Winning Before the Game Begins

Winning Before the Game Begins PDF Author: Barry J. Vose
Publisher: Page Publishing Inc
ISBN: 1640274049
Category : Business & Economics
Languages : en
Pages : 202

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Book Description
For any business owner, college business professor, or salesperson at any stage in your career, this is a book that will help you or your students develop the knowledge, skills, and processes to achieve extraordinary success in the field of sales and sales management. In creating, developing, or growing a sales team • Where should we begin? • Which is most important, the people, processes, or product? • Can you lead a sales team when you don&

Winning Before the Game Begins

Winning Before the Game Begins PDF Author: Barry J. Vose
Publisher: Page Publishing Inc
ISBN: 1640274049
Category : Business & Economics
Languages : en
Pages : 202

Get Book Here

Book Description
For any business owner, college business professor, or salesperson at any stage in your career, this is a book that will help you or your students develop the knowledge, skills, and processes to achieve extraordinary success in the field of sales and sales management. In creating, developing, or growing a sales team • Where should we begin? • Which is most important, the people, processes, or product? • Can you lead a sales team when you don&

10-Minute Toughness

10-Minute Toughness PDF Author: Jason Selk
Publisher: McGraw Hill Professional
ISBN: 0071600647
Category : Sports & Recreation
Languages : en
Pages : 210

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Book Description
“10-Minute Toughness is a solid mental training program. In fact I feel it is the best of its kind. . . . [It's] what the title says: ten minutes a day that connects your talents and abilities to the outcome you're seeking. As a retired NFL player looking forward, I can see as many applications for the toughness Jason Selk's program brought out of me in the business world as there were on the football field.” --Jeff Wilkins, Former NFL Pro Bowl Kicker “The mental side of the game is extremely important. 10-Minute Toughness helps the players develop the mental toughness needed for success; it really makes a difference.” --Walt Jocketty, General Manager of the 2006 World Champion St. Louis Cardinals “Jason Selk has spent a tremendous amount of time and energy developing effective mental-training programs and coaches workshops. He is truly committed to helping individuals and teams to perform at their very best, when it really counts.” --Peter Vidmar, Olympic Gold Medalist Mental training is a must for high performance both on the field and off. But simply hoping for mental toughness isn't going to build any mind muscles. You need a proven routine of daily exercises to get you where you want to go. 10-Minute Toughness is your personal coach for boosting brainpower and achieving a competitive edge in whatever game you play. With quickness and ease, you'll learn how to master your own mind and psych out your opponents using personalized techniques from one of America's most successful sport psychology consultants. Like no other program available, the 10-Minute Toughness (10-MT) routine gets you ready for the competition in just ten minutes a day.

After the Match, the Game Begins

After the Match, the Game Begins PDF Author: Kenny McCall
Publisher: Kings Road Publishing
ISBN: 1844548988
Category : Hoodlums
Languages : en
Pages : 352

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Book Description
Two childhood friends grow up on opposite sides of the two rival soccer teams in this memoir of friendship and loyalty. As they approached their teenage years a new youth phenomenon which had already began to appear on the soccer scene in Britain--the Casual movement. Instead of becoming bitter rivals and sworn enemies they stood side by side in the one and only group in the city which defended both their teams. This is the true, honest, and very unique story of the Dundee Utility thugs.

The Checker Board: Book I - The Life Game Begins

The Checker Board: Book I - The Life Game Begins PDF Author: Nedler Palaz
Publisher: FriesenPress
ISBN: 1460206533
Category : Fiction
Languages : en
Pages : 255

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Book Description
In 1880 West Texas, Dave Smith seeks a way to stay alive after choosing to run away from a family scandal in St. Louis. Dave encounters drunken Red Talbot and learns a hard knock lesson in a one sided fistfight. Pinto Larson, wily owner of The Checker Board ranch, believes Dave Smith can become a seasoned drover with training from Sam Eagle Feather, the Cheyenne Indian adopted by Pinto. While the two are at a remote line camp, they rescue a battered woman. Sam acknowledges he has feelings for the woman and takes her to safety. Ignoring laws relating to Indians, trouble develops for both of them when crazed Red Talbot calls out Sam in a fatal fight in which Dave makes a deadly decision. Through a series of lethal encounters, Dave becomes a gun hand under the tutelage of Pinto Larson, who had plied the trade in his youth before settling down to ranching. Dolores Alconda, an orphan from Santa Fe, now the schoolteacher in the village of San Miguel, finds an extraordinary affinity with Dave’s own self elected banishment from family. Together they form a loving relationship and plan a wedding, expecting to settle and prosper on a small cattle holding provided by Pinto Larson. Life’s game of luck is fleeting.

Beginning 3D Game Development with Unity 4

Beginning 3D Game Development with Unity 4 PDF Author: Sue Blackman
Publisher: Apress
ISBN: 1430249005
Category : Computers
Languages : en
Pages : 796

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Book Description
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Beginning Flash Game Programming For Dummies

Beginning Flash Game Programming For Dummies PDF Author: Andy Harris
Publisher: John Wiley & Sons
ISBN: 1118085450
Category : Computers
Languages : en
Pages : 423

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Book Description
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen

Cubs Forever

Cubs Forever PDF Author: Bob Vorwald
Publisher: Triumph Books
ISBN: 160078044X
Category : Sports & Recreation
Languages : en
Pages : 223

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Book Description
Cubs Forever celebrates the 60-year romance between the team, the superstation, and the fans. It brings to life some of the great games and moments in the team's history, such as Ernie Banks' 500th home run, the first night game at Wrigley Field, and four no-hitters. Add in stories from the men who work behind the scenes at Wrigley and WGN, plus interviews with the team's many stars over this six-decade period, and you have a baseball bonanza for fans of all ages.

Beginning 3D Game Development with Unity

Beginning 3D Game Development with Unity PDF Author: Sue Blackman
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985

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Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

The Journal of Health and Physical Education

The Journal of Health and Physical Education PDF Author:
Publisher:
ISBN:
Category : Physical education and training
Languages : en
Pages : 700

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Book Description


The Official Rules of Card Games

The Official Rules of Card Games PDF Author:
Publisher:
ISBN:
Category : Card games
Languages : en
Pages : 284

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Book Description