Author: Phillip Penix-Tadsen
Publisher: MIT Press
ISBN: 0262034050
Category : Games & Activities
Languages : en
Pages : 345
Book Description
How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning. Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America—the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.
Cultural Code
Fanáticos. La cultura fan
Author: Daniel Aranda
Publisher: Editorial UOC
ISBN: 8490299749
Category :
Languages : en
Pages : 73
Book Description
Los fans han sido tradicionalmente menospreciados como objeto de estudio serio para las aproximaciones sociológicas y culturales de la comunicación. Los fans son, en muchos aspectos, la sublimación del modelo de consumidor de cultura vulgar carente de cualquier clase de gusto. La legitimidad de los fans como objeto de estudio es relativamente reciente. Sin embargo, en los últimos años, los fans se han consolidado como un tema digno de observación y reflexión. A ello ha contribuido sin duda el establecimiento de una buena base de estudios sobre la comunicación en internet. Las tecnologías digitales, y especialmente la infraestructura de internet, han ocupado un papel central en sus relaciones. Internet amplía y configura las relaciones y la producción de los fans, con lo que se convierte en un agente capital de un cambio cultural. Es imposible dar cuenta de la relevancia social y cultural sin pasar en algún momento por la observación de las comunidades formadas por fans. A pesar de que la producción académica sobre fans es ya extensa en lengua inglesa, no es fácil encontrar textos sobre el tema en español. Este libro pretende ser una aportación al estudio de los fans dirigida a todo tipo de personas interesadas en el fenómeno.
Publisher: Editorial UOC
ISBN: 8490299749
Category :
Languages : en
Pages : 73
Book Description
Los fans han sido tradicionalmente menospreciados como objeto de estudio serio para las aproximaciones sociológicas y culturales de la comunicación. Los fans son, en muchos aspectos, la sublimación del modelo de consumidor de cultura vulgar carente de cualquier clase de gusto. La legitimidad de los fans como objeto de estudio es relativamente reciente. Sin embargo, en los últimos años, los fans se han consolidado como un tema digno de observación y reflexión. A ello ha contribuido sin duda el establecimiento de una buena base de estudios sobre la comunicación en internet. Las tecnologías digitales, y especialmente la infraestructura de internet, han ocupado un papel central en sus relaciones. Internet amplía y configura las relaciones y la producción de los fans, con lo que se convierte en un agente capital de un cambio cultural. Es imposible dar cuenta de la relevancia social y cultural sin pasar en algún momento por la observación de las comunidades formadas por fans. A pesar de que la producción académica sobre fans es ya extensa en lengua inglesa, no es fácil encontrar textos sobre el tema en español. Este libro pretende ser una aportación al estudio de los fans dirigida a todo tipo de personas interesadas en el fenómeno.
¡Sonríe, te están puntuando!
Author: Roberto Aparici
Publisher: Editorial GEDISA
ISBN: 8416919747
Category : Language Arts & Disciplines
Languages : en
Pages : 237
Book Description
Publisher: Editorial GEDISA
ISBN: 8416919747
Category : Language Arts & Disciplines
Languages : en
Pages : 237
Book Description
Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 1173
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 1173
Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
De-Centring Cultural Studies
Author: Patricia Bastida-Rodríguez
Publisher: Cambridge Scholars Publishing
ISBN: 1443867071
Category : Social Science
Languages : en
Pages : 370
Book Description
The academic resistance that cultural studies has encountered remains especially visible in Eastern and Southern European countries. One such example is Spain, where cultural studies is seen at best as an emergent research field. Hence the interest of this volume, conceived in Spain by an all-Spanish editorial team and written by a diverse range of authors who prove that, in spite of all difficulties, cultural studies continues to bloom – even in Southern and Eastern Europe. The different chapters offer interdisciplinary insights into a wide selection of cultural materials whose relevance goes well beyond purely aesthetic issues. Altogether, the volume (1) provides interesting theoretical reflections on the subtle (yet arbitrary) borders between popular and canonical culture; (2) explores how the popular culture of yesteryear has influenced and inspired later “canonical” cultural materials; and (3) studies how the reception of, and representation in, popular culture can be accounted for from the crucially relevant perspectives of gender and age. This collection of essays studies and explores the connections between a wide range of materials, including relevant examples of classic and contemporary literature, Arthuriana, pop music and videos, political and mainstream film, newspaper advertising, television, and the phenomenon of the (trans)media star.
Publisher: Cambridge Scholars Publishing
ISBN: 1443867071
Category : Social Science
Languages : en
Pages : 370
Book Description
The academic resistance that cultural studies has encountered remains especially visible in Eastern and Southern European countries. One such example is Spain, where cultural studies is seen at best as an emergent research field. Hence the interest of this volume, conceived in Spain by an all-Spanish editorial team and written by a diverse range of authors who prove that, in spite of all difficulties, cultural studies continues to bloom – even in Southern and Eastern Europe. The different chapters offer interdisciplinary insights into a wide selection of cultural materials whose relevance goes well beyond purely aesthetic issues. Altogether, the volume (1) provides interesting theoretical reflections on the subtle (yet arbitrary) borders between popular and canonical culture; (2) explores how the popular culture of yesteryear has influenced and inspired later “canonical” cultural materials; and (3) studies how the reception of, and representation in, popular culture can be accounted for from the crucially relevant perspectives of gender and age. This collection of essays studies and explores the connections between a wide range of materials, including relevant examples of classic and contemporary literature, Arthuriana, pop music and videos, political and mainstream film, newspaper advertising, television, and the phenomenon of the (trans)media star.
Video Games Around the World
Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Publisher: MIT Press
ISBN: 0262527162
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Routledge Handbook of Childhood Studies and Global Development
Author: Tatek Abebe
Publisher: Taylor & Francis
ISBN: 1040109063
Category : Social Science
Languages : en
Pages : 743
Book Description
The Routledge Handbook of Childhood Studies and Global Development explores how global development agendas and processes of economic development influence children’s lives. It demonstrates that children are not only the frequent targets or objects of development but that they also shape and influence processes of economic, political and sociocultural development. The handbook makes the case for the importance of placing children at the heart of development debates and demonstrates how researchers, policymakers and practitioners can engage children in development. Through reports on field research as well as a critical engagement with theories in development studies and childhood studies, contributors contest normative assumptions about childhood and global development. They tease out and tease apart the complex social, historical, cultural, economic, epidemiological, ecological, geopolitical, and institutional processes transforming what it means to be young in the world today. Showcasing research from both established scholars and early career researchers, and with particular prominence given to the work of authors from the global south, this book will be an essential reference for policymakers, practitioners, and for researchers and students across childhood studies, education, geography, sociology, and global development.
Publisher: Taylor & Francis
ISBN: 1040109063
Category : Social Science
Languages : en
Pages : 743
Book Description
The Routledge Handbook of Childhood Studies and Global Development explores how global development agendas and processes of economic development influence children’s lives. It demonstrates that children are not only the frequent targets or objects of development but that they also shape and influence processes of economic, political and sociocultural development. The handbook makes the case for the importance of placing children at the heart of development debates and demonstrates how researchers, policymakers and practitioners can engage children in development. Through reports on field research as well as a critical engagement with theories in development studies and childhood studies, contributors contest normative assumptions about childhood and global development. They tease out and tease apart the complex social, historical, cultural, economic, epidemiological, ecological, geopolitical, and institutional processes transforming what it means to be young in the world today. Showcasing research from both established scholars and early career researchers, and with particular prominence given to the work of authors from the global south, this book will be an essential reference for policymakers, practitioners, and for researchers and students across childhood studies, education, geography, sociology, and global development.
Culturas y artes de lo poshumano
Author: Lucia Santaella
Publisher: Editorial San Pablo
ISBN: 9587158717
Category :
Languages : en
Pages : 254
Book Description
Publisher: Editorial San Pablo
ISBN: 9587158717
Category :
Languages : en
Pages : 254
Book Description
Transdisciplinarity in Citizenship Education
Author: Delfín Ortega-Sánchez
Publisher: Springer Nature
ISBN: 3031692098
Category :
Languages : en
Pages : 150
Book Description
Publisher: Springer Nature
ISBN: 3031692098
Category :
Languages : en
Pages : 150
Book Description
A New Human Impulse for Social Relations and Cultural Development
Author: Silvia Viñao Manzanera
Publisher: Cambridge Scholars Publishing
ISBN: 1443874736
Category : Education
Languages : en
Pages : 130
Book Description
The second volume of the New Horizon Series, this book offers an overview of a wide range of contemporary issues in education and society, including narrative explorations, various models of education and learning, study techniques, leadership, experiential learning, emotions, personal development, recreational activities, emerging technologies, and the media, among others. All the topics discussed here currently subject to research and debate, but have been prevalent throughout history, impacting on different fields, including education, communication, and health. As such, it is vital to understand these topics in order to live in a society in which one must interact with other people and regulate one’s emotions. All the contributors to this volume investigate how these issues affect society in general, reflecting on the causes of the functioning of the world. All chapters here provide a full and clear frame of reference for the problems, issues and disciplines discussed here, offering professional and experienced insights from a range of disciplines including education, history, psychology, literature and pedagogy. As such, this book represents a highly useful and contemporary manual for both students and the general public with an interest in the social sciences.
Publisher: Cambridge Scholars Publishing
ISBN: 1443874736
Category : Education
Languages : en
Pages : 130
Book Description
The second volume of the New Horizon Series, this book offers an overview of a wide range of contemporary issues in education and society, including narrative explorations, various models of education and learning, study techniques, leadership, experiential learning, emotions, personal development, recreational activities, emerging technologies, and the media, among others. All the topics discussed here currently subject to research and debate, but have been prevalent throughout history, impacting on different fields, including education, communication, and health. As such, it is vital to understand these topics in order to live in a society in which one must interact with other people and regulate one’s emotions. All the contributors to this volume investigate how these issues affect society in general, reflecting on the causes of the functioning of the world. All chapters here provide a full and clear frame of reference for the problems, issues and disciplines discussed here, offering professional and experienced insights from a range of disciplines including education, history, psychology, literature and pedagogy. As such, this book represents a highly useful and contemporary manual for both students and the general public with an interest in the social sciences.