Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Seven Games
Author: Oliver Roeder
Publisher: National Geographic Books
ISBN: 1324051027
Category : History
Languages : en
Pages : 0
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: National Geographic Books
ISBN: 1324051027
Category : History
Languages : en
Pages : 0
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Seven Games
Author: Oliver Roeder
Publisher: National Geographic Books
ISBN: 1324003774
Category : History
Languages : en
Pages : 0
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: National Geographic Books
ISBN: 1324003774
Category : History
Languages : en
Pages : 0
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Seven Times Smarter
Author: Laurel Schmidt
Publisher: Harmony
ISBN: 0307421589
Category : Education
Languages : en
Pages : 290
Book Description
What Is Smart? There's evidence of so much more than "reading, writing, and 'rithmetic" in every child -- at least seven distinct intelligences, according to the theory of multiple intelligences, developed by Harvard's Dr. Howard Gardner. In Seven Times Smarter, veteran educator Laurel Schmidt offers a parent-friendly explanation of this theory and of the ways that kids are -- simply put -- word smart, picture smart, music smart, body smart, logic smart, people smart, and self-smart. These intelligences aren't fixed at birth. They can be nurtured and strengthened, meaning that in the right environment, kids get smarter. Seven Times Smarter, an invaluable resource for parents, teachers, and caregivers, provides the perfect way to create this environment. Unlike other craft or activity books that just fill time and keep kids busy, Seven Times Smarter prompts kids aged six to fourteen to work their brains and cultivate new skills using recycled or low-cost materials found in every home -- and enjoy it! It offers an exploration of what it means to be smart, checklists to recognize the seven intelligences in your child, book lists to develop and celebrate all the ways your child is smart, and fifty creative, constructive activities that are good for kids playing alone or in a group, supervised or independently, including: * Memory Tours -- If a memory book is too straightforward for your artistic child, try an un-book, a memory box, or a calendar. * Hanging Gardens -- Indoors or out, even the smallest garden plot can yield a bumper crop of mathematical, linguistic, scientific, and kinesthetic skills. * The Boredom Brigade -- Boredom is a springboard for imagination; imaginary structures, identities, occupations, and friends are just some of the ways kids develop their inter- and intra-personal intelligences. * Junk Yard Genius -- There's an education in junk; in fact, it's easy to turn your broken radio, alarm clock, fan, blow-dryer, or scale into a project that could fascinate kids for days.
Publisher: Harmony
ISBN: 0307421589
Category : Education
Languages : en
Pages : 290
Book Description
What Is Smart? There's evidence of so much more than "reading, writing, and 'rithmetic" in every child -- at least seven distinct intelligences, according to the theory of multiple intelligences, developed by Harvard's Dr. Howard Gardner. In Seven Times Smarter, veteran educator Laurel Schmidt offers a parent-friendly explanation of this theory and of the ways that kids are -- simply put -- word smart, picture smart, music smart, body smart, logic smart, people smart, and self-smart. These intelligences aren't fixed at birth. They can be nurtured and strengthened, meaning that in the right environment, kids get smarter. Seven Times Smarter, an invaluable resource for parents, teachers, and caregivers, provides the perfect way to create this environment. Unlike other craft or activity books that just fill time and keep kids busy, Seven Times Smarter prompts kids aged six to fourteen to work their brains and cultivate new skills using recycled or low-cost materials found in every home -- and enjoy it! It offers an exploration of what it means to be smart, checklists to recognize the seven intelligences in your child, book lists to develop and celebrate all the ways your child is smart, and fifty creative, constructive activities that are good for kids playing alone or in a group, supervised or independently, including: * Memory Tours -- If a memory book is too straightforward for your artistic child, try an un-book, a memory box, or a calendar. * Hanging Gardens -- Indoors or out, even the smallest garden plot can yield a bumper crop of mathematical, linguistic, scientific, and kinesthetic skills. * The Boredom Brigade -- Boredom is a springboard for imagination; imaginary structures, identities, occupations, and friends are just some of the ways kids develop their inter- and intra-personal intelligences. * Junk Yard Genius -- There's an education in junk; in fact, it's easy to turn your broken radio, alarm clock, fan, blow-dryer, or scale into a project that could fascinate kids for days.
Concrete
Author: Reese Palley
Publisher:
ISBN: 9781593720391
Category : Concrete
Languages : en
Pages : 0
Book Description
A historical account of our most versatile building material, beginning in ancient Egypt and ending on the moon.
Publisher:
ISBN: 9781593720391
Category : Concrete
Languages : en
Pages : 0
Book Description
A historical account of our most versatile building material, beginning in ancient Egypt and ending on the moon.
Seven Ages of Paris
Author: Alistair Horne
Publisher: Vintage
ISBN: 0804151695
Category : History
Languages : en
Pages : 833
Book Description
In this luminous portrait of Paris, the celebrated historian gives us the history, culture, disasters, and triumphs of one of the world’s truly great cities. While Paris may be many things, it is never boring. From the rise of Philippe Auguste through the reigns of Henry IV and Louis XIV (who abandoned Paris for Versailles); Napoleon’s rise and fall; Baron Haussmann’s rebuilding of Paris (at the cost of much of the medieval city); the Belle Epoque and the Great War that brought it to an end; the Nazi Occupation, the Liberation, and the postwar period dominated by de Gaulle--Horne brings the city’s highs and lows, savagery and sophistication, and heroes and villains splendidly to life. With a keen eye for the telling anecdote and pivotal moment, he portrays an array of vivid incidents to show us how Paris endures through each age, is altered but always emerges more brilliant and beautiful than ever. The Seven Ages of Paris is a great historian’s tribute to a city he loves and has spent a lifetime learning to know. "Knowledgeable and colorful, written with gusto and love.... [An] ambitious and skillful narrative that covers the history of Paris with considerable brio and fervor." —LOS ANGELES TIMES BOOK REVIEW
Publisher: Vintage
ISBN: 0804151695
Category : History
Languages : en
Pages : 833
Book Description
In this luminous portrait of Paris, the celebrated historian gives us the history, culture, disasters, and triumphs of one of the world’s truly great cities. While Paris may be many things, it is never boring. From the rise of Philippe Auguste through the reigns of Henry IV and Louis XIV (who abandoned Paris for Versailles); Napoleon’s rise and fall; Baron Haussmann’s rebuilding of Paris (at the cost of much of the medieval city); the Belle Epoque and the Great War that brought it to an end; the Nazi Occupation, the Liberation, and the postwar period dominated by de Gaulle--Horne brings the city’s highs and lows, savagery and sophistication, and heroes and villains splendidly to life. With a keen eye for the telling anecdote and pivotal moment, he portrays an array of vivid incidents to show us how Paris endures through each age, is altered but always emerges more brilliant and beautiful than ever. The Seven Ages of Paris is a great historian’s tribute to a city he loves and has spent a lifetime learning to know. "Knowledgeable and colorful, written with gusto and love.... [An] ambitious and skillful narrative that covers the history of Paris with considerable brio and fervor." —LOS ANGELES TIMES BOOK REVIEW
A Tale of Seven Elements
Author: Eric Scerri
Publisher: OUP USA
ISBN: 0195391314
Category : Science
Languages : en
Pages : 305
Book Description
In A Tale of Seven Elements, Eric Scerri presents the fascinating history of those seven elements discovered to be mysteriously "missing" from the periodic table in 1913.
Publisher: OUP USA
ISBN: 0195391314
Category : Science
Languages : en
Pages : 305
Book Description
In A Tale of Seven Elements, Eric Scerri presents the fascinating history of those seven elements discovered to be mysteriously "missing" from the periodic table in 1913.
Seven Kings
Author: John R. Fultz
Publisher: Orbit
ISBN: 0316215643
Category : Fiction
Languages : en
Pages : 326
Book Description
In the jungles of Khyrei, an escaped slave seeks vengeance and finds the key to a savage revolution. In the drought-stricken Stormlands, the Twin Kings argue the destiny of their kingdom: one walks the path of knowledge, the other treads the road to war. Beyond the haunted mountains King Vireon confronts a plague of demons bent on destroying his family. With intrigue, sorcery, and war, Seven Kings continues the towering fantasy epic that began with Seven Princes.
Publisher: Orbit
ISBN: 0316215643
Category : Fiction
Languages : en
Pages : 326
Book Description
In the jungles of Khyrei, an escaped slave seeks vengeance and finds the key to a savage revolution. In the drought-stricken Stormlands, the Twin Kings argue the destiny of their kingdom: one walks the path of knowledge, the other treads the road to war. Beyond the haunted mountains King Vireon confronts a plague of demons bent on destroying his family. With intrigue, sorcery, and war, Seven Kings continues the towering fantasy epic that began with Seven Princes.
The Seven Chairs
Author: Helen Lanteigne
Publisher: Key Porter Kids
ISBN: 9781550139594
Category : Chairs
Languages : en
Pages : 24
Book Description
"In his life he made seven chairs. The first chair, made when he was a boy, was a small three-legged stool. It wobbled. When it was done he put it in front of the hearth fire. It became the property of the calico cat." - The Seven Chairs So begins the simple and moving story of a chairmaker and the many lives he touched with his work. Helen Lanteigne's spare and evocative prose has the timeless quality of a classic story. Through her carefully chosen words, she allows each of the seven chairs to take on a life of it's own, and what we see is limited only by our own imaginations. Maryann Kovalski's exquisite illustrations are the perfect complement to this remarkable story. Through her meticulous research and imaginative execution of the art, she is able to offer an additional and integral piece of the puzzle.
Publisher: Key Porter Kids
ISBN: 9781550139594
Category : Chairs
Languages : en
Pages : 24
Book Description
"In his life he made seven chairs. The first chair, made when he was a boy, was a small three-legged stool. It wobbled. When it was done he put it in front of the hearth fire. It became the property of the calico cat." - The Seven Chairs So begins the simple and moving story of a chairmaker and the many lives he touched with his work. Helen Lanteigne's spare and evocative prose has the timeless quality of a classic story. Through her carefully chosen words, she allows each of the seven chairs to take on a life of it's own, and what we see is limited only by our own imaginations. Maryann Kovalski's exquisite illustrations are the perfect complement to this remarkable story. Through her meticulous research and imaginative execution of the art, she is able to offer an additional and integral piece of the puzzle.
A Brief History of Seven Killings
Author: Marlon James
Publisher: Riverhead Books
ISBN: 1594633940
Category : Fiction
Languages : en
Pages : 706
Book Description
A tale inspired by the 1976 attempted assassination of Bob Marley spans decades and continents to explore the experiences of journalists, drug dealers, killers, and ghosts against a backdrop of social and political turmoil.
Publisher: Riverhead Books
ISBN: 1594633940
Category : Fiction
Languages : en
Pages : 706
Book Description
A tale inspired by the 1976 attempted assassination of Bob Marley spans decades and continents to explore the experiences of journalists, drug dealers, killers, and ghosts against a backdrop of social and political turmoil.