Author: Mike Knowles
Publisher: ECW Press
ISBN: 1770902090
Category : Fiction
Languages : en
Pages : 164
Book Description
Following the first three installments in the mafia enforcer's adventures, this whodunit finds Wilson taking up with his old partner, Ruby. The pair set out to take down an armored car carrying a huge payday, but there's one problem--Ruby's kid Rick is the one who scouted the job, and he wants in on the deal. Despite his misgivings about Rick, Wilson signs on with the condition that he runs the job. The heist is a success, but the antihero soon finds himself at the heart of a double cross, learning the hard way that honor among thieves is a myth. Packed with suspense and surprising twists, this novel adds yet another ruthless chapter to the celebrated Wilson Mystery series.
Never Play Another Man's Game
Author: Mike Knowles
Publisher: ECW Press
ISBN: 1770902090
Category : Fiction
Languages : en
Pages : 164
Book Description
Following the first three installments in the mafia enforcer's adventures, this whodunit finds Wilson taking up with his old partner, Ruby. The pair set out to take down an armored car carrying a huge payday, but there's one problem--Ruby's kid Rick is the one who scouted the job, and he wants in on the deal. Despite his misgivings about Rick, Wilson signs on with the condition that he runs the job. The heist is a success, but the antihero soon finds himself at the heart of a double cross, learning the hard way that honor among thieves is a myth. Packed with suspense and surprising twists, this novel adds yet another ruthless chapter to the celebrated Wilson Mystery series.
Publisher: ECW Press
ISBN: 1770902090
Category : Fiction
Languages : en
Pages : 164
Book Description
Following the first three installments in the mafia enforcer's adventures, this whodunit finds Wilson taking up with his old partner, Ruby. The pair set out to take down an armored car carrying a huge payday, but there's one problem--Ruby's kid Rick is the one who scouted the job, and he wants in on the deal. Despite his misgivings about Rick, Wilson signs on with the condition that he runs the job. The heist is a success, but the antihero soon finds himself at the heart of a double cross, learning the hard way that honor among thieves is a myth. Packed with suspense and surprising twists, this novel adds yet another ruthless chapter to the celebrated Wilson Mystery series.
I Never Played the Game
Author: Howard Cosell
Publisher: Macmillan Reference USA
ISBN: 9780816141104
Category : Biography & Autobiography
Languages : en
Pages : 563
Book Description
The popular broadcaster describes his involvement and recent disillusionment with spectator sports and documents his thirty-two years as a sports journalist, giving revealing accounts of those who have worked beside him
Publisher: Macmillan Reference USA
ISBN: 9780816141104
Category : Biography & Autobiography
Languages : en
Pages : 563
Book Description
The popular broadcaster describes his involvement and recent disillusionment with spectator sports and documents his thirty-two years as a sports journalist, giving revealing accounts of those who have worked beside him
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
The Game Never Ends
Author: Zaire Crown
Publisher: Dafina
ISBN: 1496725212
Category : Fiction
Languages : en
Pages : 289
Book Description
From hard times to getting it all, one woman must fight to keep her fortune, her family, and her life, in this intense, unpredictable follow-up to Games Women Play . . . By leveraging savvy and basic instincts, Tuesday Knight rose up from running an elite gentleman’s club to becoming the mega-wealthy Beverly Hills wife and business partner of reformed drug kingpin Marcus King. Along with their respectable, law-abiding new life came new names, and a new family. But now the country’s most feared drug lord wants to use Marcus’s legit empire to push her product—and the fallout threatens to be treacherous . . . Soon Tuesday finds herself on the run with her two daughters—and under pressure from a devious FBI agent to help take down the drug lord for good. But to clear the board of enemies and regain her position, and her life, she’ll have to face unexpected betrayals—and play out a shattering endgame . . . Praise for Games Women Play “Games Women Play goes in hard and heavy straight from the gate! Zaire Crown is a bold new voice in urban fiction!” —Noire “An exciting, twisty thrill ride that'll keep you turning the pages to its jaw-dropping conclusion.” —De’nesha Diamond
Publisher: Dafina
ISBN: 1496725212
Category : Fiction
Languages : en
Pages : 289
Book Description
From hard times to getting it all, one woman must fight to keep her fortune, her family, and her life, in this intense, unpredictable follow-up to Games Women Play . . . By leveraging savvy and basic instincts, Tuesday Knight rose up from running an elite gentleman’s club to becoming the mega-wealthy Beverly Hills wife and business partner of reformed drug kingpin Marcus King. Along with their respectable, law-abiding new life came new names, and a new family. But now the country’s most feared drug lord wants to use Marcus’s legit empire to push her product—and the fallout threatens to be treacherous . . . Soon Tuesday finds herself on the run with her two daughters—and under pressure from a devious FBI agent to help take down the drug lord for good. But to clear the board of enemies and regain her position, and her life, she’ll have to face unexpected betrayals—and play out a shattering endgame . . . Praise for Games Women Play “Games Women Play goes in hard and heavy straight from the gate! Zaire Crown is a bold new voice in urban fiction!” —Noire “An exciting, twisty thrill ride that'll keep you turning the pages to its jaw-dropping conclusion.” —De’nesha Diamond
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
The Never Game
Author: Jeffery Deaver
Publisher: Penguin
ISBN: 0525535969
Category : Fiction
Languages : en
Pages : 418
Book Description
The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.
Publisher: Penguin
ISBN: 0525535969
Category : Fiction
Languages : en
Pages : 418
Book Description
The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.
The Secret Game
Author: Scott Ellsworth
Publisher: Little, Brown
ISBN: 0316244635
Category : Sports & Recreation
Languages : en
Pages : 400
Book Description
Winner of the 2016 PEN/ESPN Award for Literary Sports Writing The true story of the game that never should have happened--and of a nation on the brink of monumental change In the fall of 1943, at the little-known North Carolina College for Negroes, Coach John McLendon was on the verge of changing basketball forever. A protégé of James Naismith, the game's inventor, McLendon taught his team to play the full-court press and run a fast break that no one could catch. His Eagles would become the highest-scoring college team in America--a basketball juggernaut that shattered its opponents by as many as sixty points per game. Yet his players faced danger whenever they traveled backcountry roads. Across town, at Duke University, the best basketball squad on campus wasn't the Blue Devils, but an all-white military team from the Duke medical school. Composed of former college stars from across the country, the team dismantled everyone they faced, including the Duke varsity. They were prepared to take on anyone--until an audacious invitation arrived, one that was years ahead of anything the South had ever seen before. What happened next wasn't on anyone's schedule. Based on years of research, The Secret Game is a story of courage and determination, and of an incredible, long-buried moment in the nation's sporting past. The riveting, true account of a remarkable season, it is the story of how a group of forgotten college basketball players, aided by a pair of refugees from Nazi Germany and a group of daring student activists, not only blazed a trail for a new kind of America, but helped create one of the most meaningful moments in basketball history.
Publisher: Little, Brown
ISBN: 0316244635
Category : Sports & Recreation
Languages : en
Pages : 400
Book Description
Winner of the 2016 PEN/ESPN Award for Literary Sports Writing The true story of the game that never should have happened--and of a nation on the brink of monumental change In the fall of 1943, at the little-known North Carolina College for Negroes, Coach John McLendon was on the verge of changing basketball forever. A protégé of James Naismith, the game's inventor, McLendon taught his team to play the full-court press and run a fast break that no one could catch. His Eagles would become the highest-scoring college team in America--a basketball juggernaut that shattered its opponents by as many as sixty points per game. Yet his players faced danger whenever they traveled backcountry roads. Across town, at Duke University, the best basketball squad on campus wasn't the Blue Devils, but an all-white military team from the Duke medical school. Composed of former college stars from across the country, the team dismantled everyone they faced, including the Duke varsity. They were prepared to take on anyone--until an audacious invitation arrived, one that was years ahead of anything the South had ever seen before. What happened next wasn't on anyone's schedule. Based on years of research, The Secret Game is a story of courage and determination, and of an incredible, long-buried moment in the nation's sporting past. The riveting, true account of a remarkable season, it is the story of how a group of forgotten college basketball players, aided by a pair of refugees from Nazi Germany and a group of daring student activists, not only blazed a trail for a new kind of America, but helped create one of the most meaningful moments in basketball history.
Extra Lives
Author: Tom Bissell
Publisher: Vintage
ISBN: 0307474313
Category : Social Science
Languages : en
Pages : 258
Book Description
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Publisher: Vintage
ISBN: 0307474313
Category : Social Science
Languages : en
Pages : 258
Book Description
In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Rubout
Author: Elaine Viets
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625673442
Category : Fiction
Languages : en
Pages : 292
Book Description
From Anthony and Agatha Award-winning author of the Dead-End Job mysteries—a gritty series featuring a no-nonsense female journalist who follows her stories wherever they may lead...especially if they lead to big trouble. St. Louis City Gazette columnist Francesca Vierling has scored a ticket to the Leather and Lace Bikers’ Society Ball, one of the highlights of the social calendar. The organizers of the ball would prefer the event be considered a low-light, however, and have done everything they can to rough up the affair and deter the RUBs—Rich Urban Bikers who can’t tell a Harley Hog from a Holstein heifer—from showing up. A little grittiness can’t stop ultra-fashionable socialite Sydney Vander Venter from making an appearance. She’s the talk of the town thanks to an impending divorce from her ultra-wealthy husband. But after spending the evening making moves on a few too many married men, she’s told to hit the road. When Sydney’s body is found ditched in a back alley, Francesca finds herself on a hunt for a murderer that takes her into the lives of St. Louis’s hardcore biker gangs and the prim and powerful elite. But she soon learns that those very different worlds have one rule in common... If you don’t belong, you don’t survive for long. Note: The author has made some minor revisions to the original text for this edition of the book.
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625673442
Category : Fiction
Languages : en
Pages : 292
Book Description
From Anthony and Agatha Award-winning author of the Dead-End Job mysteries—a gritty series featuring a no-nonsense female journalist who follows her stories wherever they may lead...especially if they lead to big trouble. St. Louis City Gazette columnist Francesca Vierling has scored a ticket to the Leather and Lace Bikers’ Society Ball, one of the highlights of the social calendar. The organizers of the ball would prefer the event be considered a low-light, however, and have done everything they can to rough up the affair and deter the RUBs—Rich Urban Bikers who can’t tell a Harley Hog from a Holstein heifer—from showing up. A little grittiness can’t stop ultra-fashionable socialite Sydney Vander Venter from making an appearance. She’s the talk of the town thanks to an impending divorce from her ultra-wealthy husband. But after spending the evening making moves on a few too many married men, she’s told to hit the road. When Sydney’s body is found ditched in a back alley, Francesca finds herself on a hunt for a murderer that takes her into the lives of St. Louis’s hardcore biker gangs and the prim and powerful elite. But she soon learns that those very different worlds have one rule in common... If you don’t belong, you don’t survive for long. Note: The author has made some minor revisions to the original text for this edition of the book.
Joe, You Coulda Made Us Proud
Author: Joe Pepitone
Publisher: Simon and Schuster
ISBN: 161321796X
Category : Sports & Recreation
Languages : en
Pages : 331
Book Description
At age seventeen Joe Pepitone signed with the New York Yankees, and soon experts were predicting that he would be the team’s next superstar. He could run, throw, and field, and he had a sweet home run swing. But during his twelve years in the major leagues Pepitone devoted most of his energy to swinging off the field. He blew his career, destroyed two marriages, lost custody of three children, and came very close to a nervous breakdown. At the age of thirty-three he quit baseball for good and finally admitted that for most of his life, he’d been living a lie. He’d been acting the carefree clown in order to cover up immense inner pain. In Joe, You Coulda Made Us Proud, first published in 1975, Pepitone reveals what was behind his wild behavior. He does so in the most devastatingly honest terms, holding back none of the embarrassment, anguish, and guilt that perpetually haunted him. He tells of the father he loved so much, “Willie Pep” Pepitone, the toughest man in a tough Brooklyn neighborhood. Obsessed with making Joe a baseball star, Willie beat his son when he failed to meet expectations. One night, enraged at his father, Joe said, “Mom—I wish he’d die!” Willie died the next day. Along with pain, the book has plenty of humor. Pepitone tells of partying with Frank Sinatra and Mickey Mantle, carousing with groupies and hookers, and “living the life” of a famous ballplayer in the sixties and seventies. One of the most moving, honest, and hilarious books ever written by an athlete, Joe, You Coulda Made Us Proud was selected by Esquire magazine as one of the “20 best baseball books ever.” Skyhorse Publishing, as well as our Sports Publishing imprint, are proud to publish a broad range of books for readers interested in sports—books about baseball, pro football, college football, pro and college basketball, hockey, or soccer, we have a book about your sport or your team. Whether you are a New York Yankees fan or hail from Red Sox nation; whether you are a die-hard Green Bay Packers or Dallas Cowboys fan; whether you root for the Kentucky Wildcats, Louisville Cardinals, UCLA Bruins, or Kansas Jayhawks; whether you route for the Boston Bruins, Toronto Maple Leafs, Montreal Canadiens, or Los Angeles Kings; we have a book for you. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.
Publisher: Simon and Schuster
ISBN: 161321796X
Category : Sports & Recreation
Languages : en
Pages : 331
Book Description
At age seventeen Joe Pepitone signed with the New York Yankees, and soon experts were predicting that he would be the team’s next superstar. He could run, throw, and field, and he had a sweet home run swing. But during his twelve years in the major leagues Pepitone devoted most of his energy to swinging off the field. He blew his career, destroyed two marriages, lost custody of three children, and came very close to a nervous breakdown. At the age of thirty-three he quit baseball for good and finally admitted that for most of his life, he’d been living a lie. He’d been acting the carefree clown in order to cover up immense inner pain. In Joe, You Coulda Made Us Proud, first published in 1975, Pepitone reveals what was behind his wild behavior. He does so in the most devastatingly honest terms, holding back none of the embarrassment, anguish, and guilt that perpetually haunted him. He tells of the father he loved so much, “Willie Pep” Pepitone, the toughest man in a tough Brooklyn neighborhood. Obsessed with making Joe a baseball star, Willie beat his son when he failed to meet expectations. One night, enraged at his father, Joe said, “Mom—I wish he’d die!” Willie died the next day. Along with pain, the book has plenty of humor. Pepitone tells of partying with Frank Sinatra and Mickey Mantle, carousing with groupies and hookers, and “living the life” of a famous ballplayer in the sixties and seventies. One of the most moving, honest, and hilarious books ever written by an athlete, Joe, You Coulda Made Us Proud was selected by Esquire magazine as one of the “20 best baseball books ever.” Skyhorse Publishing, as well as our Sports Publishing imprint, are proud to publish a broad range of books for readers interested in sports—books about baseball, pro football, college football, pro and college basketball, hockey, or soccer, we have a book about your sport or your team. Whether you are a New York Yankees fan or hail from Red Sox nation; whether you are a die-hard Green Bay Packers or Dallas Cowboys fan; whether you root for the Kentucky Wildcats, Louisville Cardinals, UCLA Bruins, or Kansas Jayhawks; whether you route for the Boston Bruins, Toronto Maple Leafs, Montreal Canadiens, or Los Angeles Kings; we have a book for you. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.