Actors’ and Performers’ Yearbook 2025

Actors’ and Performers’ Yearbook 2025 PDF Author:
Publisher: Bloomsbury Publishing
ISBN: 1350471151
Category : Performing Arts
Languages : en
Pages : 489

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Book Description
The 20th anniversary edition of this celebrated performing arts industry yearbook. This well-established and respected directory supports actors in their training and search for work in theatre, film, TV, radio and comedy. It is the only directory to provide detailed information for each listing and specific advice on how to approach companies and individuals, saving hours of further research. From agents and casting directors to producing theatres, showreel companies, photographers and much more, this essential reference book editorially selects only the most relevant and reputable contacts for the industry. Covering training and working in theatre, film, radio, TV and comedy, it contains invaluable resources such as a casting calendar and articles on a range of topics from your social media profile to what drama schools are looking for to financial and tax issues. With the listings updated every year, the Actors' and Performers' Yearbook continues to be the go-to guide for help with auditions, interviews and securing/sustaining work within the industry. Actors' and Performers' Yearbook 2025 is fully updated and includes a new foreword by Artistic Director and Chief Executive of The Big House Theatre Company, Maggie Norris, and four new industry new interviews, giving timely advice in response to today's fast-changing industry landscape.

The Art and Business of Acting for Video Games

The Art and Business of Acting for Video Games PDF Author: Julia Bianco Schoeffling
Publisher:
ISBN:
Category :
Languages : en
Pages : 228

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Book Description
The video game industry has experienced explosive growth over the past decade, and with that, opportunities have increased for actors to work in the medium. But these new opportunities bring up questions -- Where do you start? How is the process different than acting for film or television? What are casting directors and developers looking for? What skills do you need to focus on to succeed? Julia Bianco Schoeffling, a voice and performance capture casting director, has seen the industry from every angle, and knows exactly what can make or break an actor's career in games. She pulls from over a decade of experience working on iconic franchises like Call of Duty, The Last of Us, Gears of War, and more to give you a blueprint for navigating this lesser-known industry. You'll learn everything you need to know to break in, including: - The history and the basics of the video game industry - The ins and outs of unions, contracts, and NDAs - Basic gear to get started on a home studio - Best practices for your video game demos and auditions - The process from audition to booking - Tips on performance and motion capture Written in an approachable and informative style, The Art and Business of Acting for Video Games gives you the skills and tools that will set you apart in the audition pile. This first-of-its-kind guide is perfect for actors who want to take their craft into a new, exciting world.

The Art of Voice Acting

The Art of Voice Acting PDF Author: James Alburger
Publisher: Taylor & Francis
ISBN: 1136123415
Category : Technology & Engineering
Languages : en
Pages : 432

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Book Description
Are you just starting in Voiceover? Do you have some experience, but aren't getting booked? Are you a working pro who wants to expand to new areas of VO work? The Art of Voice Acting is a must read if you are serious about a profession in voice over and looking to maximize your efforts for success in the business. Packed with basic acting techniques in The Art of Voice Acting, you will discover * All new scripts * 20 more pages of new and updated information * A completely new chapter of studio stories and 'tricks-of-the-trade' from professional voiceover talent around the world * Updated information for voiceover demos and marketing * A comprehensive index that makes it easy to find what you're looking for * More voice and acting techniques * Contributions from some of the top voice talent in the world * Audio content with the actual audio for every script in the book, http://voiceacting.com/aovaextras/ * PLUS: exercises, demos and more! Written in an accessible and engaging style Alburger shares his experience as a performer, producer, director and performance coach to give you a clear no nonsense introduction to the business and art of voice acting. Audio content and images from the books are available at http://voiceacting.com/aovaextras/

Voiceover Masterclass

Voiceover Masterclass PDF Author: Mark LAXTON
Publisher:
ISBN:
Category :
Languages : en
Pages : 263

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Book Description
Have you ever realised that your voice could make you money? Working as a voiceover artist can give you a good, solid income, doing a fun and rewarding job, mostly working from your own recording studio at home! You may find yourself a natural at documentary or corporate narrations, TV and radio commercial scripts or longer projects such as audiobooks or eLearning. Are you good at putting on "funny" voices? Then channel your talents into recording character voices for video games or animations! The world of media production is ever expanding, and there are opportunities for English-speaking voice artists of all ages and types of voices. This book also includes a link to a completely free video-based course on voice training and setting up in voiceover work. Written by broadcast industry veteran Peter Baker, this book aimed at both the complete beginner and also at the voice artist who has set up a studio but who wants to boost their income to the next level. Packed with countless tips and basic and advanced techniques on performing, editing, and marketing your services to new clients, Voiceover Masterclass is your handbook for future success!

Extra Lives

Extra Lives PDF Author: Tom Bissell
Publisher: Vintage
ISBN: 0307474313
Category : Social Science
Languages : en
Pages : 258

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Book Description
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

The Art of Acting

The Art of Acting PDF Author: David Carter
Publisher: Oldcastle Books
ISBN: 1842434284
Category : Performing Arts
Languages : en
Pages : 140

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Book Description
The Art of Acting provides a basic introduction and general advice for people wishing to develop their skills as actors or actresses. It is aimed at both the amateur enthusiast and for those wishing to pursue their interest further and undertake professional training. Advice is given on the basic skills which every actor needs to develop, such as breathing, voice control, the use of body language, timing and handling the audience. The importance of understanding a text and the interaction of the characters within it is considered, as is the relationship between the actor/actress and director. Auxiliary activities such as actors' exercises and warm-ups are evaluated and general advice provided. Specific skills are discussed, such as the learning of lines, mime, mastering dialects and accents, period manners, and ensuring that make-up is suitable to the role. Summaries of the ideas of famous theorists, directors and actors, are included such as: Stanislawski, Lee Strasberg, Michael Chekhov and Dorothy Heathcote; Peter Brook and Peter Hall; and John Gielgud, Laurence Olivier, Simon Callow, Ian McKellen, Judi Dench, Alec Guinness, Michael Caine and Dirk Bogarde. There is also some consideration of the differences between stage and screen acting; the problems of acting in the open air and the particular demands of certain playwrights, such as Shakespeare, and Brecht.

Actors’ and Performers’ Yearbook 2025

Actors’ and Performers’ Yearbook 2025 PDF Author:
Publisher: Bloomsbury Publishing
ISBN: 1350471151
Category : Performing Arts
Languages : en
Pages : 489

Get Book Here

Book Description
The 20th anniversary edition of this celebrated performing arts industry yearbook. This well-established and respected directory supports actors in their training and search for work in theatre, film, TV, radio and comedy. It is the only directory to provide detailed information for each listing and specific advice on how to approach companies and individuals, saving hours of further research. From agents and casting directors to producing theatres, showreel companies, photographers and much more, this essential reference book editorially selects only the most relevant and reputable contacts for the industry. Covering training and working in theatre, film, radio, TV and comedy, it contains invaluable resources such as a casting calendar and articles on a range of topics from your social media profile to what drama schools are looking for to financial and tax issues. With the listings updated every year, the Actors' and Performers' Yearbook continues to be the go-to guide for help with auditions, interviews and securing/sustaining work within the industry. Actors' and Performers' Yearbook 2025 is fully updated and includes a new foreword by Artistic Director and Chief Executive of The Big House Theatre Company, Maggie Norris, and four new industry new interviews, giving timely advice in response to today's fast-changing industry landscape.

Good Game, Well Played

Good Game, Well Played PDF Author: Brian Crecente
Publisher: Independently Published
ISBN: 9781074835521
Category :
Languages : en
Pages : 170

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Book Description
For nearly two decades, Brian Crecente has been the driving force behind some of the most influential gaming publications in the world. He established Gawker's Kotaku, co-founded Vox Media's Polygon and was the video game editor for Rolling Stone and Variety. In this collection of essays, Crecente talks to the biggest names behind the world's biggest games, he opines on freedom of speech and guns in games, and examines the fascinating world of game players and game makers.

How to Book Acting Jobs in TV and Film

How to Book Acting Jobs in TV and Film PDF Author: Cathy Reinking
Publisher:
ISBN: 9780985882815
Category : Acting
Languages : en
Pages : 198

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Book Description
THE TRUTH ABOUT THE ACTING INDUSTRY - CONVERSATIONS WITH A VETERAN HOLLYWOOD CASTING DIRECTOR New Second Edition of this significant book on the casting process for TV and film, told with compassion, wisdom, and brutal honesty by a veteran Hollywood casting director. Casting credits include "Frasier," "Arrested Development," and former Manager of Casting at NBC. Topics not found in any other book of it's kind include: The Different Styles of Auditioning For Each Type of TV Show, Film, Commercial, Webseries What is Sex Appeal, and How To Project It? Ten Secrets of Charisma: What We Are Drawn To and How To Enhance Your Own The Transition from Theatre to On-Camera Work. The Demystification of the Audition Process. Current Trends in Casting That Have Changed the Way We Cast. Revealing interviews with Broadway & Hollywood Actors. A Special Section for Parents of Gifted Young Actors. How to get jobs in TV and Film and Keep Them. REVIEWS FROM FIRST EDITION: Blessing to Actors!, June 12, 2012 by Great, the Alexander "This is a great education coming from a Pro, well established and fresh in the business! Why CDs think and act the way they do. Etiquette in the room, Agencies worth noting, Even hotspots in LA Night Life!! She writes so that you feel like you're actually in front of her, having a conversation. I met Cathy shortly after reading her book for the first time and can testify, there is nothing fake about her! She represents everything she teaches and thus practices what she preaches. In her book she talks about loving actors who are genuinely great people inside. She is this, in the form of a casting director and educator." "There is SO much valuable information in this book for actors with all levels of experience. I keep it with my audition materials and handy for inspiration. Read this book, re-read, and use it as a reference. It will change your life, or at least your acting career for the better!"

Craft Notes for Animators

Craft Notes for Animators PDF Author: Ed Hooks
Publisher: Taylor & Francis
ISBN: 131752117X
Category : Performing Arts
Languages : en
Pages : 173

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Book Description
If Disney’s Snow White and the Seven Dwarfs represented the Animation industry’s infancy, Ed Hooks thinks that the current production line of big-budget features is its artistically awkward adolescence. While a well-funded marketing machine can conceal structural flaws, uneven performances and superfluous characters, the importance of crafted storytelling will only grow in importance as animation becomes a broader, more accessible art form. Craft Notes for Animators analyses specific films – including Frozen and Despicable Me – to explain the secrets of creating truthful stories and believable characters. It is an essential primer for the for tomorrow’s industry leaders and animation artists.

The Video Games Textbook

The Video Games Textbook PDF Author: Brian J. Wardyga
Publisher: CRC Press
ISBN: 1351172344
Category : Computers
Languages : en
Pages : 806

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Book Description
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market