Paid to Game

Paid to Game PDF Author: Daniel Montgomery Cole Mauleón
Publisher: Video Game Revolution
ISBN: 1543571573
Category : Juvenile Nonfiction
Languages : en
Pages : 33

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Book Description
Presents information about the different jobs in the video game industry, from professional gamers to game designers, programmers, and writers.

Paid to Game

Paid to Game PDF Author: Daniel Montgomery Cole Mauleón
Publisher: Video Game Revolution
ISBN: 1543571573
Category : Juvenile Nonfiction
Languages : en
Pages : 33

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Book Description
Presents information about the different jobs in the video game industry, from professional gamers to game designers, programmers, and writers.

Paid to Game

Paid to Game PDF Author: Daniel Mauleon
Publisher:
ISBN: 1543583229
Category : Juvenile Nonfiction
Languages : en
Pages : 33

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Book Description
In 2018 the gaming industry made over 100 billion dollars worldwide. Professional gamers, designers, programmers, and writers all received some of that money. Learn about the different jobs in video games, and maybe someday you'll get paid to game.

Paid to Play

Paid to Play PDF Author: Keith A. Meyers
Publisher: iUniverse
ISBN: 1440104166
Category : Business & Economics
Languages : en
Pages : 106

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Book Description
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.

Handbook of Research on the Impact of Fandom in Society and Consumerism

Handbook of Research on the Impact of Fandom in Society and Consumerism PDF Author: Wang, Cheng Lu
Publisher: IGI Global
ISBN: 1799810496
Category : Business & Economics
Languages : en
Pages : 605

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Book Description
Fans of specific sports teams, television series, and video games, to name a few, often create subcultures in which to discuss and celebrate their loyalty and enthusiasm for a particular object or person. Due to their strong emotional attachments, members of these fandoms are often quick to voluntarily invest their time, money, and energy into a related product or brand, thereby creating a group of faithful and passionate consumers that play a significant role in multiple domains of contemporary culture. The Handbook of Research on the Impact of Fandom in Society and Consumerism is an essential reference source that examines the cultural and economic effects of the fandom phenomenon through a multidisciplinary lens and shapes an understanding of the impact of fandom on brand building. Featuring coverage on a wide range of topics such as religiosity, cosplay, and event marketing, this publication is ideally designed for marketers, managers, advertisers, brand managers, consumer behavior analysts, product developers, psychologists, entertainment managers, event coordinators, political scientists, anthropologists, academicians, researchers, and students seeking current studies on the global impact of this particularly devoted community.

Paid to Game

Paid to Game PDF Author: Daniel Mauleon
Publisher: Raintree
ISBN: 1474788203
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
In 2018, the gaming industry made over 100 billion dollars worldwide. Professional gamers, designers, programmers and writers all received some of that money. Learn about the different jobs in video games, and maybe someday you'll get paid to game.

Getting Paid to Make Games and Apps

Getting Paid to Make Games and Apps PDF Author: Kristina Lyn Heitkamp
Publisher: The Rosen Publishing Group, Inc
ISBN: 150817296X
Category : Juvenile Nonfiction
Languages : en
Pages : 82

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Book Description
For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.

Paid to Play

Paid to Play PDF Author: David S. J. Hodgson
Publisher: Prima Games
ISBN: 9780761552840
Category : Computer games
Languages : en
Pages : 0

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Book Description
Offers a review of employment opportunities in the computer games industry, describing the different types of jobs that are available, the qualifications that are needed, responsibilities, and salary potential.

Game Design Workshop

Game Design Workshop PDF Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1482217163
Category : Computers
Languages : en
Pages : 540

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Book Description
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Youth's Companion

Youth's Companion PDF Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 464

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Book Description


Game Feel

Game Feel PDF Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377

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Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe