Author: Wm. Matthew Graphman
Publisher: iUniverse
ISBN: 1532017847
Category : Young Adult Fiction
Languages : en
Pages : 316
Book Description
On their way to meet up with an ancient dragon, Guntharr, Taya, Firebane and the others encounter a group of elves taken captive by a small army of barbarians. Concerned for their possible allies, Guntharr breaks away from the group to try and discover what fate would befall them. Firebane, now in charge, must lead the others without the help of Rift, through a dangerous dungeon in order to recover a coveted treasure that their dragon host requires to secure an audience with him. Compelled by a longing to return home and a fear that his life is nearing an end, Rift journeys back to Wolf Valley to spend his last days among his family. His warm welcome is cut short when Rift discovers that his oldest son has been missing for weeks, presumably out searching for him. As a result, his youngest has been trying to hold things together with the council of wolves and Rift’s return sparks a controversy which ends with his arrest and subsequent trial. As Rift stands to defend himself, Raskin risks his life and makes a historic appearance in the middle of wolf territory. Alerted to the fact that Guntharr and the others are in deep trouble, Rift is forced to accept banishment from Wolf Valley. Recruiting his family, Rift follows his feathered friend into the wilderness to a long forgotten fortress. There, Firebane and the others are lured into a trap and captured by none other than Guntharr who is now under the control of an evil enchantress. Mastering the power of the green gem, the enchantress, at the request of her sister Naranda, returns a certain wizard back to life. With Guntharr now under the sway of the enchantress, Firebane’s faith and courage is taxed to the limit. Not only must he battle the persuasive power of the enchantress, but hope against all hope that he can find a way to free them all and recover the next piece to the Talisman of Alterian before all is lost.
Prophet to the Outerlands
Author: Wm. Matthew Graphman
Publisher: iUniverse
ISBN: 1532017847
Category : Young Adult Fiction
Languages : en
Pages : 316
Book Description
On their way to meet up with an ancient dragon, Guntharr, Taya, Firebane and the others encounter a group of elves taken captive by a small army of barbarians. Concerned for their possible allies, Guntharr breaks away from the group to try and discover what fate would befall them. Firebane, now in charge, must lead the others without the help of Rift, through a dangerous dungeon in order to recover a coveted treasure that their dragon host requires to secure an audience with him. Compelled by a longing to return home and a fear that his life is nearing an end, Rift journeys back to Wolf Valley to spend his last days among his family. His warm welcome is cut short when Rift discovers that his oldest son has been missing for weeks, presumably out searching for him. As a result, his youngest has been trying to hold things together with the council of wolves and Rift’s return sparks a controversy which ends with his arrest and subsequent trial. As Rift stands to defend himself, Raskin risks his life and makes a historic appearance in the middle of wolf territory. Alerted to the fact that Guntharr and the others are in deep trouble, Rift is forced to accept banishment from Wolf Valley. Recruiting his family, Rift follows his feathered friend into the wilderness to a long forgotten fortress. There, Firebane and the others are lured into a trap and captured by none other than Guntharr who is now under the control of an evil enchantress. Mastering the power of the green gem, the enchantress, at the request of her sister Naranda, returns a certain wizard back to life. With Guntharr now under the sway of the enchantress, Firebane’s faith and courage is taxed to the limit. Not only must he battle the persuasive power of the enchantress, but hope against all hope that he can find a way to free them all and recover the next piece to the Talisman of Alterian before all is lost.
Publisher: iUniverse
ISBN: 1532017847
Category : Young Adult Fiction
Languages : en
Pages : 316
Book Description
On their way to meet up with an ancient dragon, Guntharr, Taya, Firebane and the others encounter a group of elves taken captive by a small army of barbarians. Concerned for their possible allies, Guntharr breaks away from the group to try and discover what fate would befall them. Firebane, now in charge, must lead the others without the help of Rift, through a dangerous dungeon in order to recover a coveted treasure that their dragon host requires to secure an audience with him. Compelled by a longing to return home and a fear that his life is nearing an end, Rift journeys back to Wolf Valley to spend his last days among his family. His warm welcome is cut short when Rift discovers that his oldest son has been missing for weeks, presumably out searching for him. As a result, his youngest has been trying to hold things together with the council of wolves and Rift’s return sparks a controversy which ends with his arrest and subsequent trial. As Rift stands to defend himself, Raskin risks his life and makes a historic appearance in the middle of wolf territory. Alerted to the fact that Guntharr and the others are in deep trouble, Rift is forced to accept banishment from Wolf Valley. Recruiting his family, Rift follows his feathered friend into the wilderness to a long forgotten fortress. There, Firebane and the others are lured into a trap and captured by none other than Guntharr who is now under the control of an evil enchantress. Mastering the power of the green gem, the enchantress, at the request of her sister Naranda, returns a certain wizard back to life. With Guntharr now under the sway of the enchantress, Firebane’s faith and courage is taxed to the limit. Not only must he battle the persuasive power of the enchantress, but hope against all hope that he can find a way to free them all and recover the next piece to the Talisman of Alterian before all is lost.
Prelude to the Chase
Author: Wm. Matthew Graphman
Publisher: iUniverse
ISBN: 153206974X
Category : Young Adult Fiction
Languages : en
Pages : 41
Book Description
The king is dead. Spire Tree, the fortress of the elves, has fallen. The cornerstone of peace reduced to chaos and the line of Silverwood is ended, or is it? From the rubble, an elite guardian from the realm of Dayspring locates the king’s hidden treasure and rescues her before her existence is discovered. Going into hiding, the guardian raises the elf child for fourteen years until, by accident, her existence becomes suspect. Hunted down, the guardian and his ward race across the five realms of Teradandra looking for allies that can protect the princess and locate the one artifact—a talisman—that can confirm to the world that she is indeed the heir to the throne of Silverwood. With time running out and the talisman broken apart by a curse into five pieces, the guardian and his allies race against the dark forces of Nightfall to keep the princess alive and recover the talisman. Only then can peace be restored to the five realms. Only then will the glory of Silverwood be known. Welcome to the land of Teradandra!
Publisher: iUniverse
ISBN: 153206974X
Category : Young Adult Fiction
Languages : en
Pages : 41
Book Description
The king is dead. Spire Tree, the fortress of the elves, has fallen. The cornerstone of peace reduced to chaos and the line of Silverwood is ended, or is it? From the rubble, an elite guardian from the realm of Dayspring locates the king’s hidden treasure and rescues her before her existence is discovered. Going into hiding, the guardian raises the elf child for fourteen years until, by accident, her existence becomes suspect. Hunted down, the guardian and his ward race across the five realms of Teradandra looking for allies that can protect the princess and locate the one artifact—a talisman—that can confirm to the world that she is indeed the heir to the throne of Silverwood. With time running out and the talisman broken apart by a curse into five pieces, the guardian and his allies race against the dark forces of Nightfall to keep the princess alive and recover the talisman. Only then can peace be restored to the five realms. Only then will the glory of Silverwood be known. Welcome to the land of Teradandra!
Friends from Mountain Forge
Author: Wm. Matthew Graphman
Publisher: iUniverse
ISBN: 1532045867
Category : Young Adult Fiction
Languages : en
Pages : 290
Book Description
The key to finding the next piece of the talisman is lost. Rift and his family of battle wolves are formally banished. The church at Brittle is destroyed. Guntharr, Taya, and the others look for a sliver of hope as the thread holding their quest together begins to fray. Raskin, Taya’s life-bound hawk lord, falls into guilt and depression over a past he has kept hidden for too long. Driven by concern for their friend, the companions turn their attention to Eddiforth and the Mountain of the Hawk Lords to seek resolution for their friend. What they discover is a plot by the hawk lord council to start a war with their neighbors, the battle wolves. Events spiral out of control as Raskin is captured along with Guntharr, Taya, Firebane, and Farrian. The alpha hawk lords launch an all-out attack on the unsuspecting battle wolves of Clan Firepack, but the alphas are not going to it alone. Alpha Plass has secretly enlisted the aid of the sorceress, Naranda. Her role is to guarantee the war and see to it that the rise of Silverwood never happens. Plass seals the deal by turning over the red gem of power. Its discovery coincides with the alphas’ orchestrated extermination of a certain caste of hawk lords. Tensions rise as Raskin discovers the truth about the events leading up to his rescue by Silverwood’s princess. As he prepares for the ultimate fate, the sudden appearance of an impossible hawk lord gives him the strength to forgive himself and a new courage to move forward. Ghosts from Rift’s past surface as former students seek to settle a score with the old battle wolf. To save his friends and lay the lingering guilt he has carried to rest, Rift agrees to a fight to the death with the four rogue battle wolves. With the clouds of war looming, Silverwood’s friends from Mountain Forge prepare to sacrifice everything to save Taya and keep the hope of Silverwood’s return alive.
Publisher: iUniverse
ISBN: 1532045867
Category : Young Adult Fiction
Languages : en
Pages : 290
Book Description
The key to finding the next piece of the talisman is lost. Rift and his family of battle wolves are formally banished. The church at Brittle is destroyed. Guntharr, Taya, and the others look for a sliver of hope as the thread holding their quest together begins to fray. Raskin, Taya’s life-bound hawk lord, falls into guilt and depression over a past he has kept hidden for too long. Driven by concern for their friend, the companions turn their attention to Eddiforth and the Mountain of the Hawk Lords to seek resolution for their friend. What they discover is a plot by the hawk lord council to start a war with their neighbors, the battle wolves. Events spiral out of control as Raskin is captured along with Guntharr, Taya, Firebane, and Farrian. The alpha hawk lords launch an all-out attack on the unsuspecting battle wolves of Clan Firepack, but the alphas are not going to it alone. Alpha Plass has secretly enlisted the aid of the sorceress, Naranda. Her role is to guarantee the war and see to it that the rise of Silverwood never happens. Plass seals the deal by turning over the red gem of power. Its discovery coincides with the alphas’ orchestrated extermination of a certain caste of hawk lords. Tensions rise as Raskin discovers the truth about the events leading up to his rescue by Silverwood’s princess. As he prepares for the ultimate fate, the sudden appearance of an impossible hawk lord gives him the strength to forgive himself and a new courage to move forward. Ghosts from Rift’s past surface as former students seek to settle a score with the old battle wolf. To save his friends and lay the lingering guilt he has carried to rest, Rift agrees to a fight to the death with the four rogue battle wolves. With the clouds of war looming, Silverwood’s friends from Mountain Forge prepare to sacrifice everything to save Taya and keep the hope of Silverwood’s return alive.
And Not Make Dreams Your Master
Author: Stephen Goldin
Publisher: Parsina Press
ISBN:
Category : Fiction
Languages : en
Pages : 770
Book Description
In the near future, Dream broadcasting has become the latest entertainment medium. Wearing a Dreamcap while you sleep enables broadcasters to send Dreams directly into your unconscious mind, giving you an entertainment experience as intensely real as though you'd been there yourself. Wayne Corrigan is a performer at Dramatic Dreams, one of the smaller broadcast studios in the Los Angeles area. Janet Meyers, the lady Wayne's in love with but is too shy to tell her, is another. A third colleague is Vince Rondel, a genius of the art, a so-called Master Dreamer with enough imagination to create and populate entire worlds within their minds and project them to the audience. Vince is the superstar of the studio, though he doesn't seem pretentious about it. He does have other problems, though, like a domineering mother who's a religious zealot. When a mysterious malfunction occurs, Wayne is called on to enter a Dream started by Vince. Once inside, he finds a situation run wild and people enslaved by Vince, who seems bent on self-destruction. Now, tens of thousands of people--including Janet, who's in the audience that night--are in danger of dying or going insane unless Wayne can find some way to wrest control of the Dream away from Vince. And Not Make Dreams Your Master is a wild, inventive ride through the nightmare mind of a madman.
Publisher: Parsina Press
ISBN:
Category : Fiction
Languages : en
Pages : 770
Book Description
In the near future, Dream broadcasting has become the latest entertainment medium. Wearing a Dreamcap while you sleep enables broadcasters to send Dreams directly into your unconscious mind, giving you an entertainment experience as intensely real as though you'd been there yourself. Wayne Corrigan is a performer at Dramatic Dreams, one of the smaller broadcast studios in the Los Angeles area. Janet Meyers, the lady Wayne's in love with but is too shy to tell her, is another. A third colleague is Vince Rondel, a genius of the art, a so-called Master Dreamer with enough imagination to create and populate entire worlds within their minds and project them to the audience. Vince is the superstar of the studio, though he doesn't seem pretentious about it. He does have other problems, though, like a domineering mother who's a religious zealot. When a mysterious malfunction occurs, Wayne is called on to enter a Dream started by Vince. Once inside, he finds a situation run wild and people enslaved by Vince, who seems bent on self-destruction. Now, tens of thousands of people--including Janet, who's in the audience that night--are in danger of dying or going insane unless Wayne can find some way to wrest control of the Dream away from Vince. And Not Make Dreams Your Master is a wild, inventive ride through the nightmare mind of a madman.
Savior of Dayspring
Author: Wm. Matthew Graphman
Publisher: iUniverse
ISBN: 1663209383
Category : Young Adult Fiction
Languages : en
Pages : 258
Book Description
The end is near. The mastermind has decided to reveal himself at long last. Spire Tree, the fortress of Silverwood, has been destroyed. An invading army of Talicrons, like no one has seen before, is marching toward Dayspring’s capital city, Fairhaven. With the Guardian Corps destroyed, nothing can stop the forces of darkness from overrunning Teradandra. Guntharr, Firebane and the other’s attempt at locating the last piece of the talisman has stalled. Rift and Raskin have returned home, their adventuring and fighting days behind them. Taya alone still has hope and a good guess where to go next. Striking out on her own, Taya sets out to prove to herself and the others that she is ready to take on the title of Silverwood’s Heir. Traveling back to her and Guntharr’s original home, Taya encounters the unlikeliest of allies in the form of a young red dragon. But even the dragon is not cunning enough for Wilstrom and his conspirators as they intercept Taya just as she recovers the final gem. Imprisoned and alone, Taya has only one hope left, faith that her companions can find her. But how will they do that, when even she does not know where Wilstrom has taken her. With the looming Talicron threat, time is not on their side. For one member of the group, time is up.
Publisher: iUniverse
ISBN: 1663209383
Category : Young Adult Fiction
Languages : en
Pages : 258
Book Description
The end is near. The mastermind has decided to reveal himself at long last. Spire Tree, the fortress of Silverwood, has been destroyed. An invading army of Talicrons, like no one has seen before, is marching toward Dayspring’s capital city, Fairhaven. With the Guardian Corps destroyed, nothing can stop the forces of darkness from overrunning Teradandra. Guntharr, Firebane and the other’s attempt at locating the last piece of the talisman has stalled. Rift and Raskin have returned home, their adventuring and fighting days behind them. Taya alone still has hope and a good guess where to go next. Striking out on her own, Taya sets out to prove to herself and the others that she is ready to take on the title of Silverwood’s Heir. Traveling back to her and Guntharr’s original home, Taya encounters the unlikeliest of allies in the form of a young red dragon. But even the dragon is not cunning enough for Wilstrom and his conspirators as they intercept Taya just as she recovers the final gem. Imprisoned and alone, Taya has only one hope left, faith that her companions can find her. But how will they do that, when even she does not know where Wilstrom has taken her. With the looming Talicron threat, time is not on their side. For one member of the group, time is up.
New Zealand Railways Magazine
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 896
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 896
Book Description
Soul Catcher
Author: Merle Ricklefs
Publisher: NUS Press
ISBN: 9814722847
Category : History
Languages : en
Pages : 466
Book Description
Mangkunagara I (1726-95) was one of the most flamboyant figures of 18th-century Java. A charismatic rebel from 1740 to 1757 and one of the foremost military commanders of his age, he won the loyalty of many followers. He was also a devout Muslim of the Mystic Synthesis style, a devotee of Javanese culture and a lover of beautiful women and Dutch gin. His enemies—the Surakarta court, his uncle the rebel and later Sultan Mangkubumi of Yogyakarta and the Dutch East India Company—were unable to subdue him, even when they united against him. In 1757 he settled as a semi-independent prince in Surakarta, pursuing his objective of as much independence as possible by means other than war, a frustrating time for a man who was a fighter to his fingertips. Professor Ricklefs here employs an extraordinary range of sources in Dutch and Javanese—among them Mangkunagara I’s voluminous autobiographical account of his years at war, the earliest autobiography in Javanese so far known—to bring this important figure to life. As he does so, our understanding of Java’s devastating civil war of the mid-18th century is transformed and much light is shed on Islam and culture in Java.
Publisher: NUS Press
ISBN: 9814722847
Category : History
Languages : en
Pages : 466
Book Description
Mangkunagara I (1726-95) was one of the most flamboyant figures of 18th-century Java. A charismatic rebel from 1740 to 1757 and one of the foremost military commanders of his age, he won the loyalty of many followers. He was also a devout Muslim of the Mystic Synthesis style, a devotee of Javanese culture and a lover of beautiful women and Dutch gin. His enemies—the Surakarta court, his uncle the rebel and later Sultan Mangkubumi of Yogyakarta and the Dutch East India Company—were unable to subdue him, even when they united against him. In 1757 he settled as a semi-independent prince in Surakarta, pursuing his objective of as much independence as possible by means other than war, a frustrating time for a man who was a fighter to his fingertips. Professor Ricklefs here employs an extraordinary range of sources in Dutch and Javanese—among them Mangkunagara I’s voluminous autobiographical account of his years at war, the earliest autobiography in Javanese so far known—to bring this important figure to life. As he does so, our understanding of Java’s devastating civil war of the mid-18th century is transformed and much light is shed on Islam and culture in Java.
Elemental Charms
Author: Sherri Pease
Publisher: Author House
ISBN: 1425959725
Category : Fiction
Languages : en
Pages : 341
Book Description
Coming are the Chosen Ones. Death to all the darken warn. Shinning light will singe their forms. Swords will sever all darken born. Gather your strength and accept the unknown. For life begins now in worlds unshown. Hold tight your heart and remember your sword. For your war within will surly end. In truth for all and strength begins.
Publisher: Author House
ISBN: 1425959725
Category : Fiction
Languages : en
Pages : 341
Book Description
Coming are the Chosen Ones. Death to all the darken warn. Shinning light will singe their forms. Swords will sever all darken born. Gather your strength and accept the unknown. For life begins now in worlds unshown. Hold tight your heart and remember your sword. For your war within will surly end. In truth for all and strength begins.
The Encyclopaedia of Islam, New Edition
Author:
Publisher:
ISBN:
Category : Encyclopaedia of Islam
Languages : en
Pages : 1186
Book Description
Publisher:
ISBN:
Category : Encyclopaedia of Islam
Languages : en
Pages : 1186
Book Description
For the Killing of Kings
Author: Howard Andrew Jones
Publisher: St. Martin's Press
ISBN: 1250006813
Category : Fiction
Languages : en
Pages : 364
Book Description
Howard Andrew Jones' powerful world-building brings this epic fantasy to life in For The Killing of Kings, the first book of his new adventure-filled trilogy. Their peace was a fragile thing, but it had endured for seven years, mostly because the people of Darassus and the king of the Naor hordes believed his doom was foretold upon the edge of the great sword hung in the hall of champions. Unruly Naor clans might raid across the border, but the king himself would never lead his people to war so long as the blade remained in the hands of his enemies. But when squire Elenai’s aging mentor uncovers evidence that the sword in their hall is a forgery she’s forced to flee Darassus for her life, her only ally the reckless, disillusioned Kyrkenall the archer. Framed for murder and treason, pursued by the greatest heroes of the realm, they race to recover the real sword, only to stumble into a conspiracy that leads all the way back to the Darassan queen and her secretive advisors. They must find a way to clear their names and set things right, all while dodging friends determined to kill them – and the Naor hordes, invading at last with a new and deadly weapon.
Publisher: St. Martin's Press
ISBN: 1250006813
Category : Fiction
Languages : en
Pages : 364
Book Description
Howard Andrew Jones' powerful world-building brings this epic fantasy to life in For The Killing of Kings, the first book of his new adventure-filled trilogy. Their peace was a fragile thing, but it had endured for seven years, mostly because the people of Darassus and the king of the Naor hordes believed his doom was foretold upon the edge of the great sword hung in the hall of champions. Unruly Naor clans might raid across the border, but the king himself would never lead his people to war so long as the blade remained in the hands of his enemies. But when squire Elenai’s aging mentor uncovers evidence that the sword in their hall is a forgery she’s forced to flee Darassus for her life, her only ally the reckless, disillusioned Kyrkenall the archer. Framed for murder and treason, pursued by the greatest heroes of the realm, they race to recover the real sword, only to stumble into a conspiracy that leads all the way back to the Darassan queen and her secretive advisors. They must find a way to clear their names and set things right, all while dodging friends determined to kill them – and the Naor hordes, invading at last with a new and deadly weapon.