Author: Ahmed Elmezeny
Publisher: Cuvillier Verlag
ISBN: 3736964013
Category : Social Science
Languages : en
Pages : 248
Book Description
Free-to-play (F2P) games have been recently taking the market by the storm, proving to be both popular among users and developers. Delivering the core experience for free and functional or decorative benefits within the game for a small price (microtransactions), can these games really be labelled free? This research explores the costs involved in playing or taking part in free-to-play game communities through an 18-month virtual ethnography. Using a specific F2P browser game which is developed and published in Germany as a case example, interviews are conducted with professionals from the game company, as well as players of the game to explore the influence the payment model has on the various aspects of the game culture. Utilizing the circuit of culture (du Gay et al., 1997) as a theoretical framework, the research empirically explores all the contexts of the game culture in question, from official and non-official game content production and regulation, to appropriation and identification by members of the culture and the representation of themes within the game and of the game within media and public discourse.
The Complete Cost of Play
Author: Ahmed Elmezeny
Publisher: Cuvillier Verlag
ISBN: 3736964013
Category : Social Science
Languages : en
Pages : 248
Book Description
Free-to-play (F2P) games have been recently taking the market by the storm, proving to be both popular among users and developers. Delivering the core experience for free and functional or decorative benefits within the game for a small price (microtransactions), can these games really be labelled free? This research explores the costs involved in playing or taking part in free-to-play game communities through an 18-month virtual ethnography. Using a specific F2P browser game which is developed and published in Germany as a case example, interviews are conducted with professionals from the game company, as well as players of the game to explore the influence the payment model has on the various aspects of the game culture. Utilizing the circuit of culture (du Gay et al., 1997) as a theoretical framework, the research empirically explores all the contexts of the game culture in question, from official and non-official game content production and regulation, to appropriation and identification by members of the culture and the representation of themes within the game and of the game within media and public discourse.
Publisher: Cuvillier Verlag
ISBN: 3736964013
Category : Social Science
Languages : en
Pages : 248
Book Description
Free-to-play (F2P) games have been recently taking the market by the storm, proving to be both popular among users and developers. Delivering the core experience for free and functional or decorative benefits within the game for a small price (microtransactions), can these games really be labelled free? This research explores the costs involved in playing or taking part in free-to-play game communities through an 18-month virtual ethnography. Using a specific F2P browser game which is developed and published in Germany as a case example, interviews are conducted with professionals from the game company, as well as players of the game to explore the influence the payment model has on the various aspects of the game culture. Utilizing the circuit of culture (du Gay et al., 1997) as a theoretical framework, the research empirically explores all the contexts of the game culture in question, from official and non-official game content production and regulation, to appropriation and identification by members of the culture and the representation of themes within the game and of the game within media and public discourse.
Cost of Living
Author: Martyna Majok
Publisher: Dramatists Play Service, Inc.
ISBN: 0822236540
Category : Drama
Languages : en
Pages : 93
Book Description
Eddie, an unemployed truck driver, reunites with his ex-wife Ani after she suffers a devastating accident. John, a brilliant and witty doctoral student, hires overworked Jess as a caregiver. As their lives intersect, Majok’s play delves into the chasm between abundance and need and explores the space where bodies—abled and disabled—meet each other.
Publisher: Dramatists Play Service, Inc.
ISBN: 0822236540
Category : Drama
Languages : en
Pages : 93
Book Description
Eddie, an unemployed truck driver, reunites with his ex-wife Ani after she suffers a devastating accident. John, a brilliant and witty doctoral student, hires overworked Jess as a caregiver. As their lives intersect, Majok’s play delves into the chasm between abundance and need and explores the space where bodies—abled and disabled—meet each other.
Project Planning and Scheduling Using Primavera Enterprise - Team Play Version 3.5
Author: Paul E. Harris
Publisher: Writersandpoets.com
ISBN: 9780975150368
Category : Business & Economics
Languages : en
Pages : 236
Book Description
This book is may be used for learning Primavera Enterprise - Team Play Version 3.5 software as either: A self teach book or; A userguide; A Training manual for a two day training course; The book is designed to teach planners and schedulers in any industry how setup and use the software in a project environment. It explains plain English and in a logical sequence the steps required to create and maintain a schedule. It has a chapter dedicated to the new functions available in Version 3.0 and covers some of the more advanced features of the software such as resource levelling and Project Groups. It highlights the sources of information and methods that should be employed to produce a realistic and useful project schedule. It draws on the author's practical experience in using Sure Trak in a wide variety of industries. It presents workable solutions to real day to day planning and scheduling problems and contains practical advice on how to set up the software and import data. It includes exercises, a large number of screen dumps, numerous tips and an index.
Publisher: Writersandpoets.com
ISBN: 9780975150368
Category : Business & Economics
Languages : en
Pages : 236
Book Description
This book is may be used for learning Primavera Enterprise - Team Play Version 3.5 software as either: A self teach book or; A userguide; A Training manual for a two day training course; The book is designed to teach planners and schedulers in any industry how setup and use the software in a project environment. It explains plain English and in a logical sequence the steps required to create and maintain a schedule. It has a chapter dedicated to the new functions available in Version 3.0 and covers some of the more advanced features of the software such as resource levelling and Project Groups. It highlights the sources of information and methods that should be employed to produce a realistic and useful project schedule. It draws on the author's practical experience in using Sure Trak in a wide variety of industries. It presents workable solutions to real day to day planning and scheduling problems and contains practical advice on how to set up the software and import data. It includes exercises, a large number of screen dumps, numerous tips and an index.
Playwork: Theory and Practice
Author: Fraser Brown
Publisher: McGraw-Hill Education (UK)
ISBN: 0335247083
Category : Education
Languages : en
Pages : 227
Book Description
"[An] excellent book... With its breadth of discourse, it held my attention throughout. ... This book is informative, but also challenges views on the play experience and the playwork profession. It will be of interest to all those that work and play with young children. The place of playwork and playworkers... is described with passion: readers cannot help but be totally absorbed by this book." Early Years, Vol 24, No 1, March 2004 Children learn and develop through their play. In today's world the opportunities for that to happen are increasingly restricted. The profession of playwork seeks to reintroduce such opportunities, and so enable children to achieve their full potential. This book brings together many leading names in the playwork field, to produce a text that has something for everyone. The in-depth exploration of a range of theoretical perspectives will appeal to both playwork students and practising playworkers. Experienced practitioners offer sound practical advice about ways of improving playwork practice. There are chapters on the role of adventure playgrounds (past, present and future); the challenge of starting a playwork section in a local authority; and the value of networking. Contributors explore the essence of play; the historical roots of playwork; and the role of play cues in human and animal behaviour. There is an exploration of the astounding impact of a therapeutic playwork project on the development of a group of abandoned children in Romania. The final chapter reinforces the need for playworkers to be reflective practitioners in all aspects of their work.
Publisher: McGraw-Hill Education (UK)
ISBN: 0335247083
Category : Education
Languages : en
Pages : 227
Book Description
"[An] excellent book... With its breadth of discourse, it held my attention throughout. ... This book is informative, but also challenges views on the play experience and the playwork profession. It will be of interest to all those that work and play with young children. The place of playwork and playworkers... is described with passion: readers cannot help but be totally absorbed by this book." Early Years, Vol 24, No 1, March 2004 Children learn and develop through their play. In today's world the opportunities for that to happen are increasingly restricted. The profession of playwork seeks to reintroduce such opportunities, and so enable children to achieve their full potential. This book brings together many leading names in the playwork field, to produce a text that has something for everyone. The in-depth exploration of a range of theoretical perspectives will appeal to both playwork students and practising playworkers. Experienced practitioners offer sound practical advice about ways of improving playwork practice. There are chapters on the role of adventure playgrounds (past, present and future); the challenge of starting a playwork section in a local authority; and the value of networking. Contributors explore the essence of play; the historical roots of playwork; and the role of play cues in human and animal behaviour. There is an exploration of the astounding impact of a therapeutic playwork project on the development of a group of abandoned children in Romania. The final chapter reinforces the need for playworkers to be reflective practitioners in all aspects of their work.
Bulletin
Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 918
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 918
Book Description
Bulletin
Author: United States. Office of Education
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 1478
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 1478
Book Description
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Proceedings ...
Author: Middlesbrough (England). Education Committee
Publisher:
ISBN:
Category :
Languages : en
Pages : 616
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 616
Book Description
Bulletin - Bureau of Education
Author: United States. Bureau of Education
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 804
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 804
Book Description
Play Dough Economics
Author: National Council on Economic Education
Publisher: Council for Economic Educat
ISBN: 9781561830527
Category : Business & Economics
Languages : en
Pages : 104
Book Description
Publisher: Council for Economic Educat
ISBN: 9781561830527
Category : Business & Economics
Languages : en
Pages : 104
Book Description