Levels of the Game

Levels of the Game PDF Author: John McPhee
Publisher: Farrar, Straus and Giroux
ISBN: 0374708657
Category : Sports & Recreation
Languages : en
Pages : 162

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Book Description
Levels of the Game is John McPhee's astonishing account of a tennis match played by Arthur Ashe against Clark Graebner at Forest Hills in 1968. It begins with the ball rising into the air for the initial serve and ends with the final point. McPhee provides a brilliant, stroke-by-stroke description while examining the backgrounds and attitudes which have molded the players' games. "This may be the high point of American sports journalism"- Robert Lipsyte, The New York Times

Playerism The 7 Levels Of The Game, Book 1

Playerism The 7 Levels Of The Game, Book 1 PDF Author: Professor Jokasey
Publisher:
ISBN:
Category :
Languages : en
Pages : 56

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Book Description
Playerism The 7 Levels Of The Game Is A Series In Which The Whole Game Will Be Broke Down From The Beginning To The Ending. In Order To Understand The Fullness Of The Game We Gotta Start At The Genesis Of The Game & That's The Simping. The First Sin Of Mankind, Was Adam Simping, The Reason The Red Pill, Mgtow & Incels Are So Prevalent Today On Social Media Is The Simping & Theres No Way You Can Elevate To The Top Of The Game Unless You've First Mastered The Psychology Of The Simping. So As Professor Jokasy I Present To You The First Text Book Out Of 7 Being Realesed This Year On A Course Entitled Playerism For The Freegame Show. Simpology Is The Most Detailed Self Help Book On Dating Advice That You'll Ever Read & It's Only The Tip Of The Iceberg So Enjoy Homies & As Always Reviews & Comments Are Greatly Appreciated.

Level Up!

Level Up! PDF Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515

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Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

The Inner Game of Tennis

The Inner Game of Tennis PDF Author: W. Timothy Gallwey
Publisher: Random House Trade Paperbacks
ISBN: 0679778314
Category : Sports & Recreation
Languages : en
Pages : 193

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Book Description
The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—now in a 50th anniversary edition with an updated epilogue, a foreword by Bill Gates, and an updated preface from NFL coach Pete Carroll “Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles of self-doubt, nervousness, and lapses in concentration. Gallwey shows us how to overcome these obstacles by trusting the intuitive wisdom of our bodies and achieving a state of “relaxed concentration.” With chapters devoted to trusting the self and changing habits, it is no surprise then, that Gallwey’s method has had an impact far beyond the confines of the tennis court. Whether you want to play music, write a novel, get ahead at work, or simply unwind after a stressful day, Gallwey shows you how to tap into your utmost potential. In this fiftieth-anniversary edition, the principles of the Inner Game shine through as more relevant today than ever before. No matter your goals, The Inner Game of Tennis gives you the definitive framework for long-term success.

Game, Set, Match

Game, Set, Match PDF Author: Susan Ware
Publisher: Univ of North Carolina Press
ISBN: 0807834548
Category : Biography & Autobiography
Languages : en
Pages : 296

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Book Description
Argues that Billie Jean King's 1973 defeat of male player Bobby Riggs in tennis' Battle of the Sexes match helped, along with the passage of the Title IX anti-sex discrimination act, cause a revolution in women's sports.

The Westing Game

The Westing Game PDF Author: Ellen Raskin
Publisher: Penguin
ISBN: 0593118103
Category : Juvenile Fiction
Languages : en
Pages : 242

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Book Description
BE CLASSIC with The Westing Game, introduced by New York Times bestselling author Mac Barnett. NEWBERY MEDAL WINNER • Ellen Raskin's unforgettable, timeless classic continues to be cherished by young readers of each new generation. A highly inventive mystery begins when sixteen unlikely people gather for the reading of the very strange will of the very rich Samuel W. Westing. They could become millionaires, depending on how they play a game. All they have to do is find the answer—but the answer to what? The Westing game is tricky and dangerous, but the heirs play on—through blizzards, burglaries, and bombings. Sam Westing may be dead ... but that won't stop him from playing one last game! Ellen Raskin has created a remarkable cast of characters in a puzzle-knotted, word-twisting plot filled with humor, intrigue, and suspense. Winner of the Boston Globe/Horn Book Award • An ALA Notable Book • A School Library Journal One Hundred Books That Shaped the Century

Towervale

Towervale PDF Author: Patrick Carman
Publisher:
ISBN:
Category :
Languages : en
Pages : 258

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Book Description
TOWERVALE is a book and a video game at the same time, and a sprawling fantasy series for ages 9-12. Towervale is organized in seven sections that are not in order. Each section ends with a password you must enter in the Towervale game, unlocking a level. When the level is cleared, the next page to turn to in the book is revealed. But there's a catch: if you didn't read the previous section of the book, you'll have no idea how to clear the level in the game (free game access included with each book - web, app). Your adventure begins in the Caves of Iron and takes you through three realms where you'll encounter a world beyond your imagination and a villain of unparalleled danger.

The Inner Game of Music

The Inner Game of Music PDF Author: Barry Green
Publisher: Doubleday
ISBN: 0385231261
Category : Music
Languages : en
Pages : 236

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Book Description
Suggests techniques for overcoming self-consciousness and improving musical performances, shares a variety of exercises, and includes advice on improving one's listening skills.

Game Theory

Game Theory PDF Author: Steve Tadelis
Publisher: Princeton University Press
ISBN: 0691129088
Category : Business & Economics
Languages : en
Pages : 416

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Book Description
The definitive introduction to game theory This comprehensive textbook introduces readers to the principal ideas and applications of game theory, in a style that combines rigor with accessibility. Steven Tadelis begins with a concise description of rational decision making, and goes on to discuss strategic and extensive form games with complete information, Bayesian games, and extensive form games with imperfect information. He covers a host of topics, including multistage and repeated games, bargaining theory, auctions, rent-seeking games, mechanism design, signaling games, reputation building, and information transmission games. Unlike other books on game theory, this one begins with the idea of rationality and explores its implications for multiperson decision problems through concepts like dominated strategies and rationalizability. Only then does it present the subject of Nash equilibrium and its derivatives. Game Theory is the ideal textbook for advanced undergraduate and beginning graduate students. Throughout, concepts and methods are explained using real-world examples backed by precise analytic material. The book features many important applications to economics and political science, as well as numerous exercises that focus on how to formalize informal situations and then analyze them. Introduces the core ideas and applications of game theory Covers static and dynamic games, with complete and incomplete information Features a variety of examples, applications, and exercises Topics include repeated games, bargaining, auctions, signaling, reputation, and information transmission Ideal for advanced undergraduate and beginning graduate students Complete solutions available to teachers and selected solutions available to students

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522

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Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.