GPU Ray Tracing in Non-Euclidean Spaces

GPU Ray Tracing in Non-Euclidean Spaces PDF Author: Novello Tiago
Publisher: Springer Nature
ISBN: 3031792122
Category : Mathematics
Languages : en
Pages : 112

Get Book Here

Book Description
This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.

The Reverse Coloring BookTM

The Reverse Coloring BookTM PDF Author: Kendra Norton
Publisher: Workman Publishing
ISBN: 1523515279
Category : Art
Languages : en
Pages : 105

Get Book Here

Book Description
Coloring books became a thing when adults discovered how relaxing and meditative they were. Jigsaw puzzles roared back into popularity as an immersive activity, not to mention a great alternative to television. How exciting is it, then, to introduce an activity that tops them both: reverse coloring, which not only confers the mindful benefits of coloring and puzzling but energizes you to feel truly creative, even when you're weary and just want to zone out. It's so simple, yet so profoundly satisfying. Each page in The Reverse Coloring Book has the colors, and you draw the lines. Created by the artist Kendra Norton, these beautiful and whimsical watercolors provide a gentle visual guide so open-ended that the possibilities are limitless. Trace the shapes, draw in figures, doodle, shade, cover an area with dots. Be realistic, with a plan, or simply let your imagination drift, as if looking a clouds in the sky. Each page is an invitation to slow down, let go, and thoughtfully (or thoughtlessly) let your pen find its way over the image. The Reverse Coloring Book includes 50 original works of art, printed on sturdy paper that's single-sided and perforated. And unlike with traditional coloring books, all you need is a pen.

GPU Ray Tracing in Non-Euclidean Spaces

GPU Ray Tracing in Non-Euclidean Spaces PDF Author: Novello Tiago
Publisher: Springer Nature
ISBN: 3031792122
Category : Mathematics
Languages : en
Pages : 112

Get Book Here

Book Description
This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.

Trace

Trace PDF Author: Lauret Savoy
Publisher: Catapult
ISBN: 1619026686
Category : History
Languages : en
Pages : 240

Get Book Here

Book Description
With a New Preface by the Author Through personal journeys and historical inquiry, this PEN Literary Award finalist explores how America’s still unfolding history and ideas of “race” have marked its people and the land. Sand and stone are Earth’s fragmented memory. Each of us, too, is a landscape inscribed by memory and loss. One life–defining lesson Lauret Savoy learned as a young girl was this: the American land did not hate. As an educator and Earth historian, she has tracked the continent’s past from the relics of deep time; but the paths of ancestors toward her—paths of free and enslaved Africans, colonists from Europe, and peoples indigenous to this land—lie largely eroded and lost. A provocative and powerful mosaic that ranges across a continent and across time, from twisted terrain within the San Andreas Fault zone to a South Carolina plantation, from national parks to burial grounds, from “Indian Territory” and the U.S.–Mexico Border to the U.S. capital, Trace grapples with a searing national history to reveal the often unvoiced presence of the past. In distinctive and illuminating prose that is attentive to the rhythms of language and landscapes, she weaves together human stories of migration, silence, and displacement, as epic as the continent they survey, with uplifted mountains, braided streams, and eroded canyons. Gifted with this manifold vision, and graced by a scientific and lyrical diligence, she delves through fragmented histories—natural, personal, cultural—to find shadowy outlines of other stories of place in America. "Every landscape is an accumulation," reads one epigraph. "Life must be lived amidst that which was made before." Courageously and masterfully, Lauret Savoy does so in this beautiful book: she lives there, making sense of this land and its troubled past, reconciling what it means to inhabit terrains of memory—and to be one.

Cut, Color, Trace, & Paste, Ages 4 - 7

Cut, Color, Trace, & Paste, Ages 4 - 7 PDF Author: Sherrill B. Flora, M.S.
Publisher: Key Education Publishing
ISBN: 1602680795
Category : Juvenile Nonfiction
Languages : en
Pages : 65

Get Book Here

Book Description
A fantastic resource for every preschool, kindergarten, and special education program, this book is filled with fun reproducible activities that allow young children to learn and practice a variety of fine motor skills! The sequence of activities also builds in difficulty?from simple to complex?as the children's fine motor skills improve

Proceedings of the 4th International Conference on Computer Engineering and Networks

Proceedings of the 4th International Conference on Computer Engineering and Networks PDF Author: W. Eric Wong
Publisher: Springer
ISBN: 3319111043
Category : Technology & Engineering
Languages : en
Pages : 1252

Get Book Here

Book Description
This book aims to examine innovation in the fields of computer engineering and networking. The book covers important emerging topics in computer engineering and networking, and it will help researchers and engineers improve their knowledge of state-of-art in related areas. The book presents papers from the 4th International Conference on Computer Engineering and Networks (CENet2014) held July 19-20, 2014 in Shanghai, China.

Documents

Documents PDF Author: Boston (Mass.). School Committee
Publisher:
ISBN:
Category :
Languages : en
Pages : 950

Get Book Here

Book Description


Transactions on Data Hiding and Multimedia Security V

Transactions on Data Hiding and Multimedia Security V PDF Author: Yun Q. Shi
Publisher: Springer Science & Business Media
ISBN: 3642142974
Category : Computers
Languages : en
Pages : 139

Get Book Here

Book Description
Data hiding has been proposed as an enabling technology for securing multimedia communication. This book publishes both original and archival research results from these emerging fields. It contains a section on forensic image analysis for crime prevention.

Ray Tracing Gems

Ray Tracing Gems PDF Author: Eric Haines
Publisher: Apress
ISBN: 1484244273
Category : Computers
Languages : en
Pages : 622

Get Book Here

Book Description
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Ray Tracing: A Tool for All

Ray Tracing: A Tool for All PDF Author: Jon Peddie
Publisher: Springer
ISBN: 3030174905
Category : Computers
Languages : en
Pages : 381

Get Book Here

Book Description
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.

Industrial Art Text-books

Industrial Art Text-books PDF Author: Bonnie E. Snow
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 86

Get Book Here

Book Description