Author: Ross A. Dannenberg
Publisher:
ISBN: 9781614380030
Category : Copyright
Languages : en
Pages : 0
Book Description
From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
The American Bar Association's Legal Guide to Video Game Development
Author: Ross A. Dannenberg
Publisher:
ISBN: 9781614380030
Category : Copyright
Languages : en
Pages : 0
Book Description
From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
Publisher:
ISBN: 9781614380030
Category : Copyright
Languages : en
Pages : 0
Book Description
From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
The American Bar Association's Legal Guide to Video Game Development
Author: Ross A. Dannenberg
Publisher:
ISBN: 9781614381976
Category : Copyright
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781614381976
Category : Copyright
Languages : en
Pages :
Book Description
Legal Guide to Video Game Development
Author: Ross A. Dannenberg
Publisher:
ISBN: 9781634256216
Category : Copyright
Languages : en
Pages : 295
Book Description
Publisher:
ISBN: 9781634256216
Category : Copyright
Languages : en
Pages : 295
Book Description
Computer Games and Immersive Entertainment
Author: Chrissie Scelsi
Publisher: American Bar Association
ISBN: 9781634251181
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more
Publisher: American Bar Association
ISBN: 9781634251181
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more
Video Game Law
Author: S. Gregory Boyd
Publisher: CRC Press
ISBN: 042989239X
Category : Computers
Languages : en
Pages : 348
Book Description
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter
Publisher: CRC Press
ISBN: 042989239X
Category : Computers
Languages : en
Pages : 348
Book Description
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter
Bank Examination Privileges
Author: Eric B. Epstein
Publisher:
ISBN: 9781634257633
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781634257633
Category :
Languages : en
Pages :
Book Description
How to Play the Game
Author: Darren A. Heitner
Publisher: American Bar Association
ISBN: 9781641050685
Category : Practice of law
Languages : en
Pages : 0
Book Description
How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.
Publisher: American Bar Association
ISBN: 9781641050685
Category : Practice of law
Languages : en
Pages : 0
Book Description
How to Play the Game provides a basic understanding of the legal issues surrounding sports. It is the go-to source for anyone interested in getting into the field of sports law.
Business & Legal Primer for Game Development
Author: S. Gregory Boyd
Publisher:
ISBN: 9781584504924
Category : Electronic games industry
Languages : en
Pages : 0
Book Description
Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. Business and Legal Primer for Games is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.
Publisher:
ISBN: 9781584504924
Category : Electronic games industry
Languages : en
Pages : 0
Book Description
Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. Business and Legal Primer for Games is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.
The Law of Regulated Gambling
Author: Keith C. Miller
Publisher:
ISBN: 9781641055895
Category : Gambling
Languages : en
Pages : 341
Book Description
Publisher:
ISBN: 9781641055895
Category : Gambling
Languages : en
Pages : 341
Book Description
Mastering the Game:
Author: World Intellectual Property Organization
Publisher: WIPO
ISBN:
Category : Law
Languages : en
Pages : 378
Book Description
“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.
Publisher: WIPO
ISBN:
Category : Law
Languages : en
Pages : 378
Book Description
“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.