Speedrun Science

Speedrun Science PDF Author: Eric Koziel
Publisher:
ISBN: 9781945908750
Category :
Languages : en
Pages :

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Book Description

Speedrun Science

Speedrun Science PDF Author: Eric Koziel
Publisher:
ISBN: 9781945908750
Category :
Languages : en
Pages :

Get Book Here

Book Description


Speedrunning

Speedrunning PDF Author: David Snyder
Publisher: McFarland
ISBN: 1476670803
Category : Games & Activities
Languages : en
Pages : 261

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Book Description
More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment. In late 2016 an American gamer known online as "darbian" completed the game in record time, rescuing Princess Peach in 4 minutes, 56 seconds. darbian practices speedrunning, a method of play in which quick reflexes and intimate familiarity with games are used to complete them in the fastest possible time. Through 10 interviews with darbian and other elite speedrunners, this book explores the history and techniques of this intense and competitive type of gaming.

Mixed Reality and Games

Mixed Reality and Games PDF Author: Emir Bektic
Publisher: transcript Verlag
ISBN: 3839453291
Category : Social Science
Languages : en
Pages : 297

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Book Description
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

The Cultural Gutter

The Cultural Gutter PDF Author: Carol Borden
Publisher: Lulu.com
ISBN: 0557958393
Category : Education
Languages : en
Pages : 218

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Book Description
Science fiction, fantasy, comics, romance, genre movies, games all drain into the Cultural Gutter, a website dedicated to thoughtful articles about disreputable art-media and genres that are a little embarrassing. Irredeemable. Worthy of Note, but rolling like errant pennies back into the gutter. The Cultural Gutter is dangerous because we have a philosophy. We try to balance enthusiasm with clear-eyed, honest engagement with the material and with our readers. This book expands on our mission with 10 articles each from science fiction/fantasy editor James Schellenberg, comics editor and publisher Carol Borden, romance editor Chris Szego, screen editor Ian Driscoll and founding editor and former games editor Jim Munroe.

Drawing Theories Apart

Drawing Theories Apart PDF Author: David Kaiser
Publisher: University of Chicago Press
ISBN: 0226422658
Category : Science
Languages : en
Pages : 376

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Book Description
Winner of the 2007 Pfizer Prize from the History of Science Society. Feynman diagrams have revolutionized nearly every aspect of theoretical physics since the middle of the twentieth century. Introduced by the American physicist Richard Feynman (1918-88) soon after World War II as a means of simplifying lengthy calculations in quantum electrodynamics, they soon gained adherents in many branches of the discipline. Yet as new physicists adopted the tiny line drawings, they also adapted the diagrams and introduced their own interpretations. Drawing Theories Apart traces how generations of young theorists learned to frame their research in terms of the diagrams—and how both the diagrams and their users were molded in the process. Drawing on rich archival materials, interviews, and more than five hundred scientific articles from the period, Drawing Theories Apart uses the Feynman diagrams as a means to explore the development of American postwar physics. By focusing on the ways young physicists learned new calculational skills, David Kaiser frames his story around the crafting and stabilizing of the basic tools in the physicist's kit—thus offering the first book to follow the diagrams once they left Feynman's hands and entered the physics vernacular.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes] PDF Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1365

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Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

The Man with a Shattered World

The Man with a Shattered World PDF Author: A. R. Luria
Publisher: Harvard University Press
ISBN: 9780674546257
Category : Medical
Languages : en
Pages : 194

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Book Description
Luria presents a compelling portrait of a man’s heroic struggle to regain his mental faculties. A soldier named Zasetsky, wounded in the head at the battle of Smolensk in 1943, found himself unable to recall his recent past or speak, read, or write without difficulty. Woven throughout his first-person account are interpolations by Luria himself.

Dark Journey: Star Wars Legends

Dark Journey: Star Wars Legends PDF Author: Elaine Cunningham
Publisher: Random House Worlds
ISBN: 0345428692
Category : Fiction
Languages : en
Pages : 322

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Book Description
The New Jedi Order continues as Jaina Solo struggles with anger and despair after the Jedi Knights’ harrowing adventure behind enemy lines. Though the Jedi strike force completed its deadly mission into Yuuzhan Vong territory, the price of success was tragedy: not everyone made it out alive. In a daring getaway, hotshot pilot Jaina Solo stole an enemy ship, taking along her fellow survivors—and leaving behind a huge piece of her heart. With the enemy in hot pursuit, Jaina is forced to seek haven in the unprotected, unfriendly Hapes Cluster, where the Jedi are held responsible for a past tragedy—and where the royal family has grim plans for their famous Jedi guest. Even more sinister are the intentions of the Yuuzhan Vong, desperate to capture Jaina for a hideous sacrifice. Grief-stricken and obsessed with revenge, Jaina is blind to these threats—and to the overpowering evil dangerously close to consuming her. In the coming conflagration, Jaina will be fighting not for victory or vengeance, but for her very being.

A History of Competitive Gaming

A History of Competitive Gaming PDF Author: Lu Zhouxiang
Publisher: Routledge
ISBN: 100058853X
Category : History
Languages : en
Pages : 320

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Book Description
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

The Boy Who Played with Fusion

The Boy Who Played with Fusion PDF Author: Tom Clynes
Publisher: HMH
ISBN: 0544084748
Category : Biography & Autobiography
Languages : en
Pages : 333

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Book Description
This story of a child prodigy and his unique upbringing is “an engrossing journey to the outer realms of science and parenting” (Paul Greenberg, author of Four Fish). A PEN/E. O. Wilson Literary Science Writing Award Finalist Like many young children, Taylor Wilson dreamed of becoming an astronaut. Only Wilson mastered the science of rocket propulsion by the age of nine. When he was eleven, he tried to cure his grandmother’s cancer—and discovered new ways to produce medical isotopes. Then, at fourteen, Wilson became the youngest person in history to achieve nuclear fusion, building a 500-million-degree reactor—in his parents’ garage. In The Boy Who Played with Fusion, science journalist Tom Clynes narrates Wilson’s extraordinary story. Born in Texarkana, Arkansas, Wilson quickly displayed an advanced intellect. Recognizing their son’s abilities and the limitations of their local schools, his parents took a bold leap and moved the family to Reno, Nevada. There, Wilson could attend a unique public high school created specifically for academic superstars. Wilson is now designing devices to prevent terrorists from shipping radioactive material and inspiring a new generation to take on the challenges of science. If you’re wondering how someone so young can achieve so much, The Boy Who Played with Fusion has the answer. Along the way, Clynes’ narrative teaches parents, teachers, and society how and why we urgently need to support high-achieving kids. “An essential contribution to our understanding of the most important underlying questions about the development of giftedness, talent, creativity, and intelligence.” —Psychology Today “A compelling study of the thrills—and burdens—of being born with an alpha intellect.” —Financial Times