Author: Bethany Danielle Dennis Fulghum
Publisher: Dorrance Publishing
ISBN: 1639375481
Category : Poetry
Languages : en
Pages : 94
Book Description
Life’s Games By: Bethany Danielle Dennis Fulghum Some of our earliest memories are of making games out of life. That is true of me. I clearly remember at one point my sister and I using our parents’ home/restaurant as our stage or playground. So began my life-long love affair with games of all sorts – fun, challenging, and sometimes tragic when life itself plays mercilessly with you. This collection of poetry found in Life’s Games, written between 1993-2003, is a reflection of the impact that life’s curve can throw at a person and the insights viewed from youth’s eyes. And whether or not it feels like a strange, cruel game, it is still life as we each in our own way know it.
Life's Games
Author: Bethany Danielle Dennis Fulghum
Publisher: Dorrance Publishing
ISBN: 1639375481
Category : Poetry
Languages : en
Pages : 94
Book Description
Life’s Games By: Bethany Danielle Dennis Fulghum Some of our earliest memories are of making games out of life. That is true of me. I clearly remember at one point my sister and I using our parents’ home/restaurant as our stage or playground. So began my life-long love affair with games of all sorts – fun, challenging, and sometimes tragic when life itself plays mercilessly with you. This collection of poetry found in Life’s Games, written between 1993-2003, is a reflection of the impact that life’s curve can throw at a person and the insights viewed from youth’s eyes. And whether or not it feels like a strange, cruel game, it is still life as we each in our own way know it.
Publisher: Dorrance Publishing
ISBN: 1639375481
Category : Poetry
Languages : en
Pages : 94
Book Description
Life’s Games By: Bethany Danielle Dennis Fulghum Some of our earliest memories are of making games out of life. That is true of me. I clearly remember at one point my sister and I using our parents’ home/restaurant as our stage or playground. So began my life-long love affair with games of all sorts – fun, challenging, and sometimes tragic when life itself plays mercilessly with you. This collection of poetry found in Life’s Games, written between 1993-2003, is a reflection of the impact that life’s curve can throw at a person and the insights viewed from youth’s eyes. And whether or not it feels like a strange, cruel game, it is still life as we each in our own way know it.
Games of Life
Author: Karl Sigmund
Publisher: Penguin Mass Market
ISBN: 9780140242096
Category : Science
Languages : en
Pages : 244
Book Description
This book takes us on a tour through the games and computer simulations that are helping us to understand ecology, evolution and behaviour.
Publisher: Penguin Mass Market
ISBN: 9780140242096
Category : Science
Languages : en
Pages : 244
Book Description
This book takes us on a tour through the games and computer simulations that are helping us to understand ecology, evolution and behaviour.
Lost in a Good Game
Author: Pete Etchells
Publisher: Icon Books
ISBN: 1785785060
Category : Social Science
Languages : en
Pages : 332
Book Description
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
Publisher: Icon Books
ISBN: 1785785060
Category : Social Science
Languages : en
Pages : 332
Book Description
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
Games in Everyday Life
Author: Nathan Hulsey
Publisher: Emerald Group Publishing
ISBN: 1838679391
Category : Social Science
Languages : en
Pages : 247
Book Description
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
Publisher: Emerald Group Publishing
ISBN: 1838679391
Category : Social Science
Languages : en
Pages : 247
Book Description
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
AI and Artificial Life in Video Games
Author: Guy W. Lecky-Thompson
Publisher: Charles River Media
ISBN:
Category : Computers
Languages : en
Pages : 360
Book Description
"Course technology Cengage learning"--Cover.
Publisher: Charles River Media
ISBN:
Category : Computers
Languages : en
Pages : 360
Book Description
"Course technology Cengage learning"--Cover.
The Game of Life (and How to Play It) by Florence Scovel Shinn
Author: Richard Lode
Publisher: Createspace Independent Publishing Platform
ISBN: 9781544260334
Category :
Languages : en
Pages : 132
Book Description
Most people consider life a battle, but it is not a battle, it is a game. It is a game, however, which cannot be played successfully without the knowledge of spiritual law, and the Old and the New Testaments give the rules of the game with wonderful clearness. Jesus the Christ taught that it was a great game of Giving and Receiving. If we give hate, we will receive hate; if we give love, we will receive love; if we give criticism, we will receive criticism; if we lie we will be lied to; if we cheat we will be cheated. We are taught also, that the imaging faculty plays a leading part in the game of life. Keep thy heart (or imagination) with all diligence, for out of it are the issues of life." (Prov. 4:23.)
Publisher: Createspace Independent Publishing Platform
ISBN: 9781544260334
Category :
Languages : en
Pages : 132
Book Description
Most people consider life a battle, but it is not a battle, it is a game. It is a game, however, which cannot be played successfully without the knowledge of spiritual law, and the Old and the New Testaments give the rules of the game with wonderful clearness. Jesus the Christ taught that it was a great game of Giving and Receiving. If we give hate, we will receive hate; if we give love, we will receive love; if we give criticism, we will receive criticism; if we lie we will be lied to; if we cheat we will be cheated. We are taught also, that the imaging faculty plays a leading part in the game of life. Keep thy heart (or imagination) with all diligence, for out of it are the issues of life." (Prov. 4:23.)
Games of Life
Author: Karl Sigmund
Publisher: Courier Dover Publications
ISBN: 0486824802
Category : Science
Languages : en
Pages : 275
Book Description
Accessible, informative, and enjoyable treatment discusses the application of the ideas and methods of game theory and mathematical modeling to such areas as evolution, sex, animal behavior, and aggression. "Excellent." — Nature
Publisher: Courier Dover Publications
ISBN: 0486824802
Category : Science
Languages : en
Pages : 275
Book Description
Accessible, informative, and enjoyable treatment discusses the application of the ideas and methods of game theory and mathematical modeling to such areas as evolution, sex, animal behavior, and aggression. "Excellent." — Nature
If Life Is a Game, How Come I'm Not Having Fun?
Author: Paul Brenner
Publisher: SUNY Press
ISBN: 9780791449646
Category : Psychology
Languages : en
Pages : 196
Book Description
Advocates applying a spirit of play to everyday life.
Publisher: SUNY Press
ISBN: 9780791449646
Category : Psychology
Languages : en
Pages : 196
Book Description
Advocates applying a spirit of play to everyday life.
Dictionary of Daily Life in Biblical & Post-Biblical Antiquity: Games & Gambling
Author: Edwin M. Yamauchi
Publisher: Hendrickson Publishers
ISBN: 1619707985
Category : Religion
Languages : en
Pages : 47
Book Description
This unique reference article, excerpted from the larger work (Dictionary of Daily Life in Biblical and Post-Biblical Antiquity), provides background cultural and technical information on the world of the Hebrew Bible and New Testament from 2000 BC to approximately AD 600. Written and edited by a world-class historian and a highly respected biblical scholar, each article addresses cultural, technical, and/or sociological issues of interest to the study of the Scriptures. Contains a high level of scholarship.Information and concepts are explained in detail and are accompanied by bibliographic material for further exploration.Useful for scholars, pastors, teachers, and students—for biblical study, exegesis, or sermon preparation.Possible areas covered include details of domestic life, technology, culture, laws, or religious practices.Each article ranges from 5 to 20 pages in length. For the complete contents of Dictionary of Daily Life in Biblical and Post-Biblical Antiquity, see ISBN 9781619708617 (4-volume set) or ISBN 9781619701458 (complete in one volume).
Publisher: Hendrickson Publishers
ISBN: 1619707985
Category : Religion
Languages : en
Pages : 47
Book Description
This unique reference article, excerpted from the larger work (Dictionary of Daily Life in Biblical and Post-Biblical Antiquity), provides background cultural and technical information on the world of the Hebrew Bible and New Testament from 2000 BC to approximately AD 600. Written and edited by a world-class historian and a highly respected biblical scholar, each article addresses cultural, technical, and/or sociological issues of interest to the study of the Scriptures. Contains a high level of scholarship.Information and concepts are explained in detail and are accompanied by bibliographic material for further exploration.Useful for scholars, pastors, teachers, and students—for biblical study, exegesis, or sermon preparation.Possible areas covered include details of domestic life, technology, culture, laws, or religious practices.Each article ranges from 5 to 20 pages in length. For the complete contents of Dictionary of Daily Life in Biblical and Post-Biblical Antiquity, see ISBN 9781619708617 (4-volume set) or ISBN 9781619701458 (complete in one volume).
This Gaming Life
Author: Jim Rossignol
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.