Author: Shea Silverman
Publisher: Packt Publishing Ltd
ISBN: 1784394289
Category : Computers
Languages : en
Pages : 140
Book Description
If you are someone who loves to play games and are interested in learning more about the capabilities of your Raspberry Pi, this book is for you. Basic knowledge of Raspberry Pi programming is expected.
The Big Book of Minecraft
Author: Triumph Books
Publisher: Triumph Books
ISBN: 1629370282
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, TheBig Book of Minecraft features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, TheBig Book of Minecraft is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, TheBig Book of Minecraft also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame.
Publisher: Triumph Books
ISBN: 1629370282
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, TheBig Book of Minecraft features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, TheBig Book of Minecraft is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, TheBig Book of Minecraft also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame.
Absolute Beginner's Guide to Minecraft Mods Programming
Author: Rogers Cadenhead
Publisher: Que Publishing
ISBN: 0134277732
Category : Computers
Languages : en
Pages : 863
Book Description
Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. The easiest, quickest, most entertaining introduction to creating Minecraft mods in Java – updated to use the Spigot server for running your own Minecraft server and creating Minecraft mods Ideal for Minecraft users, young and old, who are new to programming Clear and friendly style assumes no prior programming knowledge Popular author Rogers Cadenhead breaks down Minecraft mods programming concepts and terms into short, easily understandable lessons Fun examples provide a step-by-step, hands-on experience that begins with simple tasks and gradually builds Master Minecraft modding and use Java to transform Minecraft’s worlds, tools, behavior, weapons, structures, mobs...everything! (Plus, you’ll learn some basic Java programming skills you can use anywhere.) Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding Minecraft has never been this simple. This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java... simple, reliable, full-color instructions for doing everything you really want to do. Here’s a small sample of what you’ll learn: Set up your Minecraft server and mod development tools Master Java basics every Minecraft modder needs to know Read, write, store, and change information throughout your mod Build mods that can make decisions and respond to player actions Understand object-oriented programming and the objects you can program in Minecraft Handle errors without crashing Minecraft Use threads to create mobs that can do many things at once Customize your mobs, and build on existing objects to write new mods Spawn new mobs, find hidden mobs, and make one mob ride another Dig holes and build structures Create projectile weapons and potion effects Learn Java programming while enhancing your favorite game Contents at a Glance Part I: Java from the Ground Up 1 Dig into Minecraft Programming with Java 2 Use NetBeans for Minecraft Programming 3 Create a Minecraft Mod 4 Start Writing Java Programs 5 Understand How Java Programs Work 6 Store and Change Information in a Mod 7 Use Strings to Communicate 8 Use Conditional Tests to Make Decisions 9 Repeat an Action with Loop
Publisher: Que Publishing
ISBN: 0134277732
Category : Computers
Languages : en
Pages : 863
Book Description
Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. The easiest, quickest, most entertaining introduction to creating Minecraft mods in Java – updated to use the Spigot server for running your own Minecraft server and creating Minecraft mods Ideal for Minecraft users, young and old, who are new to programming Clear and friendly style assumes no prior programming knowledge Popular author Rogers Cadenhead breaks down Minecraft mods programming concepts and terms into short, easily understandable lessons Fun examples provide a step-by-step, hands-on experience that begins with simple tasks and gradually builds Master Minecraft modding and use Java to transform Minecraft’s worlds, tools, behavior, weapons, structures, mobs...everything! (Plus, you’ll learn some basic Java programming skills you can use anywhere.) Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding Minecraft has never been this simple. This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java... simple, reliable, full-color instructions for doing everything you really want to do. Here’s a small sample of what you’ll learn: Set up your Minecraft server and mod development tools Master Java basics every Minecraft modder needs to know Read, write, store, and change information throughout your mod Build mods that can make decisions and respond to player actions Understand object-oriented programming and the objects you can program in Minecraft Handle errors without crashing Minecraft Use threads to create mobs that can do many things at once Customize your mobs, and build on existing objects to write new mods Spawn new mobs, find hidden mobs, and make one mob ride another Dig holes and build structures Create projectile weapons and potion effects Learn Java programming while enhancing your favorite game Contents at a Glance Part I: Java from the Ground Up 1 Dig into Minecraft Programming with Java 2 Use NetBeans for Minecraft Programming 3 Create a Minecraft Mod 4 Start Writing Java Programs 5 Understand How Java Programs Work 6 Store and Change Information in a Mod 7 Use Strings to Communicate 8 Use Conditional Tests to Make Decisions 9 Repeat an Action with Loop
The Accidental Minecraft Family
Author: Pixel Ate
Publisher:
ISBN:
Category : Christmas stories
Languages : en
Pages : 135
Book Description
"Mom wouldn't be Mom, if she didn't make sure the kingdom village had a proper Christmas celebration. But what will the accidental minecraft family do when the whole night is thrown off by an unexpected visitor while the ninjas are on night patrol?"--Back cover.
Publisher:
ISBN:
Category : Christmas stories
Languages : en
Pages : 135
Book Description
"Mom wouldn't be Mom, if she didn't make sure the kingdom village had a proper Christmas celebration. But what will the accidental minecraft family do when the whole night is thrown off by an unexpected visitor while the ninjas are on night patrol?"--Back cover.
Minecraft: Redstone Handbook (Updated Edition)
Author: Nick Farwell
Publisher: Scholastic Incorporated
ISBN: 9780545823241
Category : Juvenile Nonfiction
Languages : en
Pages : 96
Book Description
Revised edition with the most up to date stats, info, and sixteen pages of brand-new material! It's time to wire up and get connected to one of the most complex areas of Minecraft--redstone. Redstone experts guide you through all aspects of working with redstone including mining, smelting, using repeaters, circuit components, and circuit designs. This handbook--now with sixteen addtional pages of new content--also includes exclusive tips from game creator Notch himself and some of the most extraordinary redstone creations ever made. So power up and get switched on to redstone--it's electrifying!
Publisher: Scholastic Incorporated
ISBN: 9780545823241
Category : Juvenile Nonfiction
Languages : en
Pages : 96
Book Description
Revised edition with the most up to date stats, info, and sixteen pages of brand-new material! It's time to wire up and get connected to one of the most complex areas of Minecraft--redstone. Redstone experts guide you through all aspects of working with redstone including mining, smelting, using repeaters, circuit components, and circuit designs. This handbook--now with sixteen addtional pages of new content--also includes exclusive tips from game creator Notch himself and some of the most extraordinary redstone creations ever made. So power up and get switched on to redstone--it's electrifying!
Minecraft
Author: Minecraft
Publisher:
ISBN: 9781405268417
Category : Computer adventure games
Languages : en
Pages : 79
Book Description
In Minecraft, you’re never alone and the threat of attack is constant. How can you survive? The Official Combat Handbook will teach you everything you need to know to defend yourself from hostile monsters and enemy players. Learn how to build a fort, craft armour and weapons, set mob traps, defeat your enemies in one-to-one combat, and battle your way out of the Nether and the End. With tips from many Minecraft experts, you’ll be a formidable Minecraft warrior in no time!
Publisher:
ISBN: 9781405268417
Category : Computer adventure games
Languages : en
Pages : 79
Book Description
In Minecraft, you’re never alone and the threat of attack is constant. How can you survive? The Official Combat Handbook will teach you everything you need to know to defend yourself from hostile monsters and enemy players. Learn how to build a fort, craft armour and weapons, set mob traps, defeat your enemies in one-to-one combat, and battle your way out of the Nether and the End. With tips from many Minecraft experts, you’ll be a formidable Minecraft warrior in no time!
Raspberry Pi Gaming - Second Edition
Author: Shea Silverman
Publisher: Packt Publishing Ltd
ISBN: 1784394289
Category : Computers
Languages : en
Pages : 140
Book Description
If you are someone who loves to play games and are interested in learning more about the capabilities of your Raspberry Pi, this book is for you. Basic knowledge of Raspberry Pi programming is expected.
Publisher: Packt Publishing Ltd
ISBN: 1784394289
Category : Computers
Languages : en
Pages : 140
Book Description
If you are someone who loves to play games and are interested in learning more about the capabilities of your Raspberry Pi, this book is for you. Basic knowledge of Raspberry Pi programming is expected.
Adventures in Minecraft
Author: David Whale
Publisher: John Wiley & Sons
ISBN: 1119439558
Category : Computers
Languages : en
Pages : 353
Book Description
Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.
Publisher: John Wiley & Sons
ISBN: 1119439558
Category : Computers
Languages : en
Pages : 353
Book Description
Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.
The Ultimate Player's Guide to Minecraft
Author: Stephen O'Brien
Publisher: Pearson Education
ISBN: 078975357X
Category : Games & Activities
Languages : en
Pages : 366
Book Description
Provides readers with tips, techniques, and strategies for Minecraft, including how to register for the game, customize the experience, and create new worlds.
Publisher: Pearson Education
ISBN: 078975357X
Category : Games & Activities
Languages : en
Pages : 366
Book Description
Provides readers with tips, techniques, and strategies for Minecraft, including how to register for the game, customize the experience, and create new worlds.
i-Minds - 2nd edition
Author: Mari K. Swingle
Publisher: New Society Publishers
ISBN: 1550926942
Category : Computers
Languages : en
Pages : 546
Book Description
An entertaining, scientifically rigorous exploration of the social and biological effects of our wireless world The way we use i-technology is affecting our health and happiness. While programs, devices, information, and constant connectivity can offer us ease, liberation, and efficiency, they can also rewire our brains to feel restless, disconnected, unable to sleep, anxious, and depressed, with new illnesses like FOMO (fear of missing out), and electro sensitivities appearing. Engaging and entertaining yet scientifically rigorous, this fully revised and updated second edition of i-Minds comprehensively explores an era of screen-based technology's assimilation into our lives, pondering it as both godsend and plague. Addressing theory, popular media, and industry hype, i-Minds demonstrates: How constant connectivity is changing our brains The dangers of unchecked connectivity Positive steps to embrace new technologies while protecting our well-being and steering our future in a more human direction. i-Minds is a must-read for anyone interested in fostering health and happiness, or who is struggling with the role of screened technology in our lives.
Publisher: New Society Publishers
ISBN: 1550926942
Category : Computers
Languages : en
Pages : 546
Book Description
An entertaining, scientifically rigorous exploration of the social and biological effects of our wireless world The way we use i-technology is affecting our health and happiness. While programs, devices, information, and constant connectivity can offer us ease, liberation, and efficiency, they can also rewire our brains to feel restless, disconnected, unable to sleep, anxious, and depressed, with new illnesses like FOMO (fear of missing out), and electro sensitivities appearing. Engaging and entertaining yet scientifically rigorous, this fully revised and updated second edition of i-Minds comprehensively explores an era of screen-based technology's assimilation into our lives, pondering it as both godsend and plague. Addressing theory, popular media, and industry hype, i-Minds demonstrates: How constant connectivity is changing our brains The dangers of unchecked connectivity Positive steps to embrace new technologies while protecting our well-being and steering our future in a more human direction. i-Minds is a must-read for anyone interested in fostering health and happiness, or who is struggling with the role of screened technology in our lives.
Your Code as a Crime Scene, Second Edition
Author: Adam Tornhill
Publisher: Pragmatic Bookshelf
ISBN:
Category : Computers
Languages : en
Pages : 437
Book Description
Jack the Ripper and legacy codebases have more in common than you'd think. Inspired by forensic psychology methods, you can apply strategies to identify problems in your existing code, assess refactoring direction, and understand how your team influences the software architecture. With its unique blend of criminal psychology and code analysis, Your Code as a Crime Scene arms you with the techniques you need to take on any codebase, no matter what programming language you use. Software development might well be the most challenging task humanity ever attempted. As systems scale up, they also become increasingly complex, expensive to maintain, and difficult to reason about. We can always write more tests, try to refactor, and even fire up a debugger to understand complex coding constructs. That's a great starting point, but you can do so much better. Take inspiration from forensic psychology techniques to understand and improve existing code. Visualize codebases via a geographic profile from commit data to find development hotspots, prioritize technical debt, and uncover hidden dependencies. Get data and develop strategies to make the business case for larger refactorings. Detect and fix organizational problems from the vantage point of the software architecture to remove bottlenecks for the teams. The original Your Code as a Crime Scene from 2014 pioneered techniques for understanding the intersection of people and code. This new edition reflects a decade of additional experience from hundreds of projects. Updated techniques, novel case studies, and extensive new material adds to the strengths of this cult classic. Change how you view software development and join the hunt for better code! What You Need: You need to be comfortable reading code. You also need to use Git (or Subversion, Mercurial or similar version-control tool).
Publisher: Pragmatic Bookshelf
ISBN:
Category : Computers
Languages : en
Pages : 437
Book Description
Jack the Ripper and legacy codebases have more in common than you'd think. Inspired by forensic psychology methods, you can apply strategies to identify problems in your existing code, assess refactoring direction, and understand how your team influences the software architecture. With its unique blend of criminal psychology and code analysis, Your Code as a Crime Scene arms you with the techniques you need to take on any codebase, no matter what programming language you use. Software development might well be the most challenging task humanity ever attempted. As systems scale up, they also become increasingly complex, expensive to maintain, and difficult to reason about. We can always write more tests, try to refactor, and even fire up a debugger to understand complex coding constructs. That's a great starting point, but you can do so much better. Take inspiration from forensic psychology techniques to understand and improve existing code. Visualize codebases via a geographic profile from commit data to find development hotspots, prioritize technical debt, and uncover hidden dependencies. Get data and develop strategies to make the business case for larger refactorings. Detect and fix organizational problems from the vantage point of the software architecture to remove bottlenecks for the teams. The original Your Code as a Crime Scene from 2014 pioneered techniques for understanding the intersection of people and code. This new edition reflects a decade of additional experience from hundreds of projects. Updated techniques, novel case studies, and extensive new material adds to the strengths of this cult classic. Change how you view software development and join the hunt for better code! What You Need: You need to be comfortable reading code. You also need to use Git (or Subversion, Mercurial or similar version-control tool).