Author: James Wyatt
Publisher:
ISBN: 9780786953868
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This expansion of the "Player's Handbook" core rulebook explores the mysteries of the dragonborn characters, presenting D&D players with exciting new options, including unique powers, paragon paths, and epic destinies.
Player's Handbook Races
Author: James Wyatt
Publisher:
ISBN: 9780786953868
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This expansion of the "Player's Handbook" core rulebook explores the mysteries of the dragonborn characters, presenting D&D players with exciting new options, including unique powers, paragon paths, and epic destinies.
Publisher:
ISBN: 9780786953868
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This expansion of the "Player's Handbook" core rulebook explores the mysteries of the dragonborn characters, presenting D&D players with exciting new options, including unique powers, paragon paths, and epic destinies.
Player's Handbook Races: Tieflings
Author: Mike Mearls
Publisher:
ISBN: 9780786954896
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
"Roleplaying game supplement."--P. [1] of cover.
Publisher:
ISBN: 9780786954896
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
"Roleplaying game supplement."--P. [1] of cover.
Player's Handbook
Author: Jeremy Crawford
Publisher:
ISBN: 9780786950164
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.
Publisher:
ISBN: 9780786950164
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This companion to the 'Player's handbook' core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.
Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786966912
Category : Games & Activities
Languages : en
Pages : 0
Book Description
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Publisher: National Geographic Books
ISBN: 0786966912
Category : Games & Activities
Languages : en
Pages : 0
Book Description
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Races of the Wild
Author: Skip Williams
Publisher:
ISBN: 9780786934386
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This new D&D sourcebook details various races that dwell in the wilderness, offering Dungeons & Dragons( players extensive information on the classic races of elves and halflings, new rules, information for interaction, new spells, and new magic items attuned to each race.
Publisher:
ISBN: 9780786934386
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This new D&D sourcebook details various races that dwell in the wilderness, offering Dungeons & Dragons( players extensive information on the classic races of elves and halflings, new rules, information for interaction, new spells, and new magic items attuned to each race.
Wizards Presents Races and Classes
Author: Michele Carter
Publisher:
ISBN: 9780786948017
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Through words and illustrations, this book previews some of the iconic races and classes of the new edition. Features essays and insights from the game's designers, developers, and editors.
Publisher:
ISBN: 9780786948017
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Through words and illustrations, this book previews some of the iconic races and classes of the new edition. Features essays and insights from the game's designers, developers, and editors.
VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER)
Author:
Publisher:
ISBN: 9780786967261
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780786967261
Category :
Languages : en
Pages :
Book Description
Races of Eberron
Author: Jesse Decker
Publisher:
ISBN: 9780786936588
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged.
Publisher:
ISBN: 9780786936588
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged.
Pathfinder Lost Omens Character Guide [P2]
Author: John Compton
Publisher:
ISBN: 9781640781931
Category : Fantasy games
Languages : en
Pages : 0
Book Description
This guidebook dives into the myriad cultures and organizations readers can encounter or join in their journey, breathing life into both their character and the many allies and enemies they're bound to meet along the way.
Publisher:
ISBN: 9781640781931
Category : Fantasy games
Languages : en
Pages : 0
Book Description
This guidebook dives into the myriad cultures and organizations readers can encounter or join in their journey, breathing life into both their character and the many allies and enemies they're bound to meet along the way.
Dragonmarked
Author: Michelle Lyons
Publisher:
ISBN: 9780786939336
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. It grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess dragonmarks have a destiny, the exact nature of which has yet to be revealed.... This supplement explores each of the thirteen dragonmarked houses in detail and presents advice for playing dragonmarked characters within a house or house guild. In addition, the book introduces exciting new options for dragonmarked characters, including prestige classes, feats, and spells. Finally, it discusses aberrant dragonmarks and their role in the campaign. Book jacket.
Publisher:
ISBN: 9780786939336
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. It grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess dragonmarks have a destiny, the exact nature of which has yet to be revealed.... This supplement explores each of the thirteen dragonmarked houses in detail and presents advice for playing dragonmarked characters within a house or house guild. In addition, the book introduces exciting new options for dragonmarked characters, including prestige classes, feats, and spells. Finally, it discusses aberrant dragonmarks and their role in the campaign. Book jacket.