Author: Erni Margawati
Publisher: AMERTA MEDIA
ISBN: 6234197590
Category : Antiques & Collectibles
Languages : en
Pages : 90
Book Description
This book explores innovative approaches to teaching Christian Religious Education (CRE) by integrating online games as an educational tool. Addressing the challenges faced in traditional religious education, the authors highlight how online games can make learning more engaging and interactive for students. Each chapter provides theoretical foundations, practical recommendations, and real-life case studies on the use of online games in CRE. The book offers educators strategies for content planning, implementation, and evaluation, aiming to enhance students’ understanding and application of religious values in their daily lives. By leveraging the interactive nature of online games, this book seeks to foster a deeper connection between students and their faith, making religious education both enjoyable and meaningful.
Learning Christian Religious Education (CRE) Through Online Games
Author: Erni Margawati
Publisher: AMERTA MEDIA
ISBN: 6234197590
Category : Antiques & Collectibles
Languages : en
Pages : 90
Book Description
This book explores innovative approaches to teaching Christian Religious Education (CRE) by integrating online games as an educational tool. Addressing the challenges faced in traditional religious education, the authors highlight how online games can make learning more engaging and interactive for students. Each chapter provides theoretical foundations, practical recommendations, and real-life case studies on the use of online games in CRE. The book offers educators strategies for content planning, implementation, and evaluation, aiming to enhance students’ understanding and application of religious values in their daily lives. By leveraging the interactive nature of online games, this book seeks to foster a deeper connection between students and their faith, making religious education both enjoyable and meaningful.
Publisher: AMERTA MEDIA
ISBN: 6234197590
Category : Antiques & Collectibles
Languages : en
Pages : 90
Book Description
This book explores innovative approaches to teaching Christian Religious Education (CRE) by integrating online games as an educational tool. Addressing the challenges faced in traditional religious education, the authors highlight how online games can make learning more engaging and interactive for students. Each chapter provides theoretical foundations, practical recommendations, and real-life case studies on the use of online games in CRE. The book offers educators strategies for content planning, implementation, and evaluation, aiming to enhance students’ understanding and application of religious values in their daily lives. By leveraging the interactive nature of online games, this book seeks to foster a deeper connection between students and their faith, making religious education both enjoyable and meaningful.
Before the Crash
Author: Mark J. P. Wolf
Publisher: Wayne State University Press
ISBN: 0814337228
Category : Games & Activities
Languages : en
Pages : 270
Book Description
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.
Publisher: Wayne State University Press
ISBN: 0814337228
Category : Games & Activities
Languages : en
Pages : 270
Book Description
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Resources in Education
Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 764
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 764
Book Description
PTE Revision CRE
Author:
Publisher: East African Publishers
ISBN: 9789966255556
Category :
Languages : en
Pages : 164
Book Description
Publisher: East African Publishers
ISBN: 9789966255556
Category :
Languages : en
Pages : 164
Book Description
School Library Journal
Author:
Publisher:
ISBN:
Category : Children's libraries
Languages : en
Pages : 500
Book Description
Publisher:
ISBN:
Category : Children's libraries
Languages : en
Pages : 500
Book Description
Learning to Teach Religious Education in the Secondary School
Author:
Publisher: Routledge
ISBN: 1135865604
Category : Education
Languages : en
Pages : 313
Book Description
Learning to Teach Religious Education in the Secondary School provides insights from current educational theory and the best contemporary classroom teaching and learning, and suggests tasks, activities and further reading that are designed to enhance the quality of initial school experience for the student teacher. Key themes addressed include: the place of Religious Education in the curriculum state and faith community schooling developing schemes of work language and religious literacy teaching religion at 16 plus religion and moral education collective worship. This second edition has been thoroughly updated throughout to take account of changes to policy and the curriculum. It includes two additional chapters on ‘Religious Education and Citizenship’ and ‘Teaching Religious Education at A level’, as well as new versions of three original chapters ‘Teaching Children with Special Educational Needs’, ‘Religious Education and Moral Education’ and ‘Resources for Religious Education’. Supporting teachers in developing levels of religious and theological literacy, both of individual pupils and the society as a whole, this comprehensive and accessible text will give practising teachers and students an introduction to the craft of teaching Religious Education in the secondary school.
Publisher: Routledge
ISBN: 1135865604
Category : Education
Languages : en
Pages : 313
Book Description
Learning to Teach Religious Education in the Secondary School provides insights from current educational theory and the best contemporary classroom teaching and learning, and suggests tasks, activities and further reading that are designed to enhance the quality of initial school experience for the student teacher. Key themes addressed include: the place of Religious Education in the curriculum state and faith community schooling developing schemes of work language and religious literacy teaching religion at 16 plus religion and moral education collective worship. This second edition has been thoroughly updated throughout to take account of changes to policy and the curriculum. It includes two additional chapters on ‘Religious Education and Citizenship’ and ‘Teaching Religious Education at A level’, as well as new versions of three original chapters ‘Teaching Children with Special Educational Needs’, ‘Religious Education and Moral Education’ and ‘Resources for Religious Education’. Supporting teachers in developing levels of religious and theological literacy, both of individual pupils and the society as a whole, this comprehensive and accessible text will give practising teachers and students an introduction to the craft of teaching Religious Education in the secondary school.
2012-2013 College Admissions Data Sourcebook Midwest Edition
Author:
Publisher: Wintergreen Orchard House
ISBN: 1936035375
Category :
Languages : en
Pages : 836
Book Description
Publisher: Wintergreen Orchard House
ISBN: 1936035375
Category :
Languages : en
Pages : 836
Book Description
Microsoft Encarta College Dictionary
Author: Anne H. Soukhanov
Publisher: Macmillan
ISBN: 9780312280871
Category : Reference
Languages : en
Pages : 1740
Book Description
Easy-to-use "quick definition" system ; The most new words-more than 32,000 entries and definitions ; Preeminent coverage of high-technology words,
Publisher: Macmillan
ISBN: 9780312280871
Category : Reference
Languages : en
Pages : 1740
Book Description
Easy-to-use "quick definition" system ; The most new words-more than 32,000 entries and definitions ; Preeminent coverage of high-technology words,
Teaching Tips
Author: Wilbert James McKeachie
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 292
Book Description
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 292
Book Description