Author: Valliappa Lakshmanan
Publisher: O'Reilly Media
ISBN: 1098115759
Category : Computers
Languages : en
Pages : 408
Book Description
The design patterns in this book capture best practices and solutions to recurring problems in machine learning. The authors, three Google engineers, catalog proven methods to help data scientists tackle common problems throughout the ML process. These design patterns codify the experience of hundreds of experts into straightforward, approachable advice. In this book, you will find detailed explanations of 30 patterns for data and problem representation, operationalization, repeatability, reproducibility, flexibility, explainability, and fairness. Each pattern includes a description of the problem, a variety of potential solutions, and recommendations for choosing the best technique for your situation. You'll learn how to: Identify and mitigate common challenges when training, evaluating, and deploying ML models Represent data for different ML model types, including embeddings, feature crosses, and more Choose the right model type for specific problems Build a robust training loop that uses checkpoints, distribution strategy, and hyperparameter tuning Deploy scalable ML systems that you can retrain and update to reflect new data Interpret model predictions for stakeholders and ensure models are treating users fairly
Machine Learning Design Patterns
Author: Valliappa Lakshmanan
Publisher: O'Reilly Media
ISBN: 1098115759
Category : Computers
Languages : en
Pages : 408
Book Description
The design patterns in this book capture best practices and solutions to recurring problems in machine learning. The authors, three Google engineers, catalog proven methods to help data scientists tackle common problems throughout the ML process. These design patterns codify the experience of hundreds of experts into straightforward, approachable advice. In this book, you will find detailed explanations of 30 patterns for data and problem representation, operationalization, repeatability, reproducibility, flexibility, explainability, and fairness. Each pattern includes a description of the problem, a variety of potential solutions, and recommendations for choosing the best technique for your situation. You'll learn how to: Identify and mitigate common challenges when training, evaluating, and deploying ML models Represent data for different ML model types, including embeddings, feature crosses, and more Choose the right model type for specific problems Build a robust training loop that uses checkpoints, distribution strategy, and hyperparameter tuning Deploy scalable ML systems that you can retrain and update to reflect new data Interpret model predictions for stakeholders and ensure models are treating users fairly
Publisher: O'Reilly Media
ISBN: 1098115759
Category : Computers
Languages : en
Pages : 408
Book Description
The design patterns in this book capture best practices and solutions to recurring problems in machine learning. The authors, three Google engineers, catalog proven methods to help data scientists tackle common problems throughout the ML process. These design patterns codify the experience of hundreds of experts into straightforward, approachable advice. In this book, you will find detailed explanations of 30 patterns for data and problem representation, operationalization, repeatability, reproducibility, flexibility, explainability, and fairness. Each pattern includes a description of the problem, a variety of potential solutions, and recommendations for choosing the best technique for your situation. You'll learn how to: Identify and mitigate common challenges when training, evaluating, and deploying ML models Represent data for different ML model types, including embeddings, feature crosses, and more Choose the right model type for specific problems Build a robust training loop that uses checkpoints, distribution strategy, and hyperparameter tuning Deploy scalable ML systems that you can retrain and update to reflect new data Interpret model predictions for stakeholders and ensure models are treating users fairly
Design Patterns
Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Hands-On Software Architecture with Golang
Author: Jyotiswarup Raiturkar
Publisher: Packt Publishing Ltd
ISBN: 1788625102
Category : Computers
Languages : en
Pages : 716
Book Description
Understand the principles of software architecture with coverage on SOA, distributed and messaging systems, and database modeling Key FeaturesGain knowledge of architectural approaches on SOA and microservices for architectural decisionsExplore different architectural patterns for building distributed applicationsMigrate applications written in Java or Python to the Go languageBook Description Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang. What you will learnUnderstand architectural paradigms and deep dive into MicroservicesDesign parallelism/concurrency patterns and learn object-oriented design patterns in GoExplore API-driven systems architecture with introduction to REST and GraphQL standardsBuild event-driven architectures and make your architectures anti-fragileEngineer scalability and learn how to migrate to Go from other languagesGet to grips with deployment considerations with CICD pipeline, cloud deployments, and so onBuild an end-to-end e-commerce (travel) application backend in GoWho this book is for Hands-On Software Architecture with Golang is for software developers, architects, and CTOs looking to use Go in their software architecture to build enterprise-grade applications. Programming knowledge of Golang is assumed.
Publisher: Packt Publishing Ltd
ISBN: 1788625102
Category : Computers
Languages : en
Pages : 716
Book Description
Understand the principles of software architecture with coverage on SOA, distributed and messaging systems, and database modeling Key FeaturesGain knowledge of architectural approaches on SOA and microservices for architectural decisionsExplore different architectural patterns for building distributed applicationsMigrate applications written in Java or Python to the Go languageBook Description Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang. What you will learnUnderstand architectural paradigms and deep dive into MicroservicesDesign parallelism/concurrency patterns and learn object-oriented design patterns in GoExplore API-driven systems architecture with introduction to REST and GraphQL standardsBuild event-driven architectures and make your architectures anti-fragileEngineer scalability and learn how to migrate to Go from other languagesGet to grips with deployment considerations with CICD pipeline, cloud deployments, and so onBuild an end-to-end e-commerce (travel) application backend in GoWho this book is for Hands-On Software Architecture with Golang is for software developers, architects, and CTOs looking to use Go in their software architecture to build enterprise-grade applications. Programming knowledge of Golang is assumed.
Design Patterns Explained
Author: Alan Shalloway
Publisher: Pearson Education
ISBN: 0321630041
Category : Computers
Languages : en
Pages : 449
Book Description
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Publisher: Pearson Education
ISBN: 0321630041
Category : Computers
Languages : en
Pages : 449
Book Description
"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Learning JavaScript Design Patterns
Author: Addy Osmani
Publisher: "O'Reilly Media, Inc."
ISBN: 1449334873
Category : Computers
Languages : en
Pages : 247
Book Description
With Learning JavaScript Design Patterns, you’ll learn how to write beautiful, structured, and maintainable JavaScript by applying classical and modern design patterns to the language. If you want to keep your code efficient, more manageable, and up-to-date with the latest best practices, this book is for you. Explore many popular design patterns, including Modules, Observers, Facades, and Mediators. Learn how modern architectural patterns—such as MVC, MVP, and MVVM—are useful from the perspective of a modern web application developer. This book also walks experienced JavaScript developers through modern module formats, how to namespace code effectively, and other essential topics. Learn the structure of design patterns and how they are written Understand different pattern categories, including creational, structural, and behavioral Walk through more than 20 classical and modern design patterns in JavaScript Use several options for writing modular code—including the Module pattern, Asyncronous Module Definition (AMD), and CommonJS Discover design patterns implemented in the jQuery library Learn popular design patterns for writing maintainable jQuery plug-ins "This book should be in every JavaScript developer’s hands. It’s the go-to book on JavaScript patterns that will be read and referenced many times in the future."—Andrée Hansson, Lead Front-End Developer, presis!
Publisher: "O'Reilly Media, Inc."
ISBN: 1449334873
Category : Computers
Languages : en
Pages : 247
Book Description
With Learning JavaScript Design Patterns, you’ll learn how to write beautiful, structured, and maintainable JavaScript by applying classical and modern design patterns to the language. If you want to keep your code efficient, more manageable, and up-to-date with the latest best practices, this book is for you. Explore many popular design patterns, including Modules, Observers, Facades, and Mediators. Learn how modern architectural patterns—such as MVC, MVP, and MVVM—are useful from the perspective of a modern web application developer. This book also walks experienced JavaScript developers through modern module formats, how to namespace code effectively, and other essential topics. Learn the structure of design patterns and how they are written Understand different pattern categories, including creational, structural, and behavioral Walk through more than 20 classical and modern design patterns in JavaScript Use several options for writing modular code—including the Module pattern, Asyncronous Module Definition (AMD), and CommonJS Discover design patterns implemented in the jQuery library Learn popular design patterns for writing maintainable jQuery plug-ins "This book should be in every JavaScript developer’s hands. It’s the go-to book on JavaScript patterns that will be read and referenced many times in the future."—Andrée Hansson, Lead Front-End Developer, presis!
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
JUnit Recipes
Author: Scott Stirling
Publisher: Simon and Schuster
ISBN: 1638354596
Category : Computers
Languages : en
Pages : 921
Book Description
When testing becomes a developer's habit good things tend to happen--good productivity, good code, and good job satisfaction. If you want some of that, there's no better way to start your testing habit, nor to continue feeding it, than with"" JUnit Recipes,"" In this book you will find one hundred and thirty-seven solutions to a range of problems, from simple to complex, selected for you by an experienced developer and master tester. Each recipe follows the same organization giving you the problem and its background before discussing your options in solving it. JUnit - the unit testing framework for Java - is simple to use, but some code can be tricky to test. When you're facing such code you will be glad to have this book. It is a how-to reference full of practical advice on all issues of testing, from how to name your test case classes to how to test complicated J2EE applications. Its valuable advice includes side matters that can have a big payoff, like how to organize your test data or how to manage expensive test resources. What's Inside: - Getting started with JUnit - Recipes for: servlets JSPs EJBs Database code much more - Difficult-to-test designs, and how to fix them - How testing saves time - Choose a JUnit extension: HTMLUnit XMLUnit ServletUnit EasyMock and more!
Publisher: Simon and Schuster
ISBN: 1638354596
Category : Computers
Languages : en
Pages : 921
Book Description
When testing becomes a developer's habit good things tend to happen--good productivity, good code, and good job satisfaction. If you want some of that, there's no better way to start your testing habit, nor to continue feeding it, than with"" JUnit Recipes,"" In this book you will find one hundred and thirty-seven solutions to a range of problems, from simple to complex, selected for you by an experienced developer and master tester. Each recipe follows the same organization giving you the problem and its background before discussing your options in solving it. JUnit - the unit testing framework for Java - is simple to use, but some code can be tricky to test. When you're facing such code you will be glad to have this book. It is a how-to reference full of practical advice on all issues of testing, from how to name your test case classes to how to test complicated J2EE applications. Its valuable advice includes side matters that can have a big payoff, like how to organize your test data or how to manage expensive test resources. What's Inside: - Getting started with JUnit - Recipes for: servlets JSPs EJBs Database code much more - Difficult-to-test designs, and how to fix them - How testing saves time - Choose a JUnit extension: HTMLUnit XMLUnit ServletUnit EasyMock and more!
Deep Learning Patterns and Practices
Author: Andrew Ferlitsch
Publisher: Simon and Schuster
ISBN: 163835667X
Category : Computers
Languages : en
Pages : 755
Book Description
Discover best practices, reproducible architectures, and design patterns to help guide deep learning models from the lab into production. In Deep Learning Patterns and Practices you will learn: Internal functioning of modern convolutional neural networks Procedural reuse design pattern for CNN architectures Models for mobile and IoT devices Assembling large-scale model deployments Optimizing hyperparameter tuning Migrating a model to a production environment The big challenge of deep learning lies in taking cutting-edge technologies from R&D labs through to production. Deep Learning Patterns and Practices is here to help. This unique guide lays out the latest deep learning insights from author Andrew Ferlitsch’s work with Google Cloud AI. In it, you'll find deep learning models presented in a unique new way: as extendable design patterns you can easily plug-and-play into your software projects. Each valuable technique is presented in a way that's easy to understand and filled with accessible diagrams and code samples. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Discover best practices, design patterns, and reproducible architectures that will guide your deep learning projects from the lab into production. This awesome book collects and illuminates the most relevant insights from a decade of real world deep learning experience. You’ll build your skills and confidence with each interesting example. About the book Deep Learning Patterns and Practices is a deep dive into building successful deep learning applications. You’ll save hours of trial-and-error by applying proven patterns and practices to your own projects. Tested code samples, real-world examples, and a brilliant narrative style make even complex concepts simple and engaging. Along the way, you’ll get tips for deploying, testing, and maintaining your projects. What's inside Modern convolutional neural networks Design pattern for CNN architectures Models for mobile and IoT devices Large-scale model deployments Examples for computer vision About the reader For machine learning engineers familiar with Python and deep learning. About the author Andrew Ferlitsch is an expert on computer vision, deep learning, and operationalizing ML in production at Google Cloud AI Developer Relations. Table of Contents PART 1 DEEP LEARNING FUNDAMENTALS 1 Designing modern machine learning 2 Deep neural networks 3 Convolutional and residual neural networks 4 Training fundamentals PART 2 BASIC DESIGN PATTERN 5 Procedural design pattern 6 Wide convolutional neural networks 7 Alternative connectivity patterns 8 Mobile convolutional neural networks 9 Autoencoders PART 3 WORKING WITH PIPELINES 10 Hyperparameter tuning 11 Transfer learning 12 Data distributions 13 Data pipeline 14 Training and deployment pipeline
Publisher: Simon and Schuster
ISBN: 163835667X
Category : Computers
Languages : en
Pages : 755
Book Description
Discover best practices, reproducible architectures, and design patterns to help guide deep learning models from the lab into production. In Deep Learning Patterns and Practices you will learn: Internal functioning of modern convolutional neural networks Procedural reuse design pattern for CNN architectures Models for mobile and IoT devices Assembling large-scale model deployments Optimizing hyperparameter tuning Migrating a model to a production environment The big challenge of deep learning lies in taking cutting-edge technologies from R&D labs through to production. Deep Learning Patterns and Practices is here to help. This unique guide lays out the latest deep learning insights from author Andrew Ferlitsch’s work with Google Cloud AI. In it, you'll find deep learning models presented in a unique new way: as extendable design patterns you can easily plug-and-play into your software projects. Each valuable technique is presented in a way that's easy to understand and filled with accessible diagrams and code samples. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Discover best practices, design patterns, and reproducible architectures that will guide your deep learning projects from the lab into production. This awesome book collects and illuminates the most relevant insights from a decade of real world deep learning experience. You’ll build your skills and confidence with each interesting example. About the book Deep Learning Patterns and Practices is a deep dive into building successful deep learning applications. You’ll save hours of trial-and-error by applying proven patterns and practices to your own projects. Tested code samples, real-world examples, and a brilliant narrative style make even complex concepts simple and engaging. Along the way, you’ll get tips for deploying, testing, and maintaining your projects. What's inside Modern convolutional neural networks Design pattern for CNN architectures Models for mobile and IoT devices Large-scale model deployments Examples for computer vision About the reader For machine learning engineers familiar with Python and deep learning. About the author Andrew Ferlitsch is an expert on computer vision, deep learning, and operationalizing ML in production at Google Cloud AI Developer Relations. Table of Contents PART 1 DEEP LEARNING FUNDAMENTALS 1 Designing modern machine learning 2 Deep neural networks 3 Convolutional and residual neural networks 4 Training fundamentals PART 2 BASIC DESIGN PATTERN 5 Procedural design pattern 6 Wide convolutional neural networks 7 Alternative connectivity patterns 8 Mobile convolutional neural networks 9 Autoencoders PART 3 WORKING WITH PIPELINES 10 Hyperparameter tuning 11 Transfer learning 12 Data distributions 13 Data pipeline 14 Training and deployment pipeline
Modern C++ Design
Author: Andrei Alexandrescu
Publisher: Addison-Wesley Professional
ISBN: 9780201704310
Category : Computers
Languages : en
Pages : 352
Book Description
This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.
Publisher: Addison-Wesley Professional
ISBN: 9780201704310
Category : Computers
Languages : en
Pages : 352
Book Description
This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.
Head First Design Patterns
Author: Eric Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 0596800746
Category : Computers
Languages : en
Pages : 694
Book Description
Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596800746
Category : Computers
Languages : en
Pages : 694
Book Description
Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.