Author: Jessy Ribordy
Publisher:
ISBN: 9780578955193
Category :
Languages : en
Pages :
Book Description
Lore of Aetherra
Author: Jessy Ribordy
Publisher:
ISBN: 9780578955193
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780578955193
Category :
Languages : en
Pages :
Book Description
Lore of Running
Author: Timothy Noakes
Publisher: Human Kinetics
ISBN: 9780873229593
Category : Sports & Recreation
Languages : en
Pages : 948
Book Description
Dr. Noakes explores the physiology of running, all aspects of training, and recognizing, avoiding, and treating injuries. 133 illustrations.
Publisher: Human Kinetics
ISBN: 9780873229593
Category : Sports & Recreation
Languages : en
Pages : 948
Book Description
Dr. Noakes explores the physiology of running, all aspects of training, and recognizing, avoiding, and treating injuries. 133 illustrations.
Anya and the Nightingale
Author: Sofiya Pasternack
Publisher: Versify
ISBN: 0358006023
Category : JUVENILE FICTION
Languages : en
Pages : 421
Book Description
The adventure continues in this exciting sequel to Anya and the Dragon; a dangerous monster lurks beneath the city and only Anya can keep him from taking her friends' magic--and their lives. Perfect for fans of The Girl Who Drank the Moon.
Publisher: Versify
ISBN: 0358006023
Category : JUVENILE FICTION
Languages : en
Pages : 421
Book Description
The adventure continues in this exciting sequel to Anya and the Dragon; a dangerous monster lurks beneath the city and only Anya can keep him from taking her friends' magic--and their lives. Perfect for fans of The Girl Who Drank the Moon.
Weaver's Folly
Author: Sarah Madsen
Publisher:
ISBN: 9781645540786
Category : Fiction
Languages : en
Pages : 250
Book Description
Alyssa D'Yaragen is just an elf trying to make ends meet. Thankfully, working as a freelance thief - a runner by the street name Lysistrata-pays more than she would make in a month selling cell phones to retropunks at her antique shop. Though she's low-tech, she has an advantage over her fellow larcenists. She has magic. Logan Turner, a techie and fellow runner, offers to bring her in on a high paying run stealing data from megacorporation Americorp. She accepts, partially for the payout, mostly for the challenge. Things get complicated, though, when her ex-boyfriend Tristan McCullough shows up with apologies-and, infuriatingly, the perfect recon opportunity for the Americorp job. Adding more fuel to the bad-decision fire is the mysterious Seraphina Dubhan, and Alyssa finds herself falling hard for the enigmatic elf. But when Alyssa suddenly becomes the target of mystical attacks, things stop being about the money and become all about survival. With others caught in the crossfire, she needs to find and stop the attacker before the Americorp job is ruined and she-or one of her friends-pays the ultimate price.
Publisher:
ISBN: 9781645540786
Category : Fiction
Languages : en
Pages : 250
Book Description
Alyssa D'Yaragen is just an elf trying to make ends meet. Thankfully, working as a freelance thief - a runner by the street name Lysistrata-pays more than she would make in a month selling cell phones to retropunks at her antique shop. Though she's low-tech, she has an advantage over her fellow larcenists. She has magic. Logan Turner, a techie and fellow runner, offers to bring her in on a high paying run stealing data from megacorporation Americorp. She accepts, partially for the payout, mostly for the challenge. Things get complicated, though, when her ex-boyfriend Tristan McCullough shows up with apologies-and, infuriatingly, the perfect recon opportunity for the Americorp job. Adding more fuel to the bad-decision fire is the mysterious Seraphina Dubhan, and Alyssa finds herself falling hard for the enigmatic elf. But when Alyssa suddenly becomes the target of mystical attacks, things stop being about the money and become all about survival. With others caught in the crossfire, she needs to find and stop the attacker before the Americorp job is ruined and she-or one of her friends-pays the ultimate price.
Dungeon Crawl Classics Role Playing Game
Author: Joseph Goodman
Publisher: Dungeon
ISBN: 9780982860953
Category :
Languages : en
Pages :
Book Description
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Publisher: Dungeon
ISBN: 9780982860953
Category :
Languages : en
Pages :
Book Description
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Dungeons & Dragons Spellbook Cards: Creature & NPC Cards (D&D Accessory)
Author: Wizards RPG Team
Publisher: National Geographic Books
ISBN: 0786966947
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The perfect tool to help Dungeon Masters manage villagers, allies, and villains during gameplay. These 182 durable, laminated cards represent any non-player characters (NPCs) your players might meet during your next D&D game. From a bandit captain's saving throws to a giant spider's stealth bonus, these cards let DMs select, organize, and access the information they need to avoid disruptions during that critical encounter. • All 182 cards have up-to-date game statistics on one side, and 66 of them include evocative art to help to bring battles to life without revealing the rules text. • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master
Publisher: National Geographic Books
ISBN: 0786966947
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The perfect tool to help Dungeon Masters manage villagers, allies, and villains during gameplay. These 182 durable, laminated cards represent any non-player characters (NPCs) your players might meet during your next D&D game. From a bandit captain's saving throws to a giant spider's stealth bonus, these cards let DMs select, organize, and access the information they need to avoid disruptions during that critical encounter. • All 182 cards have up-to-date game statistics on one side, and 66 of them include evocative art to help to bring battles to life without revealing the rules text. • An evergreen accessory useful for all fifth edition Dungeons & Dragons tabletop gameplay • An invaluable resource for EVERY Dungeon Master
The House of Mountfathom
Author: Nigel McDowell
Publisher: Hot Key Books
ISBN: 1471404056
Category : Juvenile Fiction
Languages : en
Pages : 278
Book Description
'THE HOUSE OF MOUNTFATHOM is the kind of book that turned me into a reader in the first place. It has the same clever interweaving of history and fantasy that I so admired in Nigel McDowell's previous books but is also filled with an utterly infectious kind of delight. The characters are so vivid and the world brims with the most gorgeous detail. And if this wasn't enough, the language itself is a pure joy. Nigel McDowell has left an extraordinary legacy behind, something of the imagination and something of the soul.' Eimear McBride, multi-award-winning author of A GIRL IS A HALF-FORMED THING 'Lyrical, ominous and utterly original, with a passionate sense of place and history, THE HOUSE OF MOUNTFATHOM is one of those books that pushes strange roots down into your mind.' Frances Hardinge, Costa Award-winning author of THE LIE TREE Luke Mountfathom knows he is special and odd. He is told so by everyone he knows. His parents are special and odd too - they are the keepers of the House of Mountfathom, a magnificent stately home where the wrong door could take you to a far away land, and strange animals appear to stalk the grounds at midnight. The house is his home - but it is also the headquarters of the Driochta, a magic-weaving group of poets, artists, politicians and activists charged with keeping the peace in Ireland. They have many powers - have mastered Mirror-Predicting and Smoke-Summoning and Storm-Breaching - and a final ability: that of Mogrifying; taking on a unique animal form. But Luke's idyllic existence at Mountfathom cannot last. Word reaches the House of protests across Ireland. There is a wish for independence, a rising discontent and scenes of violence that even the Driochta cannot control. In Dublin, death and disease is running rife in the tenements; a darkness is clogging the air, and is intent on staying. And when things quickly spin out of control for the Driochta, it is up to Luke, his cat Morrigan and his best friend Killian to worm out the heart of the evil in their land.
Publisher: Hot Key Books
ISBN: 1471404056
Category : Juvenile Fiction
Languages : en
Pages : 278
Book Description
'THE HOUSE OF MOUNTFATHOM is the kind of book that turned me into a reader in the first place. It has the same clever interweaving of history and fantasy that I so admired in Nigel McDowell's previous books but is also filled with an utterly infectious kind of delight. The characters are so vivid and the world brims with the most gorgeous detail. And if this wasn't enough, the language itself is a pure joy. Nigel McDowell has left an extraordinary legacy behind, something of the imagination and something of the soul.' Eimear McBride, multi-award-winning author of A GIRL IS A HALF-FORMED THING 'Lyrical, ominous and utterly original, with a passionate sense of place and history, THE HOUSE OF MOUNTFATHOM is one of those books that pushes strange roots down into your mind.' Frances Hardinge, Costa Award-winning author of THE LIE TREE Luke Mountfathom knows he is special and odd. He is told so by everyone he knows. His parents are special and odd too - they are the keepers of the House of Mountfathom, a magnificent stately home where the wrong door could take you to a far away land, and strange animals appear to stalk the grounds at midnight. The house is his home - but it is also the headquarters of the Driochta, a magic-weaving group of poets, artists, politicians and activists charged with keeping the peace in Ireland. They have many powers - have mastered Mirror-Predicting and Smoke-Summoning and Storm-Breaching - and a final ability: that of Mogrifying; taking on a unique animal form. But Luke's idyllic existence at Mountfathom cannot last. Word reaches the House of protests across Ireland. There is a wish for independence, a rising discontent and scenes of violence that even the Driochta cannot control. In Dublin, death and disease is running rife in the tenements; a darkness is clogging the air, and is intent on staying. And when things quickly spin out of control for the Driochta, it is up to Luke, his cat Morrigan and his best friend Killian to worm out the heart of the evil in their land.
Tess of the Road
Author: Rachel Hartman
Publisher: Random House Books for Young Readers
ISBN: 1101931302
Category : Young Adult Fiction
Languages : en
Pages : 460
Book Description
Award-winning Rachel Hartman's newest YA is a tour de force and an exquisite fantasy for the #metoo movement. "Tess of the Road is astonishing and perfect. It's the most compassionate book I've read since George Eliot's Middlemarch." --NPR In the medieval kingdom of Goredd, women are expected to be ladies, men are their protectors, and dragons can be whomever they choose. Tess is none of these things. Tess is. . . different. She speaks out of turn, has wild ideas, and can't seem to keep out of trouble. Then Tess goes too far. What she's done is so disgraceful, she can't even allow herself to think of it. Unfortunately, the past cannot be ignored. So Tess's family decide the only path for her is a nunnery. But on the day she is to join the nuns, Tess chooses a different path for herself. She cuts her hair, pulls on her boots, and sets out on a journey. She's not running away, she's running towards something. What that something is, she doesn't know. Tess just knows that the open road is a map to somewhere else--a life where she might belong. Returning to the spellbinding world of the Southlands she created in the award-winning, New York Times bestselling novel Seraphina, Rachel Hartman explores self-reliance and redemption in this wholly original fantasy. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR * BOSTON GLOBE * The Chicago Public Library * KIRKUS REVIEWS Four starred reviews! "The world building is gorgeous, the creatures are vivid and Hartman is a masterful storyteller. Pick up this novel, and savor every page." --Paste Magazine
Publisher: Random House Books for Young Readers
ISBN: 1101931302
Category : Young Adult Fiction
Languages : en
Pages : 460
Book Description
Award-winning Rachel Hartman's newest YA is a tour de force and an exquisite fantasy for the #metoo movement. "Tess of the Road is astonishing and perfect. It's the most compassionate book I've read since George Eliot's Middlemarch." --NPR In the medieval kingdom of Goredd, women are expected to be ladies, men are their protectors, and dragons can be whomever they choose. Tess is none of these things. Tess is. . . different. She speaks out of turn, has wild ideas, and can't seem to keep out of trouble. Then Tess goes too far. What she's done is so disgraceful, she can't even allow herself to think of it. Unfortunately, the past cannot be ignored. So Tess's family decide the only path for her is a nunnery. But on the day she is to join the nuns, Tess chooses a different path for herself. She cuts her hair, pulls on her boots, and sets out on a journey. She's not running away, she's running towards something. What that something is, she doesn't know. Tess just knows that the open road is a map to somewhere else--a life where she might belong. Returning to the spellbinding world of the Southlands she created in the award-winning, New York Times bestselling novel Seraphina, Rachel Hartman explores self-reliance and redemption in this wholly original fantasy. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY NPR * BOSTON GLOBE * The Chicago Public Library * KIRKUS REVIEWS Four starred reviews! "The world building is gorgeous, the creatures are vivid and Hartman is a masterful storyteller. Pick up this novel, and savor every page." --Paste Magazine
Frostfire
Author: Jamie Smith
Publisher: Scholastic Inc.
ISBN: 1338566334
Category : Juvenile Fiction
Languages : en
Pages : 161
Book Description
Chosen as one of hundreds to journey to the top of the glacier in their village, Sabira will embark on a dangerous pilgrimage that will guarantee her a life of importance, but only if she can survive. On Choosing Day, children of Adranna who reach the age of fourteen are finally eligible to undergo the tests to determine if they are worthy of bonding a Frostsliver. Only one in a hundred are destined to succeed. If chosen, they will have to climb to the top of the glacier and cut a piece off for themselves, so that they may be granted the powers they've always dreamed of. When Sabira is chosen, an entire world of possibilities opens up to her. But in order to see it through, she'll have to embark on a dangerous pilgrimage to the top of the glacier. When a huge avalanche traps her on the glacier and destroys the pass, she must face up to the merciless mountain -- but there are dark and fiery secrets hiding in its depths...
Publisher: Scholastic Inc.
ISBN: 1338566334
Category : Juvenile Fiction
Languages : en
Pages : 161
Book Description
Chosen as one of hundreds to journey to the top of the glacier in their village, Sabira will embark on a dangerous pilgrimage that will guarantee her a life of importance, but only if she can survive. On Choosing Day, children of Adranna who reach the age of fourteen are finally eligible to undergo the tests to determine if they are worthy of bonding a Frostsliver. Only one in a hundred are destined to succeed. If chosen, they will have to climb to the top of the glacier and cut a piece off for themselves, so that they may be granted the powers they've always dreamed of. When Sabira is chosen, an entire world of possibilities opens up to her. But in order to see it through, she'll have to embark on a dangerous pilgrimage to the top of the glacier. When a huge avalanche traps her on the glacier and destroys the pass, she must face up to the merciless mountain -- but there are dark and fiery secrets hiding in its depths...
Out of the Abyss
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965819
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
Publisher: National Geographic Books
ISBN: 0786965819
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15