Author: John Blankenship
Publisher: Lulu.com
ISBN: 9781387752508
Category : Computers
Languages : en
Pages : 198
Book Description
Yours can be the first APPLE house on the block! Learn how to save time and money by using your Apple II computer to control your home: the security, lights, temperature, telephone, and much more. With John Blankenship's system of software and hardware, your house can accept verbal commands and respond with its own voice. It does not need human instruction and performs many useful tasks on its own. Once you get used to an intelligent house, you will wonder how you ever got along without one. Even though devices featured in The Apple House can be purchased, the author shows how you can save money by building some from scratch. He also points out that you can substitute equipment you already own because of the system's modularity. Although written with an Apple II computer in mind, the principles discussed can easily be transferred to other computer systems.
The Apple House: How to Computerize Your Home Using Your Apple II Computer
Author: John Blankenship
Publisher: Lulu.com
ISBN: 9781387752508
Category : Computers
Languages : en
Pages : 198
Book Description
Yours can be the first APPLE house on the block! Learn how to save time and money by using your Apple II computer to control your home: the security, lights, temperature, telephone, and much more. With John Blankenship's system of software and hardware, your house can accept verbal commands and respond with its own voice. It does not need human instruction and performs many useful tasks on its own. Once you get used to an intelligent house, you will wonder how you ever got along without one. Even though devices featured in The Apple House can be purchased, the author shows how you can save money by building some from scratch. He also points out that you can substitute equipment you already own because of the system's modularity. Although written with an Apple II computer in mind, the principles discussed can easily be transferred to other computer systems.
Publisher: Lulu.com
ISBN: 9781387752508
Category : Computers
Languages : en
Pages : 198
Book Description
Yours can be the first APPLE house on the block! Learn how to save time and money by using your Apple II computer to control your home: the security, lights, temperature, telephone, and much more. With John Blankenship's system of software and hardware, your house can accept verbal commands and respond with its own voice. It does not need human instruction and performs many useful tasks on its own. Once you get used to an intelligent house, you will wonder how you ever got along without one. Even though devices featured in The Apple House can be purchased, the author shows how you can save money by building some from scratch. He also points out that you can substitute equipment you already own because of the system's modularity. Although written with an Apple II computer in mind, the principles discussed can easily be transferred to other computer systems.
The Apple II Age
Author: Laine Nooney
Publisher: University of Chicago Press
ISBN: 0226816524
Category : Computers
Languages : en
Pages : 381
Book Description
"Skip the iPhone, iPod, and the Macintosh. If we want to understand how Apple Computer became an industry behemoth, we have to look elsewhere: at the 1977 Apple II. Designed by the prodigious engineer Steve Wozniak, and hustled into the marketplace by his Apple cofounder Steve Jobs, the Apple II would become one of the most prominent personal computers of this dawning American industry. The Apple II was a versatile piece of hardware, but its most compelling story isn't found in the feat of its engineering, the personalities of Apple's founders, or the way it set a stage for the company's multi-billion-dollar future. Instead, computer and video game historian Laine Nooney suggests that what made the Apple II iconic was its software. In software, we discover the material reasons people bought computers. Not to hack, but to play. Not to code, but to calculate. Not to program, but to print. The story of personal computing in the United States is not the story of the rise of the hacker. It is the story of the rise of the user. Offering a constellation of software creation stories, Nooney puts forth a new understanding of how the hobbyists' microcomputers of the 1970s became the personal computer we know today. From iconic software products like VisiCalc and The Print Shop to historic games like Mystery House and Snooper Troops, to long forgotten disk-cracking utilities, The Apple II Age offers an unprecedented look at the people, the industry, and the money that built the microcomputing milieu-and why so much of it converged around the unbeatable Apple II"--
Publisher: University of Chicago Press
ISBN: 0226816524
Category : Computers
Languages : en
Pages : 381
Book Description
"Skip the iPhone, iPod, and the Macintosh. If we want to understand how Apple Computer became an industry behemoth, we have to look elsewhere: at the 1977 Apple II. Designed by the prodigious engineer Steve Wozniak, and hustled into the marketplace by his Apple cofounder Steve Jobs, the Apple II would become one of the most prominent personal computers of this dawning American industry. The Apple II was a versatile piece of hardware, but its most compelling story isn't found in the feat of its engineering, the personalities of Apple's founders, or the way it set a stage for the company's multi-billion-dollar future. Instead, computer and video game historian Laine Nooney suggests that what made the Apple II iconic was its software. In software, we discover the material reasons people bought computers. Not to hack, but to play. Not to code, but to calculate. Not to program, but to print. The story of personal computing in the United States is not the story of the rise of the hacker. It is the story of the rise of the user. Offering a constellation of software creation stories, Nooney puts forth a new understanding of how the hobbyists' microcomputers of the 1970s became the personal computer we know today. From iconic software products like VisiCalc and The Print Shop to historic games like Mystery House and Snooper Troops, to long forgotten disk-cracking utilities, The Apple II Age offers an unprecedented look at the people, the industry, and the money that built the microcomputing milieu-and why so much of it converged around the unbeatable Apple II"--
Bowker's Complete Sourcebook of Personal Computing, 1985
Author: R.R. Bowker Company
Publisher: New York : Bowker
ISBN:
Category : Computer industry
Languages : en
Pages : 1126
Book Description
Provides Listings of Hardware, Software & Peripherals Currently Available, as Well as Books, Magazines, Clubs, User Groups & Virtually All Other Microcomputer-related Services. Includes Background Information & Glossary
Publisher: New York : Bowker
ISBN:
Category : Computer industry
Languages : en
Pages : 1126
Book Description
Provides Listings of Hardware, Software & Peripherals Currently Available, as Well as Books, Magazines, Clubs, User Groups & Virtually All Other Microcomputer-related Services. Includes Background Information & Glossary
InCider
Author:
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages : 442
Book Description
Publisher:
ISBN:
Category : Apple computer
Languages : en
Pages : 442
Book Description
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 44
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 44
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Computer Publishers & Publications
Author:
Publisher:
ISBN:
Category : Computer science literature
Languages : en
Pages : 510
Book Description
Publisher:
ISBN:
Category : Computer science literature
Languages : en
Pages : 510
Book Description
Vox ex Machina
Author: Sarah A. Bell
Publisher: MIT Press
ISBN: 0262546353
Category : Technology & Engineering
Languages : en
Pages : 253
Book Description
How today’s digital devices got their voices, and how we learned to listen to them. From early robots to toys like the iconic Speak & Spell to Apple’s Siri, Vox Ex Machina tells the fascinating story of how scientists and engineers developed voices for machines during the twentieth century. Sarah Bell chronicles the development of voice synthesis from buzzy electrical current and circuitry in analog components to the robotic sounds of early digital signal processing to today’s human sounding applications. Along the way, Bell also shows how the public responded to these technologies and asks whether talking machines are even good for us. Using a wide range of intriguing examples, Vox Ex Machina is embedded in a wider story about people—describing responses to voice synthesis technologies that often challenged prevailing ideas about computation and automation promoted by boosters of the Information Age. Bell helps explain why voice technologies came to sound and to operate in the way they do—influenced as they were by a combination of technical assumptions and limitations, the choices of the corporations that deploy them, and the habits that consumers developed over time. A beautifully written book that will appeal to anyone with a healthy skepticism toward Silicon Valley, Vox Ex Machina is an important and timely contribution to our cultural histories of information, computing, and media.
Publisher: MIT Press
ISBN: 0262546353
Category : Technology & Engineering
Languages : en
Pages : 253
Book Description
How today’s digital devices got their voices, and how we learned to listen to them. From early robots to toys like the iconic Speak & Spell to Apple’s Siri, Vox Ex Machina tells the fascinating story of how scientists and engineers developed voices for machines during the twentieth century. Sarah Bell chronicles the development of voice synthesis from buzzy electrical current and circuitry in analog components to the robotic sounds of early digital signal processing to today’s human sounding applications. Along the way, Bell also shows how the public responded to these technologies and asks whether talking machines are even good for us. Using a wide range of intriguing examples, Vox Ex Machina is embedded in a wider story about people—describing responses to voice synthesis technologies that often challenged prevailing ideas about computation and automation promoted by boosters of the Information Age. Bell helps explain why voice technologies came to sound and to operate in the way they do—influenced as they were by a combination of technical assumptions and limitations, the choices of the corporations that deploy them, and the habits that consumers developed over time. A beautifully written book that will appeal to anyone with a healthy skepticism toward Silicon Valley, Vox Ex Machina is an important and timely contribution to our cultural histories of information, computing, and media.
Popular Mechanics
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 176
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Publisher:
ISBN:
Category :
Languages : en
Pages : 176
Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 96
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
A Small World
Author: Davin Heckman
Publisher: Duke University Press
ISBN: 0822388847
Category : History
Languages : en
Pages : 226
Book Description
Conceived in the 1960s, Walt Disney’s original plans for his Experimental Prototype Community of Tomorrow (EPCOT) outlined a utopian laboratory for domestic technology, where families would live, work, and play in an integrated environment. Like many of his contemporaries, Disney imagined homes that would attend to their inhabitants’ every need, and he regarded the home as a site of unending technological progress. This fixation on “space-age” technology, with its promise of domestic bliss, marked an important mid-twentieth-century shift in understandings of the American home. In A Small World, Davin Heckman considers how domestic technologies that free people to enjoy leisure time in the home have come to be understood as necessary parts of everyday life. Heckman’s narrative stretches from the early-twentieth-century introduction into the home of electric appliances and industrial time-management techniques, through the postwar advent of television and the space-age “house of tomorrow,” to the contemporary automated, networked “smart home.” He considers all these developments in relation to lifestyle and consumer narratives. Building on the tension between agency and control within the walls of homes designed to anticipate and fulfill desires, Heckman engages debates about lifestyle, posthumanism, and rights under the destabilizing influences of consumer technologies, and he considers the utopian and dystopian potential of new media forms. Heckman argues that the achievement of an environment completely attuned to its inhabitants’ specific wants and needs—what he calls the “Perfect Day”—institutionalizes everyday life as the ultimate consumer practice.
Publisher: Duke University Press
ISBN: 0822388847
Category : History
Languages : en
Pages : 226
Book Description
Conceived in the 1960s, Walt Disney’s original plans for his Experimental Prototype Community of Tomorrow (EPCOT) outlined a utopian laboratory for domestic technology, where families would live, work, and play in an integrated environment. Like many of his contemporaries, Disney imagined homes that would attend to their inhabitants’ every need, and he regarded the home as a site of unending technological progress. This fixation on “space-age” technology, with its promise of domestic bliss, marked an important mid-twentieth-century shift in understandings of the American home. In A Small World, Davin Heckman considers how domestic technologies that free people to enjoy leisure time in the home have come to be understood as necessary parts of everyday life. Heckman’s narrative stretches from the early-twentieth-century introduction into the home of electric appliances and industrial time-management techniques, through the postwar advent of television and the space-age “house of tomorrow,” to the contemporary automated, networked “smart home.” He considers all these developments in relation to lifestyle and consumer narratives. Building on the tension between agency and control within the walls of homes designed to anticipate and fulfill desires, Heckman engages debates about lifestyle, posthumanism, and rights under the destabilizing influences of consumer technologies, and he considers the utopian and dystopian potential of new media forms. Heckman argues that the achievement of an environment completely attuned to its inhabitants’ specific wants and needs—what he calls the “Perfect Day”—institutionalizes everyday life as the ultimate consumer practice.