Author: H. R. Harding
Publisher:
ISBN:
Category : Life insurance
Languages : en
Pages : 76
Book Description
Life Assurance Offices and Their Investments, Particularly in Reference to Investments Within British Possessions Outside the United Kingdom
Author: H. R. Harding
Publisher:
ISBN:
Category : Life insurance
Languages : en
Pages : 76
Book Description
Publisher:
ISBN:
Category : Life insurance
Languages : en
Pages : 76
Book Description
The Insurance Register (life) ... Containing a Record of the Yearly Progress and the Present Financial Position of British Life Assurance Associations
Author:
Publisher:
ISBN:
Category : Insurance companies
Languages : en
Pages : 204
Book Description
Publisher:
ISBN:
Category : Insurance companies
Languages : en
Pages : 204
Book Description
The Insurance Guide and Hand-book
Author: H. W. Andras
Publisher:
ISBN:
Category :
Languages : en
Pages : 314
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 314
Book Description
The Reference Catalogue of Current Literature
Author:
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 2078
Book Description
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 2078
Book Description
Reference Catalogue of Current Literature
Author:
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 906
Book Description
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 906
Book Description
The Investors Review
Author:
Publisher:
ISBN:
Category : Finance
Languages : en
Pages : 804
Book Description
Publisher:
ISBN:
Category : Finance
Languages : en
Pages : 804
Book Description
Catalogue of Insurance Publications, American and Foreign
Author: Spectator Company (New York, N.Y.)
Publisher:
ISBN:
Category : Insurance
Languages : en
Pages : 272
Book Description
Publisher:
ISBN:
Category : Insurance
Languages : en
Pages : 272
Book Description
Valuation and Other Tables
Author: George King
Publisher:
ISBN:
Category : Annuities
Languages : en
Pages : 158
Book Description
Publisher:
ISBN:
Category : Annuities
Languages : en
Pages : 158
Book Description
The Insurance Register, 1905
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 236
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 236
Book Description
The Pyramid of Game Design
Author: Simon Nicholas Crawford Lovell
Publisher: CRC Press
ISBN: 1351579533
Category : Computers
Languages : en
Pages : 474
Book Description
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
Publisher: CRC Press
ISBN: 1351579533
Category : Computers
Languages : en
Pages : 474
Book Description
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.