Author: Woo! Jr Kids
Publisher:
ISBN: 9780997799385
Category :
Languages : en
Pages : 98
Book Description
If you're looking for a sudoku book for beginners, here's the perfect first sudoku puzzle book for you! Starting children out with super easy 4x4 puzzles, this book progressively challenges the reader with harder and harder puzzles. After conquering the 4x4 grid, readers then get to take on the popular 9x9 sudoku puzzle. With over 100 puzzles for any skill level, Sudoku for Kids is published in large print so that adults can enjoy it, too. All puzzle answers are included in the back of the book. Teachers and homeschoolers: this book comes with reproduction rights for educational use. Teach your kids to develop critical thinking and logic skills with the addicting fun of sudoku!
Sudoku for Kids
The Art of Puzzles
Author: Thomas Snyder
Publisher:
ISBN: 9780985009434
Category :
Languages : en
Pages :
Book Description
The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.
Publisher:
ISBN: 9780985009434
Category :
Languages : en
Pages :
Book Description
The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.
Hashi Bridges Puzzles Small to Huge
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
Challenge your brain and have a fun time with the challenging Hashi / Bridges puzzles. This Book has 120 Hashi / Bridges Puzzles in multiple levels of complexity 20 Puzzles of size 6x6 Grid 20 Puzzles of size 9x9 Grid 20 Puzzles of size 12x12 Grid 15 Puzzles of size 15x15 Grid 15 Puzzles of size 20x20 Grid 15 Puzzles of size 25x25 Grid 15 Puzzles of size 30x30 Grid Answers of all the puzzles are included at the end of the book. What are the basics to solve Hashi Puzzles? Hashi Puzzles (AKA Bridges or Hashiwokakero puzzles) are visual logic puzzles that require no mathematical skills. Each puzzle has circles with numbers inside, the circles are called islands and the number is the count of bridges connected to the island. Rules to consider when solving the Bridges or Hashi puzzles No intersections between bridges and no crossing over islands. Bridges can be horizontal or vertical but not diagonal. No more than two bridges between two islands. All islands in the puzzle are interconnected by the bridges enabling passage around all islands when the puzzle is completed. More instructions inside the book. Features Size: 8 x 11.5 inch (large size) with softcover and paperback binding. Pages: 87 pages with 120 different puzzles and the solutions of all the puzzles at the end. Scientific research has shown that solving logic puzzles keeps your mind younger and your memory sharper. it's a unique gift for anyone who is in love with Bridges puzzles and logic games. Stretch your brain with this unique selection of challenging, fun puzzles and games. Scroll up and order your copy.
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
Challenge your brain and have a fun time with the challenging Hashi / Bridges puzzles. This Book has 120 Hashi / Bridges Puzzles in multiple levels of complexity 20 Puzzles of size 6x6 Grid 20 Puzzles of size 9x9 Grid 20 Puzzles of size 12x12 Grid 15 Puzzles of size 15x15 Grid 15 Puzzles of size 20x20 Grid 15 Puzzles of size 25x25 Grid 15 Puzzles of size 30x30 Grid Answers of all the puzzles are included at the end of the book. What are the basics to solve Hashi Puzzles? Hashi Puzzles (AKA Bridges or Hashiwokakero puzzles) are visual logic puzzles that require no mathematical skills. Each puzzle has circles with numbers inside, the circles are called islands and the number is the count of bridges connected to the island. Rules to consider when solving the Bridges or Hashi puzzles No intersections between bridges and no crossing over islands. Bridges can be horizontal or vertical but not diagonal. No more than two bridges between two islands. All islands in the puzzle are interconnected by the bridges enabling passage around all islands when the puzzle is completed. More instructions inside the book. Features Size: 8 x 11.5 inch (large size) with softcover and paperback binding. Pages: 87 pages with 120 different puzzles and the solutions of all the puzzles at the end. Scientific research has shown that solving logic puzzles keeps your mind younger and your memory sharper. it's a unique gift for anyone who is in love with Bridges puzzles and logic games. Stretch your brain with this unique selection of challenging, fun puzzles and games. Scroll up and order your copy.
The Chess Mysteries of Sherlock Holmes
Author: Raymond M. Smullyan
Publisher: Courier Corporation
ISBN: 0486482014
Category : Mathematics
Languages : en
Pages : 194
Book Description
Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.
Publisher: Courier Corporation
ISBN: 0486482014
Category : Mathematics
Languages : en
Pages : 194
Book Description
Join Holmes and Watson as they examine interrupted games to deduce prior moves. A series of increasingly complex chess mysteries culminates in a double murder perpetrated by Professor Moriarty. The master sleuth instructs his companion (and us) in the intricacies of retrograde analysis; readers need only a knowledge of how the pieces move.
Introductory Combinatorics
Author: Kenneth P. Bogart
Publisher: Harcourt Brace College Publishers
ISBN:
Category : Computers
Languages : en
Pages : 648
Book Description
Introductory, Combinatorics, Third Edition is designed for introductory courses in combinatorics, or more generally, discrete mathematics. The author, Kenneth Bogart, has chosen core material of value to students in a wide variety of disciplines: mathematics, computer science, statistics, operations research, physical sciences, and behavioral sciences. The rapid growth in the breadth and depth of the field of combinatorics in the last several decades, first in graph theory and designs and more recently in enumeration and ordered sets, has led to a recognition of combinatorics as a field with which the aspiring mathematician should become familiar. This long-overdue new edition of a popular set presents a broad comprehensive survey of modern combinatorics which is important to the various scientific fields of study.
Publisher: Harcourt Brace College Publishers
ISBN:
Category : Computers
Languages : en
Pages : 648
Book Description
Introductory, Combinatorics, Third Edition is designed for introductory courses in combinatorics, or more generally, discrete mathematics. The author, Kenneth Bogart, has chosen core material of value to students in a wide variety of disciplines: mathematics, computer science, statistics, operations research, physical sciences, and behavioral sciences. The rapid growth in the breadth and depth of the field of combinatorics in the last several decades, first in graph theory and designs and more recently in enumeration and ordered sets, has led to a recognition of combinatorics as a field with which the aspiring mathematician should become familiar. This long-overdue new edition of a popular set presents a broad comprehensive survey of modern combinatorics which is important to the various scientific fields of study.
Sliding Piece Puzzles
Author: Edward Hordern
Publisher: Oxford University Press, USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 280
Book Description
Puzzle specialist and collector Edward Hordern has selected 270 of the best puzzles from his collection of over 8,000 and systematically presents them in this book with full solutions. Interlocking solid puzzles, secret-opening puzzles, and maze and route puzzles are all part of a wide array of puzzle "art" that will mystify, intrigue, and entertain. Each puzzle is rated for difficulty and no mathematical knowledge is necessary to solve them. Novice and experts alike will be able to find suitable puzzles to challenge their wits and creativity.
Publisher: Oxford University Press, USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 280
Book Description
Puzzle specialist and collector Edward Hordern has selected 270 of the best puzzles from his collection of over 8,000 and systematically presents them in this book with full solutions. Interlocking solid puzzles, secret-opening puzzles, and maze and route puzzles are all part of a wide array of puzzle "art" that will mystify, intrigue, and entertain. Each puzzle is rated for difficulty and no mathematical knowledge is necessary to solve them. Novice and experts alike will be able to find suitable puzzles to challenge their wits and creativity.
Maze
Author: Christopher Manson
Publisher: Macmillan
ISBN: 9780805010886
Category : Games & Activities
Languages : en
Pages : 100
Book Description
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Publisher: Macmillan
ISBN: 9780805010886
Category : Games & Activities
Languages : en
Pages : 100
Book Description
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Puzzle Box, Volume 1
Author: Peter Grabarchuk
Publisher: Courier Dover Publications
ISBN: 0486810046
Category : Games & Activities
Languages : en
Pages : 101
Book Description
Multiplying my age by 6 then subtracting 6 produces the same result as subtracting 7 from my age then multiplying by 7. How old am I? On my broken calculator with keys + - ÷ x =, the only functional number is 7. How can I get 34 to appear in the readout? A country mints four denominations of coins, in whole numbers of cents. It takes four of these coins to make 21¢, or 24¢, or 25¢, or 26¢. What are the denominations of the coins? These and almost 300 other mathematical puzzles appear in this original collection, devised by world-renowned mathematicians, puzzle creators, and devoted puzzle lovers. A unique puzzle project, it unites the efforts of a dozen authors, including software engineer Andrea Gilbert and Bram Cohen, author of the P2P BitTorrent protocol. Seventeen different types of challenges include 3-D puzzles, chess puzzles, connections, dissections, foldings, geometrical puzzles, logic problems, matchstick puzzles, mazes, moving pieces, number puzzles, put-togethers, strimko, sudoku, visual puzzles, weightings, and word puzzles. The difficulty level of each puzzle is marked by stars, ranging from 2 to 5. Average difficulty level is about 3 stars, promising puzzle enthusiasts many entrancing hours of solving and enjoyment.
Publisher: Courier Dover Publications
ISBN: 0486810046
Category : Games & Activities
Languages : en
Pages : 101
Book Description
Multiplying my age by 6 then subtracting 6 produces the same result as subtracting 7 from my age then multiplying by 7. How old am I? On my broken calculator with keys + - ÷ x =, the only functional number is 7. How can I get 34 to appear in the readout? A country mints four denominations of coins, in whole numbers of cents. It takes four of these coins to make 21¢, or 24¢, or 25¢, or 26¢. What are the denominations of the coins? These and almost 300 other mathematical puzzles appear in this original collection, devised by world-renowned mathematicians, puzzle creators, and devoted puzzle lovers. A unique puzzle project, it unites the efforts of a dozen authors, including software engineer Andrea Gilbert and Bram Cohen, author of the P2P BitTorrent protocol. Seventeen different types of challenges include 3-D puzzles, chess puzzles, connections, dissections, foldings, geometrical puzzles, logic problems, matchstick puzzles, mazes, moving pieces, number puzzles, put-togethers, strimko, sudoku, visual puzzles, weightings, and word puzzles. The difficulty level of each puzzle is marked by stars, ranging from 2 to 5. Average difficulty level is about 3 stars, promising puzzle enthusiasts many entrancing hours of solving and enjoyment.
The Art and Craft of Problem Solving
Author: Paul Zeitz
Publisher: John Wiley & Sons
ISBN: 1119239907
Category : Problem solving
Languages : en
Pages : 389
Book Description
This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.
Publisher: John Wiley & Sons
ISBN: 1119239907
Category : Problem solving
Languages : en
Pages : 389
Book Description
This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.
HT THINK LIKE A COMPUTER SCIEN
Author: Jeffrey Elkner
Publisher: Samurai Media Limited
ISBN: 9789888406784
Category : Computers
Languages : en
Pages : 306
Book Description
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
Publisher: Samurai Media Limited
ISBN: 9789888406784
Category : Computers
Languages : en
Pages : 306
Book Description
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.