Star Trek Roleplaying Game Narrator's Guide

Star Trek Roleplaying Game Narrator's Guide PDF Author: Don Mappin
Publisher:
ISBN: 9781582369013
Category : Role playing games
Languages : en
Pages : 0

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Fantasirollespil.

Star Trek Roleplaying Game Narrator's Guide

Star Trek Roleplaying Game Narrator's Guide PDF Author: Don Mappin
Publisher:
ISBN: 9781582369013
Category : Role playing games
Languages : en
Pages : 0

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Book Description
Fantasirollespil.

Star Trek Deep Space Nine Roleplaying Game

Star Trek Deep Space Nine Roleplaying Game PDF Author: Last Unicorn Games
Publisher: Last Unicorn Games, Incorporated
ISBN: 9780671035013
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Storytelling on the Frontier ... Welcome to the shadowy universe of Star TrekR: Deep Space NineTM Give new life and greater depth to your Star TrekR: Deep Space NineTM Roleplaying Game episodes. This indispensable guide provides Star Trek: DS9 Narrators with all the tools they need to create and run engaging adventures set in this compelling universe. An extensive gazeteer also includes a detailed look at the Bajor Sector, including its planets, inhabitants, and neighboring starfaring powers. Finally, a handy, fold-out reference screen includes all of the key charts and tables from the game. Prepare to experience the thrill of creating and directing your own Star Trek: DS9 roleplaying episodes! The Star Trek: Deep Space Nine Narrator's Toolkit Includes: * Basic and advanced storytelling fundamentals * Guidelines for scene creation and episode construction * Information and suggestions on running static series centered on a station or frontier outpost * An extensive guide to the Bajor Sector, its worlds, and its people * Detailed examinations of the Bajoran people, the Cadassian Union, the Ferengi Alliance, and the Maquis rebels.

Star Trek

Star Trek PDF Author: Last Unicorn Games
Publisher: Last Unicorn
ISBN: 9780671040154
Category : Fiction
Languages : en
Pages : 64

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Book Description
Being the Narrator for a Star Trek Roleplaying Game session is a lot like being the captain of the Enterprise; not only does everyone look to you for answers when things go wrong, you've always got to look good in a crisis. The Narrator's Toolkit for the Star Trek Roleplaying Game lets you do just that. Packed with advice, tips, hints, and techniques, the Star Trek Narrator's Toolkit will keep your games humming as smoothly as Scotty's engines.

Star Trek the Next Generation Roleplaying Game

Star Trek the Next Generation Roleplaying Game PDF Author: Christian Moore
Publisher: Last Unicorn Games, Incorporated
ISBN: 9780671035037
Category :
Languages : en
Pages : 158

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Book Description
Starfleet was founded on the principle of diversity, uniting sentient races to fulfill the Starfleet mission. There are many different roles within Starfleet, and all the varied talents of the member races of the United Federation of Planets are called into service. Starfleet needs diplomats as well as warriors, engineers as well as scholars - and sentient beings of all races to learn these skills. The Star Trek: The Next Generation Player's Guide is an expansion for both players and Narrators. Players will find new skills, more alien races, and expanded character creation rules. Narrators will find guidelines for using miniatures in play, new rules (for medications, explosives, and hand-to-hand combat), and a new Starbase setting. Book jacket.

Planetary Adventures

Planetary Adventures PDF Author: Poul Anderson
Publisher:
ISBN: 9781735898285
Category :
Languages : en
Pages :

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Book Description


Star Fleet Intelligence

Star Fleet Intelligence PDF Author: Last Unicorn Games
Publisher: Last Unicorn Games, Incorporated
ISBN: 9780671040055
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
The First Line: Starfleet Intelligence Manual gives players and narrators alike a glimpse into this fascinating organization. Infiltrate Cardassian space inside a modified photon torpedo. Slip through the shadows beneath the vastimperial Senate chambers on Romulus. Follow the trail of nefarious Ferengi merchants selling Federation secrets to the highest bidder. You are the front line and final defense, safeguarding the Federation From unseen threats and hidden enemies.

KOBOLD GT GAMEMASTERING

KOBOLD GT GAMEMASTERING PDF Author: Frank Mentzer
Publisher: Paizo Publishng Incorporated
ISBN: 9781936781744
Category : Games & Activities
Languages : en
Pages :

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Book Description
The latest in the award-winning and fan-favorite series of Kobold Guides tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine! Writers on include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs.

Marvel Multiverse Role-Playing Game: Playtest Rulebook

Marvel Multiverse Role-Playing Game: Playtest Rulebook PDF Author: Matt Forbeck
Publisher: Marvel
ISBN: 9781302934248
Category :
Languages : en
Pages : 104

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Book Description
INTRODUCING THE MARVEL MULTIVERSE ROLE-PLAYING GAME! Take on the roles of Marvel's most famous Super Heroes--or create entirely new ones--to fight some of the most dangerous Super Villains in the Marvel Universe! Join Marvel and Tabletop RPG fans alike in this upcoming playtest of Marvel's new game. Co-created by Matt Forbeck (THE MARVEL ENCYCLOPEDIA, Dungeons & Dragons: Endless Quest) and packed with illustrations by Marvel's amazing artists, the PLAYTEST RULEBOOK features a subset of the rules for the upcoming game--including character creation and combat--plus an introductory scenario and full profiles for some of Marvel's greatest heroes: Spider-Man, Captain America, Captain Marvel, Wolverine, and more. To get started, all you need is this book, three regular dice, and a group of friends. Players who grab the PLAYTEST RULEBOOK will also have the chance to offer official feedback on the rules and help shape the game for its full release. Don't miss out on this chance to influence and enjoy the MARVEL MULTIVERSE ROLE-PLAYING GAME!

Shadowrun Anarchy

Shadowrun Anarchy PDF Author: Catalyst Game Labs
Publisher:
ISBN: 9781941582190
Category :
Languages : en
Pages :

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Book Description
Shadowrun Remains One Of The Most Beloved Gaming Settings Of All Time. The Cyberpunk-Crossed-With-Fantasy Setting Has A Wide And Enduring Appeal, And Anarchy Provides Rules For A New Style Of Play In This Great World. Storytelling Come To The Fore In This Book, Allowing Gamemasters And Players To Work Together To Craft A Fun, Fast-Moving Gaming Experience. Whether You'Re Brand New To Tabletop Role-Playing Or A Long-Time Shadowrun Player Just Looking For A Different Way To Enjoy Your Favorite Setting. Shadowrun: Anarchy Offers A Fun, Fantastic Storytelling Game.

Third Person

Third Person PDF Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262533790
Category : Games & Activities
Languages : en
Pages : 493

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Book Description
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.