The American Bar Association's Legal Guide to Video Game Development

The American Bar Association's Legal Guide to Video Game Development PDF Author: Ross A. Dannenberg
Publisher:
ISBN: 9781614381976
Category : Copyright
Languages : en
Pages :

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Book Description

The American Bar Association's Legal Guide to Video Game Development

The American Bar Association's Legal Guide to Video Game Development PDF Author: Ross A. Dannenberg
Publisher:
ISBN: 9781614381976
Category : Copyright
Languages : en
Pages :

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Book Description


The American Bar Association's Legal Guide to Video Game Development

The American Bar Association's Legal Guide to Video Game Development PDF Author: Ross A. Dannenberg
Publisher:
ISBN: 9781614380030
Category : Copyright
Languages : en
Pages : 0

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Book Description
From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.

Legal Guide to Video Game Development

Legal Guide to Video Game Development PDF Author: Ross A. Dannenberg
Publisher:
ISBN: 9781634256223
Category : Copyright
Languages : en
Pages : 295

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Book Description
"This...handbook takes you through the legal morass of producing a video game, from the moment you get the original idea through publication. This practical, prescriptive book is an essential resource for legal professionals with clients in the area as well as for video game developers."--

Loading Law

Loading Law PDF Author: Ross A. Hersemann
Publisher:
ISBN: 9781498774086
Category : Electronic books
Languages : en
Pages :

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Book Description
"This book presents a thorough review of basic legal principles that control the video game industry. It is a "how-to" guide for better game development business practices which offers a comprehensive strategy for game developers. It will help readers understand legal principles so they may avoid bad habits that could jeopardize the success of their creations. It is not intended to be a substitute for hiring professionals like lawyers, accountants, or business managers, but rather a crash course in need-to-know information that will inform good legal and business decision making."--Provided by publisher.

Video Game Law

Video Game Law PDF Author: S. Gregory Boyd
Publisher: CRC Press
ISBN: 042989239X
Category : Computers
Languages : en
Pages : 254

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Book Description
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every vid- eo game company has the financial resources to retain in-house counsel – Video Game Law addresses many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne and Sean F. Kane, the most prominent,sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know to better protect their game and grow their company.

Computer Games and Virtual Worlds

Computer Games and Virtual Worlds PDF Author: Ross A. Dannenberg
Publisher: American Bar Association
ISBN: 9781604427509
Category : Computer games
Languages : en
Pages : 298

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Book Description
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

Mastering the Game:

Mastering the Game: PDF Author: World Intellectual Property Organization
Publisher: WIPO
ISBN:
Category : Law
Languages : en
Pages : 378

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Book Description
“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment PDF Author: Chrissie Scelsi
Publisher:
ISBN: 9781634251198
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.

Video Game Law in a Nutshell

Video Game Law in a Nutshell PDF Author: Dan D. Nabel
Publisher:
ISBN: 9781642425185
Category : LAW
Languages : en
Pages : 462

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Book Description


Interactive Entertainment

Interactive Entertainment PDF Author: Brent Rabowsky
Publisher: gameindustrybook
ISBN: 0984298436
Category : Computers
Languages : en
Pages : 278

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Book Description
A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.