Author: Mark Cohen
Publisher:
ISBN: 9780761552642
Category : Computer war games
Languages : en
Pages : 0
Book Description
Rewrite history * Unit guide explains how to create and train units, with stats and special abilities for every unit * Special units, campaign victory conditions, and map descriptions for all 10 new campaigns * Details on Horde armies and units, recruiting Mercenaries, and Horde battle strategies * How to use religion to affect your settlements * Stats on special items, from Ancillaries to Relics * All non-playing factions covered in the Unit Guide * Tech trees for every building that cover units trained, cost, construction time, and effects on the game * Night and stealth battle tactics
Rome: Total War - Barbarian Invasion
Author: Mark Cohen
Publisher:
ISBN: 9780761552642
Category : Computer war games
Languages : en
Pages : 0
Book Description
Rewrite history * Unit guide explains how to create and train units, with stats and special abilities for every unit * Special units, campaign victory conditions, and map descriptions for all 10 new campaigns * Details on Horde armies and units, recruiting Mercenaries, and Horde battle strategies * How to use religion to affect your settlements * Stats on special items, from Ancillaries to Relics * All non-playing factions covered in the Unit Guide * Tech trees for every building that cover units trained, cost, construction time, and effects on the game * Night and stealth battle tactics
Publisher:
ISBN: 9780761552642
Category : Computer war games
Languages : en
Pages : 0
Book Description
Rewrite history * Unit guide explains how to create and train units, with stats and special abilities for every unit * Special units, campaign victory conditions, and map descriptions for all 10 new campaigns * Details on Horde armies and units, recruiting Mercenaries, and Horde battle strategies * How to use religion to affect your settlements * Stats on special items, from Ancillaries to Relics * All non-playing factions covered in the Unit Guide * Tech trees for every building that cover units trained, cost, construction time, and effects on the game * Night and stealth battle tactics
How the Barbarian Invasions Shaped the Modern World
Author: Thomas J. Craughwell
Publisher: Fair Winds
ISBN: 9781616734329
Category : Middle Ages
Languages : en
Pages : 328
Book Description
Veteran author Thomas J. Craughwell reveals the fascinating tales of how the barbarian rampages across Europe, North Africa, and Asia -- killing, plundering, and destroying whole kingdoms and empires -- actually created the modern nations of England, France, Russia, and China.
Publisher: Fair Winds
ISBN: 9781616734329
Category : Middle Ages
Languages : en
Pages : 328
Book Description
Veteran author Thomas J. Craughwell reveals the fascinating tales of how the barbarian rampages across Europe, North Africa, and Asia -- killing, plundering, and destroying whole kingdoms and empires -- actually created the modern nations of England, France, Russia, and China.
Playing with the Past
Author: Matthew Wilhelm Kapell
Publisher: Bloomsbury Publishing USA
ISBN: 1623568242
Category : Social Science
Languages : en
Pages : 519
Book Description
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
Publisher: Bloomsbury Publishing USA
ISBN: 1623568242
Category : Social Science
Languages : en
Pages : 519
Book Description
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
The Roman Barbarian Wars
Author: Ludwig Heinrich Dyck
Publisher: Pen and Sword
ISBN: 1473877881
Category : History
Languages : en
Pages : 253
Book Description
“A great book that summarizes pieces of Roman military history that are often not mentioned or difficult to find sources for . . . an entertaining read.”—War History Online As Rome grew from a small city state to the mightiest empire of the west, her dominion was contested not only by the civilizations of the Mediterranean, but also by the “barbarians”—the tribal peoples of Europe. The Celtic, the Spanish-Iberian and the Germanic tribes lacked the pomp and grandeur of Rome, but they were fiercely proud of their freedom and gave birth to some of Rome’s greatest adversaries. Romans and barbarians, iron legions and wild tribesmen clashed in dramatic battles on whose fate hinged the existence of entire peoples and, at times, the future of Rome. Far from reducing the legions and tribes to names and numbers, The Roman Barbarian Wars: The Era of Roman Conquest reveals how they fought and how they lived and what their world was like. Through his exhaustive research and lively text, Ludwig H. Dyck immerses the reader into the epic world of the Roman barbarian wars. “I was reminded, as I picked up this superb book, of that magnificent scene from Gladiator when they unleashed hell on the Barbarian hordes at the beginning of the film. Dyck has produced a book that celebrates the brilliance of the Roman commanders and of Rome itself from its foundation to its eventual demise.”—Books Monthly “Dyck’s details of ancient battles and the people involved provide as much sword-slashing excitement as any fictional account.”—Kirkus Reviews “His vivid prose makes for a gripping read.”—Military Heritage
Publisher: Pen and Sword
ISBN: 1473877881
Category : History
Languages : en
Pages : 253
Book Description
“A great book that summarizes pieces of Roman military history that are often not mentioned or difficult to find sources for . . . an entertaining read.”—War History Online As Rome grew from a small city state to the mightiest empire of the west, her dominion was contested not only by the civilizations of the Mediterranean, but also by the “barbarians”—the tribal peoples of Europe. The Celtic, the Spanish-Iberian and the Germanic tribes lacked the pomp and grandeur of Rome, but they were fiercely proud of their freedom and gave birth to some of Rome’s greatest adversaries. Romans and barbarians, iron legions and wild tribesmen clashed in dramatic battles on whose fate hinged the existence of entire peoples and, at times, the future of Rome. Far from reducing the legions and tribes to names and numbers, The Roman Barbarian Wars: The Era of Roman Conquest reveals how they fought and how they lived and what their world was like. Through his exhaustive research and lively text, Ludwig H. Dyck immerses the reader into the epic world of the Roman barbarian wars. “I was reminded, as I picked up this superb book, of that magnificent scene from Gladiator when they unleashed hell on the Barbarian hordes at the beginning of the film. Dyck has produced a book that celebrates the brilliance of the Roman commanders and of Rome itself from its foundation to its eventual demise.”—Books Monthly “Dyck’s details of ancient battles and the people involved provide as much sword-slashing excitement as any fictional account.”—Kirkus Reviews “His vivid prose makes for a gripping read.”—Military Heritage
Gothic Vandal Warfare
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Political Science
Languages : en
Pages : 118
Book Description
What is Gothic Vandal Warfare The Goths, Gepids, Vandals, and Burgundians were East Germanic groups who appear in Roman records in late antiquity. At times these groups warred against or allied with the Roman Empire, the Huns, and various Germanic tribes. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Gothic and Vandal warfare Chapter 2: Alaric I Chapter 3: Goths Chapter 4: Ostrogoths Chapter 5: Fritigern Chapter 6: Battle of Adrianople Chapter 7: Foederati Chapter 8: Ermanaric Chapter 9: Chronology of warfare between the Romans and Germanic peoples Chapter 10: Limitanei (II) Answering the public top questions about gothic vandal warfare. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Gothic Vandal Warfare.
Publisher: One Billion Knowledgeable
ISBN:
Category : Political Science
Languages : en
Pages : 118
Book Description
What is Gothic Vandal Warfare The Goths, Gepids, Vandals, and Burgundians were East Germanic groups who appear in Roman records in late antiquity. At times these groups warred against or allied with the Roman Empire, the Huns, and various Germanic tribes. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Gothic and Vandal warfare Chapter 2: Alaric I Chapter 3: Goths Chapter 4: Ostrogoths Chapter 5: Fritigern Chapter 6: Battle of Adrianople Chapter 7: Foederati Chapter 8: Ermanaric Chapter 9: Chronology of warfare between the Romans and Germanic peoples Chapter 10: Limitanei (II) Answering the public top questions about gothic vandal warfare. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Gothic Vandal Warfare.
Ancient Violence in the Modern Imagination
Author: Irene Berti
Publisher: Bloomsbury Publishing
ISBN: 1350075418
Category : Art
Languages : en
Pages : 310
Book Description
The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence – from war to slavery, rape and murder – in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures. A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick's Spartacus and the 2010 TV series of the same name, in Ridley Scott's Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.
Publisher: Bloomsbury Publishing
ISBN: 1350075418
Category : Art
Languages : en
Pages : 310
Book Description
The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence – from war to slavery, rape and murder – in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures. A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick's Spartacus and the 2010 TV series of the same name, in Ridley Scott's Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.
How Rome Fell
Author: Adrian Goldsworthy
Publisher: Yale University Press
ISBN: 0300155603
Category : History
Languages : en
Pages : 558
Book Description
The author discusses how the Roman Empire--an empire without a serious rival--rotted from within, its rulers and institutions putting short-term ambition and personal survival over the wider good of the state.
Publisher: Yale University Press
ISBN: 0300155603
Category : History
Languages : en
Pages : 558
Book Description
The author discusses how the Roman Empire--an empire without a serious rival--rotted from within, its rulers and institutions putting short-term ambition and personal survival over the wider good of the state.
The Cambridge Companion to the Age of Attila
Author: Michael Maas
Publisher: Cambridge University Press
ISBN: 1107021758
Category : Biography & Autobiography
Languages : en
Pages : 529
Book Description
This book considers the great cultural and geopolitical changes in western Eurasia in the fifth century CE. It focuses on the Roman Empire, but it also examines the changes taking place in northern Europe, in Iran under the Sasanian Empire, and on the great Eurasian steppe. Attila is presented as a contributor to and a symbol of these transformations.
Publisher: Cambridge University Press
ISBN: 1107021758
Category : Biography & Autobiography
Languages : en
Pages : 529
Book Description
This book considers the great cultural and geopolitical changes in western Eurasia in the fifth century CE. It focuses on the Roman Empire, but it also examines the changes taking place in northern Europe, in Iran under the Sasanian Empire, and on the great Eurasian steppe. Attila is presented as a contributor to and a symbol of these transformations.
Barbarian Tides
Author: Walter Goffart
Publisher: University of Pennsylvania Press
ISBN: 0812200284
Category : History
Languages : en
Pages : 384
Book Description
The Migration Age is still envisioned as an onrush of expansionary "Germans" pouring unwanted into the Roman Empire and subjecting it to pressures so great that its western parts collapsed under the weight. Further developing the themes set forth in his classic Barbarians and Romans, Walter Goffart dismantles this grand narrative, shaking the barbarians of late antiquity out of this "Germanic" setting and reimagining the role of foreigners in the Later Roman Empire. The Empire was not swamped by a migratory Germanic flood for the simple reason that there was no single ancient Germanic civilization to be transplanted onto ex-Roman soil. Since the sixteenth century, the belief that purposeful Germans existed in parallel with the Romans has been a fixed point in European history. Goffart uncovers the origins of this historical untruth and argues that any projection of a modern Germany out of an ancient one is illusory. Rather, the multiplicity of northern peoples once living on the edges of the Empire participated with the Romans in the larger stirrings of late antiquity. Most relevant among these was the long militarization that gripped late Roman society concurrently with its Christianization. If the fragmented foreign peoples with which the Empire dealt gave Rome an advantage in maintaining its ascendancy, the readiness to admit military talents of any social origin to positions of leadership opened the door of imperial service to immigrants from beyond its frontiers. Many barbarians were settled in the provinces without dislodging the Roman residents or destabilizing landownership; some were even incorporated into the ruling families of the Empire. The outcome of this process, Goffart argues, was a society headed by elites of soldiers and Christian clergy—one we have come to call medieval.
Publisher: University of Pennsylvania Press
ISBN: 0812200284
Category : History
Languages : en
Pages : 384
Book Description
The Migration Age is still envisioned as an onrush of expansionary "Germans" pouring unwanted into the Roman Empire and subjecting it to pressures so great that its western parts collapsed under the weight. Further developing the themes set forth in his classic Barbarians and Romans, Walter Goffart dismantles this grand narrative, shaking the barbarians of late antiquity out of this "Germanic" setting and reimagining the role of foreigners in the Later Roman Empire. The Empire was not swamped by a migratory Germanic flood for the simple reason that there was no single ancient Germanic civilization to be transplanted onto ex-Roman soil. Since the sixteenth century, the belief that purposeful Germans existed in parallel with the Romans has been a fixed point in European history. Goffart uncovers the origins of this historical untruth and argues that any projection of a modern Germany out of an ancient one is illusory. Rather, the multiplicity of northern peoples once living on the edges of the Empire participated with the Romans in the larger stirrings of late antiquity. Most relevant among these was the long militarization that gripped late Roman society concurrently with its Christianization. If the fragmented foreign peoples with which the Empire dealt gave Rome an advantage in maintaining its ascendancy, the readiness to admit military talents of any social origin to positions of leadership opened the door of imperial service to immigrants from beyond its frontiers. Many barbarians were settled in the provinces without dislodging the Roman residents or destabilizing landownership; some were even incorporated into the ruling families of the Empire. The outcome of this process, Goffart argues, was a society headed by elites of soldiers and Christian clergy—one we have come to call medieval.
Lost Battles
Author: Philip Sabin
Publisher: Bloomsbury Publishing
ISBN: 0826422004
Category : History
Languages : en
Pages : 527
Book Description
From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.
Publisher: Bloomsbury Publishing
ISBN: 0826422004
Category : History
Languages : en
Pages : 527
Book Description
From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.