Author: Ross A. Dannenberg
Publisher:
ISBN: 9781614380030
Category : Copyright
Languages : en
Pages : 0
Book Description
From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
The American Bar Association's Legal Guide to Video Game Development
Author: Ross A. Dannenberg
Publisher:
ISBN: 9781614380030
Category : Copyright
Languages : en
Pages : 0
Book Description
From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
Publisher:
ISBN: 9781614380030
Category : Copyright
Languages : en
Pages : 0
Book Description
From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
The American Bar Association's Legal Guide to Video Game Development
Author: Ross A. Dannenberg
Publisher:
ISBN: 9781614381976
Category : Copyright
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781614381976
Category : Copyright
Languages : en
Pages :
Book Description
Legal Guide to Video Game Development
Author: Ross A. Dannenberg
Publisher:
ISBN: 9781634256216
Category : Copyright
Languages : en
Pages : 295
Book Description
Publisher:
ISBN: 9781634256216
Category : Copyright
Languages : en
Pages : 295
Book Description
Computer Games and Immersive Entertainment
Author: Chrissie Scelsi
Publisher: American Bar Association
ISBN: 9781634251181
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more
Publisher: American Bar Association
ISBN: 9781634251181
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more
Video Game Law
Author: S. Gregory Boyd
Publisher: CRC Press
ISBN: 042989239X
Category : Computers
Languages : en
Pages : 348
Book Description
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter
Publisher: CRC Press
ISBN: 042989239X
Category : Computers
Languages : en
Pages : 348
Book Description
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter
Bank Examination Privileges
Author: Eric B. Epstein
Publisher:
ISBN: 9781634257633
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781634257633
Category :
Languages : en
Pages :
Book Description
How to Play the Game
Author: Darren A. Heitner
Publisher: American Bar Association
ISBN: 9781641050685
Category : Practice of law
Languages : en
Pages : 0
Book Description
How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.
Publisher: American Bar Association
ISBN: 9781641050685
Category : Practice of law
Languages : en
Pages : 0
Book Description
How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.
The Lawyer's Guide to Working Smarter with Knowledge Tools
Author: Marc Lauritsen
Publisher: American Bar Association
ISBN: 9781604428261
Category : Law
Languages : en
Pages : 248
Book Description
This ground-breaking guide introduces lawyers and other professionals to a powerful class of software that supports core aspects of legal work. The author discusses how technologies like practice systems, work product retrieval, document assembly, and interactive checklists help people work smarter. If you are looking to work more effectively, this book provides a clear roadmap, with many concrete examples and thought-provoking ideas.
Publisher: American Bar Association
ISBN: 9781604428261
Category : Law
Languages : en
Pages : 248
Book Description
This ground-breaking guide introduces lawyers and other professionals to a powerful class of software that supports core aspects of legal work. The author discusses how technologies like practice systems, work product retrieval, document assembly, and interactive checklists help people work smarter. If you are looking to work more effectively, this book provides a clear roadmap, with many concrete examples and thought-provoking ideas.
The Law of Regulated Gambling
Author: Keith C. Miller
Publisher:
ISBN: 9781641055895
Category : Gambling
Languages : en
Pages : 341
Book Description
Publisher:
ISBN: 9781641055895
Category : Gambling
Languages : en
Pages : 341
Book Description
Fandom and the Law
Author: Marc H. Greenberg
Publisher: American Bar Association
ISBN: 9781641058858
Category : Law
Languages : en
Pages : 263
Book Description
"An analysis based on the two major iterations of copyright law, the 1909 Act and the 1976 Act"--
Publisher: American Bar Association
ISBN: 9781641058858
Category : Law
Languages : en
Pages : 263
Book Description
"An analysis based on the two major iterations of copyright law, the 1909 Act and the 1976 Act"--