Author: Daniel Lavender
Publisher: Springer Science & Business Media
ISBN: 185233858X
Category : Computers
Languages : en
Pages : 318
Book Description
Alias|Wavefront’s Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.
Maya Manual
Author: Daniel Lavender
Publisher: Springer Science & Business Media
ISBN: 185233858X
Category : Computers
Languages : en
Pages : 318
Book Description
Alias|Wavefront’s Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.
Publisher: Springer Science & Business Media
ISBN: 185233858X
Category : Computers
Languages : en
Pages : 318
Book Description
Alias|Wavefront’s Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.
Autodesk Maya 2022 Basics Guide
Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630574503
Category : Computers
Languages : en
Pages : 647
Book Description
Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Publisher: SDC Publications
ISBN: 1630574503
Category : Computers
Languages : en
Pages : 647
Book Description
Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Autodesk Maya 2019 Basics Guide
Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630571784
Category : Computers
Languages : en
Pages : 571
Book Description
Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learnHow to create models using curves, NURBS, Polygons and moreHow to assign materials and textures to make realistic-looking modelsHow to use Paint Effects to paint on and quickly create complex 3D ModelsHow to use lights, cameras, and depth of field to render captivating scenesHow to use keyframes, motion paths and the Graph Editor to create animationsHow to use character rigging, skinning, and inverse kinematics to animate realistic movementsHow to add influence objects, skin weights and hair to a character for a more realistic lookHow to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effectsHow to enable raytracing, motion blur, and fog effects for increased realismHow to render stills and animations using Maya Vector and Mental Ray for different looksHow to use the Command Line and MEL Scripting to work fasterAbout Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Publisher: SDC Publications
ISBN: 1630571784
Category : Computers
Languages : en
Pages : 571
Book Description
Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learnHow to create models using curves, NURBS, Polygons and moreHow to assign materials and textures to make realistic-looking modelsHow to use Paint Effects to paint on and quickly create complex 3D ModelsHow to use lights, cameras, and depth of field to render captivating scenesHow to use keyframes, motion paths and the Graph Editor to create animationsHow to use character rigging, skinning, and inverse kinematics to animate realistic movementsHow to add influence objects, skin weights and hair to a character for a more realistic lookHow to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effectsHow to enable raytracing, motion blur, and fog effects for increased realismHow to render stills and animations using Maya Vector and Mental Ray for different looksHow to use the Command Line and MEL Scripting to work fasterAbout Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Complete Maya Programming Volume II
Author: David Gould
Publisher: Elsevier
ISBN: 0080529577
Category : Computers
Languages : en
Pages : 737
Book Description
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. - Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling - Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions - Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each
Publisher: Elsevier
ISBN: 0080529577
Category : Computers
Languages : en
Pages : 737
Book Description
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. - Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling - Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions - Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each
The Art of Maya and the Three
Author: Jorge Gutierrez
Publisher: Dark Horse Comics
ISBN: 1506725953
Category : Art
Languages : en
Pages : 216
Book Description
A vibrant, oversized hardcover showcasing the concept and production art from the beautiful Netflix series by visionary animator and filmmaker, Jorge R. Gutierrez. Meet Maya, the eagle-warrior princess and all the dazzling characters that breathe life into lush and detailed landscapes magically inspired by Mesoamerican, Incan, and Caribbean cultures. Behold the original vision for the series taken from early sketches to final animated wonders, with detailed storyboards, color scripts, and in-depth, bilingual (English and Spanish) commentary. Welcome to the vivid world of Maya and the Three! Bilingual Captions in English and Spanish.
Publisher: Dark Horse Comics
ISBN: 1506725953
Category : Art
Languages : en
Pages : 216
Book Description
A vibrant, oversized hardcover showcasing the concept and production art from the beautiful Netflix series by visionary animator and filmmaker, Jorge R. Gutierrez. Meet Maya, the eagle-warrior princess and all the dazzling characters that breathe life into lush and detailed landscapes magically inspired by Mesoamerican, Incan, and Caribbean cultures. Behold the original vision for the series taken from early sketches to final animated wonders, with detailed storyboards, color scripts, and in-depth, bilingual (English and Spanish) commentary. Welcome to the vivid world of Maya and the Three! Bilingual Captions in English and Spanish.
Archives, Documentation, and Institutions of Social Memory
Author: Francis Xavier Blouin
Publisher: University of Michigan Press
ISBN: 9780472032709
Category : History
Languages : en
Pages : 516
Book Description
Essays exploring the importance of archives as artifacts of culture
Publisher: University of Michigan Press
ISBN: 9780472032709
Category : History
Languages : en
Pages : 516
Book Description
Essays exploring the importance of archives as artifacts of culture
CASL Reference Manual
Author: Peter D. Mosses
Publisher: Springer
ISBN: 3540246487
Category : Computers
Languages : en
Pages : 520
Book Description
CASL, the Common Algebraic Specification Language, was designed by the members of CoFI, the Common Framework Initiative for algebraic specification and development, and is a general-purpose language for practical use in software development for specifying both requirements and design. CASL is already regarded as a de facto standard, and various sublanguages and extensions are available for specific tasks. This reference manual presents a detailed documentation of the CASL specification formalism. It reviews the main underlying concepts, and carefully summarizes the intended meaning of each construct of CASL. The book formally defines both the syntax and semantics of CASL, and presents a logic for reasoning about CASL specifications. Furthermore, extensive libraries of CASL specifications of basic data types are provided as well as a comprehensive annotated bibliography of CoFI publications. As a separate, complementary book LNCS 2900 presents a tutorial introduction to CASL, the CASL User Manual.
Publisher: Springer
ISBN: 3540246487
Category : Computers
Languages : en
Pages : 520
Book Description
CASL, the Common Algebraic Specification Language, was designed by the members of CoFI, the Common Framework Initiative for algebraic specification and development, and is a general-purpose language for practical use in software development for specifying both requirements and design. CASL is already regarded as a de facto standard, and various sublanguages and extensions are available for specific tasks. This reference manual presents a detailed documentation of the CASL specification formalism. It reviews the main underlying concepts, and carefully summarizes the intended meaning of each construct of CASL. The book formally defines both the syntax and semantics of CASL, and presents a logic for reasoning about CASL specifications. Furthermore, extensive libraries of CASL specifications of basic data types are provided as well as a comprehensive annotated bibliography of CoFI publications. As a separate, complementary book LNCS 2900 presents a tutorial introduction to CASL, the CASL User Manual.
CASL Reference Manual
Author:
Publisher: Springer Science & Business Media
ISBN: 3540213015
Category : CASL (Computer program language)
Languages : en
Pages : 546
Book Description
Publisher: Springer Science & Business Media
ISBN: 3540213015
Category : CASL (Computer program language)
Languages : en
Pages : 546
Book Description
Maya 5 Savvy
Author: John Kundert-Gibbs
Publisher: John Wiley & Sons
ISBN: 0782151191
Category : Computers
Languages : en
Pages : 973
Book Description
Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley & Sons
ISBN: 0782151191
Category : Computers
Languages : en
Pages : 973
Book Description
Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Emerging Sign Languages of the Americas
Author: Olivier Le Guen
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 1501504886
Category : Language Arts & Disciplines
Languages : en
Pages : 462
Book Description
This volume is the first to bring together researchers studying a range of different types of emerging sign languages in the Americas, and their relationship to the gestures produced in the surrounding communities of hearing individuals. Contents Acknowledgements Olivier Le Guen, Marie Coppola and Josefina Safar Introduction: How Emerging Sign Languages in the Americas contributes to the study of linguistics and (emerging) sign languages Part I: Emerging sign languages of the Americas. Descriptions and analysis John Haviland Signs, interaction, coordination, and gaze: interactive foundations of “Z”—an emerging (sign) language from Chiapas, Mexico Laura Horton Representational strategies in shared homesign systems from Nebaj, Guatemala Josefina Safar and Rodrigo Petatillo Chan Strategies of noun-verb distinction in Yucatec Maya Sign Languages Emmanuella Martinod, Brigitte Garcia and Ivani Fusellier A typological perspective on the meaningful handshapes in the emerging sign languages on Marajó Island (Brazil) Ben Braithwaite Emerging sign languages in the Caribbean Olivier Le Guen, Rebeca Petatillo and Rita (Rossy) Kinil Canché Yucatec Maya multimodal interaction as the basis for Yucatec Maya Sign Language Marie Coppola Gestures, homesign, sign language: Cultural and social factors driving lexical conventionalization Part II: Sociolinguistic sketches John B. Haviland Zinacantec family homesign (or “Z”) Laura Horton A sociolinguistic sketch of deaf individuals and families from Nebaj, Guatemala Josefina Safar and Olivier Le Guen Yucatec Maya Sign Language(s): A sociolinguistic overview Emmanuella Martinod, Brigitte Garcia and Ivani Fusellier Sign Languages on Marajó Island (Brazil) Ben Braithwaite Sociolinguistic sketch of Providence Island Sign Language Kristian Ali and Ben Braithwaite Bay Islands Sign Language: A Sociolinguistic Sketch Marie Coppola Sociolinguistic sketch: Nicaraguan Sign Language and Homesign Systems in Nicaragua
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 1501504886
Category : Language Arts & Disciplines
Languages : en
Pages : 462
Book Description
This volume is the first to bring together researchers studying a range of different types of emerging sign languages in the Americas, and their relationship to the gestures produced in the surrounding communities of hearing individuals. Contents Acknowledgements Olivier Le Guen, Marie Coppola and Josefina Safar Introduction: How Emerging Sign Languages in the Americas contributes to the study of linguistics and (emerging) sign languages Part I: Emerging sign languages of the Americas. Descriptions and analysis John Haviland Signs, interaction, coordination, and gaze: interactive foundations of “Z”—an emerging (sign) language from Chiapas, Mexico Laura Horton Representational strategies in shared homesign systems from Nebaj, Guatemala Josefina Safar and Rodrigo Petatillo Chan Strategies of noun-verb distinction in Yucatec Maya Sign Languages Emmanuella Martinod, Brigitte Garcia and Ivani Fusellier A typological perspective on the meaningful handshapes in the emerging sign languages on Marajó Island (Brazil) Ben Braithwaite Emerging sign languages in the Caribbean Olivier Le Guen, Rebeca Petatillo and Rita (Rossy) Kinil Canché Yucatec Maya multimodal interaction as the basis for Yucatec Maya Sign Language Marie Coppola Gestures, homesign, sign language: Cultural and social factors driving lexical conventionalization Part II: Sociolinguistic sketches John B. Haviland Zinacantec family homesign (or “Z”) Laura Horton A sociolinguistic sketch of deaf individuals and families from Nebaj, Guatemala Josefina Safar and Olivier Le Guen Yucatec Maya Sign Language(s): A sociolinguistic overview Emmanuella Martinod, Brigitte Garcia and Ivani Fusellier Sign Languages on Marajó Island (Brazil) Ben Braithwaite Sociolinguistic sketch of Providence Island Sign Language Kristian Ali and Ben Braithwaite Bay Islands Sign Language: A Sociolinguistic Sketch Marie Coppola Sociolinguistic sketch: Nicaraguan Sign Language and Homesign Systems in Nicaragua