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a special edition Jeep Wrangler. Top players can compete for millions in prize money in tournaments sanctioned by the Call of Duty World League. While the gaming community has reported on and debated each development, Call of Duty has received little scholarly attention. This collection of new essays examines the ideologically charged campaign mode of major franchise releases, with a special focus on militarism, realism and gender.

Game Writing

Game Writing PDF Author: Chris Bateman
Publisher: Bloomsbury Publishing USA
ISBN: 1501348973
Category : Social Science
Languages : en
Pages : 457

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Book Description
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

The Umbrella Conspiracy

The Umbrella Conspiracy PDF Author: S. D. Perry
Publisher: Simon and Schuster
ISBN: 0671024396
Category : Biological weapons
Languages : en
Pages : 292

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Book Description
A remote mountain community is suddenly beseiged by a rash of grisly murders encroaching upon it from the surrounding forest. Bizarre reports start to spread, describing attacks from viscious creatures, some human...some not. At the centre of these deaths is a dark, secluded mansion belonging to the mysterious Umbrella Corporation. For years Umbrella has laboured within the mansion, unwatched, ostensibly conducting benign genetic research. Deployed to investigate the strange goings on is the Special Tactics and Rescue Squad (S.T.A.R.S), a paramilitary response unit boasting an unusual array of mission specialists. They believe they are ready for anything but nothing prepares them for the terror which awaits them when they penetrate the mansions long-locked doors. Behind the horror of nightmare creatures, results of forbidden experiments gone disasterously wrong, lies a conspiracy so vast in its scope and so insidious in its agenda that the S.T.A.R.S will be betrayed from within to ensure that the world never learns Umbrella's secret. And if any survive...they may well come to envy those who do not.

Franchise Era

Franchise Era PDF Author: Fleury James Fleury
Publisher: Edinburgh University Press
ISBN: 1474419240
Category : Digital media
Languages : en
Pages : 432

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Book Description
As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.

Business as a Game

Business as a Game PDF Author: Albert H. Zolotkoff Carr
Publisher:
ISBN:
Category : Business
Languages : en
Pages : 223

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Book Description


Paratextualizing Games

Paratextualizing Games PDF Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732854213
Category : Social Science
Languages : en
Pages : 364

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Book Description
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?