Author: Avram Davidson
Publisher: Hachette UK
ISBN: 0575127864
Category : Fiction
Languages : en
Pages : 143
Book Description
The Maze was, is, and will be. When the magnablock exploded into infinity, the Maze was formed. "There was light" - and the light shone upon the Maze. Coeval and coexistent, neither of the same substance nor the same essence; having the attributes, the incidents, the accidents of neither terrene nor contra-terrene matter, the Maze is both immanent and transcendent of both. It traverses space, it transects time. Ancient of years, the worlds form around it... Generation after generation, generation before generation, north and south and up and down, the early and the latter rains, and the great red slow-rolling sun of the End of Days, have seen, see, and have yet to see the Masters of the Maze at their work. They explore, they plot their courses, they watch. Perhaps this above all. They watch. They guard.
Masters of the Maze
Author: Avram Davidson
Publisher: Hachette UK
ISBN: 0575127864
Category : Fiction
Languages : en
Pages : 143
Book Description
The Maze was, is, and will be. When the magnablock exploded into infinity, the Maze was formed. "There was light" - and the light shone upon the Maze. Coeval and coexistent, neither of the same substance nor the same essence; having the attributes, the incidents, the accidents of neither terrene nor contra-terrene matter, the Maze is both immanent and transcendent of both. It traverses space, it transects time. Ancient of years, the worlds form around it... Generation after generation, generation before generation, north and south and up and down, the early and the latter rains, and the great red slow-rolling sun of the End of Days, have seen, see, and have yet to see the Masters of the Maze at their work. They explore, they plot their courses, they watch. Perhaps this above all. They watch. They guard.
Publisher: Hachette UK
ISBN: 0575127864
Category : Fiction
Languages : en
Pages : 143
Book Description
The Maze was, is, and will be. When the magnablock exploded into infinity, the Maze was formed. "There was light" - and the light shone upon the Maze. Coeval and coexistent, neither of the same substance nor the same essence; having the attributes, the incidents, the accidents of neither terrene nor contra-terrene matter, the Maze is both immanent and transcendent of both. It traverses space, it transects time. Ancient of years, the worlds form around it... Generation after generation, generation before generation, north and south and up and down, the early and the latter rains, and the great red slow-rolling sun of the End of Days, have seen, see, and have yet to see the Masters of the Maze at their work. They explore, they plot their courses, they watch. Perhaps this above all. They watch. They guard.
Masters of the Maze
Author: Avram Davidson
Publisher: Wildside Press LLC
ISBN: 9781587151408
Category : Fiction
Languages : en
Pages : 156
Book Description
Publisher: Wildside Press LLC
ISBN: 9781587151408
Category : Fiction
Languages : en
Pages : 156
Book Description
Mazes and Monsters
Author: Rona Jaffe
Publisher: Open Road Media
ISBN: 1504008448
Category : Fiction
Languages : en
Pages : 333
Book Description
Part thriller, part love story, Mazes and Monsters is a spellbinding novel about a group of college students in the 1980s who use a fantasy game as refuge from their personal, emotional, and social problems. Based loosely on the “steam tunnel incidents” of the 1970s, the four friends—Kate, Jay Jay, Daniel, and Robbie—eventually take their game too far when they decide to live-action role-play in the caverns near their college campus. What follows is terrifying and unexpected, as each character dives deep into the darkest part of their mind, those forbidden places where our most menacing truths lie.
Publisher: Open Road Media
ISBN: 1504008448
Category : Fiction
Languages : en
Pages : 333
Book Description
Part thriller, part love story, Mazes and Monsters is a spellbinding novel about a group of college students in the 1980s who use a fantasy game as refuge from their personal, emotional, and social problems. Based loosely on the “steam tunnel incidents” of the 1970s, the four friends—Kate, Jay Jay, Daniel, and Robbie—eventually take their game too far when they decide to live-action role-play in the caverns near their college campus. What follows is terrifying and unexpected, as each character dives deep into the darkest part of their mind, those forbidden places where our most menacing truths lie.
Maze of Doom
Author: Roger McKenzie
Publisher: Western Publishing Company
ISBN: 9780307160133
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
Juvenile fiction.
Publisher: Western Publishing Company
ISBN: 9780307160133
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
Juvenile fiction.
Maze of the Minotaur (Masters and Minions Horde Book 2)
Author:
Publisher: Behemoth3, Inc.
ISBN: 9780976046721
Category :
Languages : en
Pages : 64
Book Description
Publisher: Behemoth3, Inc.
ISBN: 9780976046721
Category :
Languages : en
Pages : 64
Book Description
The Moon Maze Game
Author: Larry Niven
Publisher: St. Martin's Press
ISBN: 9780765365446
Category : Fiction
Languages : en
Pages : 372
Book Description
Set in the year 2085, "The Moon Maze Game" tells the story of a deadly live-action role-playing game conducted on the Moon itself.
Publisher: St. Martin's Press
ISBN: 9780765365446
Category : Fiction
Languages : en
Pages : 372
Book Description
Set in the year 2085, "The Moon Maze Game" tells the story of a deadly live-action role-playing game conducted on the Moon itself.
Masters of Doom
Author: David Kushner
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House
ISBN: 1588362892
Category : Biography & Autobiography
Languages : en
Pages : 394
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Eidophusikon
Author: Jack Masters
Publisher: Createspace Independent Publishing Platform
ISBN: 9781544680743
Category :
Languages : en
Pages : 210
Book Description
A private investigator disappears, leaving behind a cryptic text that leads her brother on a strange and perilous search.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781544680743
Category :
Languages : en
Pages : 210
Book Description
A private investigator disappears, leaving behind a cryptic text that leads her brother on a strange and perilous search.
Thomas Flintham's Book of Mazes and Puzzles
Author: Thomas Flintham
Publisher: Cartwheel Books
ISBN: 9780545819817
Category :
Languages : en
Pages : 0
Book Description
An a-MAZE-ing book of puzzles, dot-to-dots, spot-the-difference, and mazes like you've never seen before. . . from the creator of the Branches Press Start! series!
Publisher: Cartwheel Books
ISBN: 9780545819817
Category :
Languages : en
Pages : 0
Book Description
An a-MAZE-ing book of puzzles, dot-to-dots, spot-the-difference, and mazes like you've never seen before. . . from the creator of the Branches Press Start! series!
Mazes
Author: Chris O'Neill
Publisher:
ISBN: 9781940621098
Category :
Languages : en
Pages :
Book Description
Mazes is a fresh take on the classic dungeon RPG. Choose a die, pick a class, and open the door to adventure. Mazes is elegant, simple, and fast, with rules designed to create fun, dangerous adventures. Characters are well defined, with edges that make them feel and play differently. The MC (the Maze Controller) has tools that make it easy to set up and run games without a lot of prep. Plus, there are plenty of published adventures for Mazes, and rules that make it easy to use any OSR compatible modules.
Publisher:
ISBN: 9781940621098
Category :
Languages : en
Pages :
Book Description
Mazes is a fresh take on the classic dungeon RPG. Choose a die, pick a class, and open the door to adventure. Mazes is elegant, simple, and fast, with rules designed to create fun, dangerous adventures. Characters are well defined, with edges that make them feel and play differently. The MC (the Maze Controller) has tools that make it easy to set up and run games without a lot of prep. Plus, there are plenty of published adventures for Mazes, and rules that make it easy to use any OSR compatible modules.