Level 10 Unlocked Awesome 2011 Video Game 10Th Notebook / 130 Pages / US Letter Size

Level 10 Unlocked Awesome 2011 Video Game 10Th Notebook / 130 Pages / US Letter Size PDF Author: Felicia Caswell
Publisher:
ISBN:
Category :
Languages : en
Pages : 130

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Book Description
Feature : 130 Pages 8.5''x11'' in Notes template notebook Best gift birthday for your girlfriend, your parent, ...

Level 10 Unlocked Awesome 2011 Video Game 10Th Notebook / 130 Pages / US Letter Size

Level 10 Unlocked Awesome 2011 Video Game 10Th Notebook / 130 Pages / US Letter Size PDF Author: Felicia Caswell
Publisher:
ISBN:
Category :
Languages : en
Pages : 130

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Book Description
Feature : 130 Pages 8.5''x11'' in Notes template notebook Best gift birthday for your girlfriend, your parent, ...

Level 10 Unlocked Awesome 2011 Video Game 10th Birthday Notebook - 8. 5 X 11 Inches - 130 Pages

Level 10 Unlocked Awesome 2011 Video Game 10th Birthday Notebook - 8. 5 X 11 Inches - 130 Pages PDF Author: Georgina Harkrider
Publisher:
ISBN:
Category :
Languages : en
Pages : 130

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Book Description
✓ 130 lined journal , which offer enough space for notes, thoughts or projects ✓ Available in 8.5x11 inchs (US Letter size) ✓ High-quality paper ✓ Whether as a notebook, diary or project planner, this notebook can be used universally. Perfect as a gift for any gift giving occasion like name days, birthdays or Christmas. Place this book in your shopping cart now

Level 10 Unlocked Awesome 2011 Video Game 10th Birthday Notebook 8. 5x11 in Journal Lined

Level 10 Unlocked Awesome 2011 Video Game 10th Birthday Notebook 8. 5x11 in Journal Lined PDF Author: Julie Friese
Publisher:
ISBN:
Category :
Languages : en
Pages : 130

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Book Description
This 8.5 x11 Us Letter size Notebook Journal has 130 pages Features a soft cover and is bound so pages don't fall out, while it can lay flat for any writing that need more space. Great to take with you to church, school, office, coffee shop or leave on your bed stand!

Reality Is Broken

Reality Is Broken PDF Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334

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Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Level Up!

Level Up! PDF Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515

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Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Silent Hill

Silent Hill PDF Author: Bernard Perron
Publisher: University of Michigan Press
ISBN: 0472900331
Category : Social Science
Languages : en
Pages : 171

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Book Description
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Algorithms Unlocked

Algorithms Unlocked PDF Author: Thomas H. Cormen
Publisher: MIT Press
ISBN: 0262313235
Category : Computers
Languages : en
Pages : 240

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Book Description
For anyone who has ever wondered how computers solve problems, an engagingly written guide for nonexperts to the basics of computer algorithms. Have you ever wondered how your GPS can find the fastest way to your destination, selecting one route from seemingly countless possibilities in mere seconds? How your credit card account number is protected when you make a purchase over the Internet? The answer is algorithms. And how do these mathematical formulations translate themselves into your GPS, your laptop, or your smart phone? This book offers an engagingly written guide to the basics of computer algorithms. In Algorithms Unlocked, Thomas Cormen—coauthor of the leading college textbook on the subject—provides a general explanation, with limited mathematics, of how algorithms enable computers to solve problems. Readers will learn what computer algorithms are, how to describe them, and how to evaluate them. They will discover simple ways to search for information in a computer; methods for rearranging information in a computer into a prescribed order (“sorting”); how to solve basic problems that can be modeled in a computer with a mathematical structure called a “graph” (useful for modeling road networks, dependencies among tasks, and financial relationships); how to solve problems that ask questions about strings of characters such as DNA structures; the basic principles behind cryptography; fundamentals of data compression; and even that there are some problems that no one has figured out how to solve on a computer in a reasonable amount of time.

The Chinatown Death Cloud Peril

The Chinatown Death Cloud Peril PDF Author: Paul Malmont
Publisher: Simon and Schuster
ISBN: 074328786X
Category : Fiction
Languages : en
Pages : 7

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Book Description
Set in the colorful world of the 1930s and peopled with writers H.P. Lovecraft, L. Ron Hubbard, Lester Dent, and Walter Gibson, this swashbuckling literary thriller propels the characters into a genuine pulp adventure in which they try to thwart a madman intent on creating a new global empire.

The One World Schoolhouse

The One World Schoolhouse PDF Author: Salman Khan
Publisher: Twelve
ISBN: 145550839X
Category : Education
Languages : en
Pages : 155

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Book Description
A free, world-class education for anyone, anywhere: this is the goal of the Khan Academy, a passion project that grew from an ex-engineer and hedge funder's online tutoring sessions with his niece, who was struggling with algebra, into a worldwide phenomenon. Today millions of students, parents, and teachers use the Khan Academy's free videos and software, which have expanded to encompass nearly every conceivable subject; and Academy techniques are being employed with exciting results in a growing number of classrooms around the globe. Like many innovators, Khan rethinks existing assumptions and imagines what education could be if freed from them. And his core idea-liberating teachers from lecturing and state-mandated calendars and opening up class time for truly human interaction-has become his life's passion. Schools seek his advice about connecting to students in a digital age, and people of all ages and backgrounds flock to the site to utilize this fresh approach to learning. In The One World Schoolhouse, Khan presents his radical vision for the future of education, as well as his own remarkable story, for the first time. In these pages, you will discover, among other things: How both students and teachers are being bound by a broken top-down model invented in Prussia two centuries ago Why technology will make classrooms more human and teachers more important How and why we can afford to pay educators the same as other professionals/DIV How we can bring creativity and true human interactivity back to learning/DIV Why we should be very optimistic about the future of learning. Parents and politicians routinely bemoan the state of our education system. Statistics suggest we've fallen behind the rest of the world in literacy, math, and sciences. With a shrewd reading of history, Khan explains how this crisis presented itself, and why a return to "mastery learning," abandoned in the twentieth century and ingeniously revived by tools like the Khan Academy, could offer the best opportunity to level the playing field, and to give all of our children a world-class education now. More than just a solution, The One World Schoolhouse serves as a call for free, universal, global education, and an explanation of how Khan's simple yet revolutionary thinking can help achieve this inspiring goal.

Artificial Intelligence and Games

Artificial Intelligence and Games PDF Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350

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Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.