Author:
Publisher:
ISBN: 097130954X
Category :
Languages : en
Pages : 279
Book Description
KidWorld the Role Playing Game
Author:
Publisher:
ISBN: 097130954X
Category :
Languages : en
Pages : 279
Book Description
Publisher:
ISBN: 097130954X
Category :
Languages : en
Pages : 279
Book Description
In Dark Alleys the Role Playing Game
Author:
Publisher:
ISBN: 0971309558
Category :
Languages : en
Pages : 290
Book Description
Publisher:
ISBN: 0971309558
Category :
Languages : en
Pages : 290
Book Description
Seeker the Role Playing Game
Author:
Publisher:
ISBN: 0971309582
Category :
Languages : en
Pages : 190
Book Description
Publisher:
ISBN: 0971309582
Category :
Languages : en
Pages : 190
Book Description
Doom Guy
Author: John Romero
Publisher: Abrams
ISBN: 1647005361
Category : Biography & Autobiography
Languages : en
Pages : 566
Book Description
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
Publisher: Abrams
ISBN: 1647005361
Category : Biography & Autobiography
Languages : en
Pages : 566
Book Description
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
Hoodoo Blues the Role Playing Game
Author: Brian St.Claire-King
Publisher:
ISBN: 0971309566
Category : Crafts & Hobbies
Languages : en
Pages : 314
Book Description
Hoodoo Blues is a Role Playing Game of supernatural beliefs from America's Old South. Players play the ageless, those who have lived through (sometimes suffered through) decades or centuries of Southern history.
Publisher:
ISBN: 0971309566
Category : Crafts & Hobbies
Languages : en
Pages : 314
Book Description
Hoodoo Blues is a Role Playing Game of supernatural beliefs from America's Old South. Players play the ageless, those who have lived through (sometimes suffered through) decades or centuries of Southern history.
The Kids' World Almanac of Records and Facts
Author: Margo McLoone-Basta
Publisher:
ISBN: 9780886873196
Category : Juvenile Nonfiction
Languages : en
Pages : 292
Book Description
Presents facts about amusement parks, animals, computers, music, sports, and other topics.
Publisher:
ISBN: 9780886873196
Category : Juvenile Nonfiction
Languages : en
Pages : 292
Book Description
Presents facts about amusement parks, animals, computers, music, sports, and other topics.
Therapist's Guide to KidsWorld Inside and Out Psychotherapeutic Game
Author: Arthur Mones, Ph.D.
Publisher: Stoelting
ISBN: 0998298050
Category : Psychology
Languages : en
Pages : 94
Book Description
Therapist’s Guide to KidsWorld Inside and Out helps clinicians to optimally use KidsWorld Psychotherapeutic Board Game for emotional healing. The Guide and Game are based on Internal Family Systems Model, which emphasizes a non-pathologizing approach to human nature and emotional survival, in which psychological symptoms are explored, and exercises in Mindfulness and other coping skills taught. This Guide provides valuable direction in therapy sessions about how to use KidsWorld board game therapeutically. It describes the framework of the Internal Family Systems Model, and how the therapist and youth client can work within this modality using KidsWorld. Detailed in the book is how using the game in session provides therapeutic benefits for the child, how emotional growth occurs, how to use the game to enhance the therapeutic relationship and help kids process their internal states, and how to strengthen family relationships. Within the therapeutic orientation described in the book, psychological symptoms do not represent pathology; instead, they are viewed as survival mechanisms. Psychological symptoms, and the emotional pain they are protecting, need to be invited in to the therapy session in small bits, rather than being avoided. This Guide helps the therapist gently guide the client to deep healing, after identifying the emotional wounds discovered while playing KidsWorld. Each section of this Guide includes samples of KidsWorld cards relevant to topics under discussion. Case examples and therapeutic dialogues are presented, as is a guide to create a treatment plan for using KidsWorld to help kids achieve therapeutic goals. KidsWorld Therapist’s Guide Chapters 1) The Essence of Emotional Healing 2) Glossary of Terms 3) The Problem and Potential of Therapeutic Communication with Children 4) Symptoms as Adaptational Strategies for Emotional Survival 5) Working with the Family 6) Child Therapist’s Lament: “Do I know what I’m doing?” A Treatment Planner is also included.
Publisher: Stoelting
ISBN: 0998298050
Category : Psychology
Languages : en
Pages : 94
Book Description
Therapist’s Guide to KidsWorld Inside and Out helps clinicians to optimally use KidsWorld Psychotherapeutic Board Game for emotional healing. The Guide and Game are based on Internal Family Systems Model, which emphasizes a non-pathologizing approach to human nature and emotional survival, in which psychological symptoms are explored, and exercises in Mindfulness and other coping skills taught. This Guide provides valuable direction in therapy sessions about how to use KidsWorld board game therapeutically. It describes the framework of the Internal Family Systems Model, and how the therapist and youth client can work within this modality using KidsWorld. Detailed in the book is how using the game in session provides therapeutic benefits for the child, how emotional growth occurs, how to use the game to enhance the therapeutic relationship and help kids process their internal states, and how to strengthen family relationships. Within the therapeutic orientation described in the book, psychological symptoms do not represent pathology; instead, they are viewed as survival mechanisms. Psychological symptoms, and the emotional pain they are protecting, need to be invited in to the therapy session in small bits, rather than being avoided. This Guide helps the therapist gently guide the client to deep healing, after identifying the emotional wounds discovered while playing KidsWorld. Each section of this Guide includes samples of KidsWorld cards relevant to topics under discussion. Case examples and therapeutic dialogues are presented, as is a guide to create a treatment plan for using KidsWorld to help kids achieve therapeutic goals. KidsWorld Therapist’s Guide Chapters 1) The Essence of Emotional Healing 2) Glossary of Terms 3) The Problem and Potential of Therapeutic Communication with Children 4) Symptoms as Adaptational Strategies for Emotional Survival 5) Working with the Family 6) Child Therapist’s Lament: “Do I know what I’m doing?” A Treatment Planner is also included.
Cat Kid Comic Club
Author: Dav Pilkey
Publisher: Graphix
ISBN: 9781536467451
Category : Cartoonists
Languages : en
Pages : 176
Book Description
Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,
Publisher: Graphix
ISBN: 9781536467451
Category : Cartoonists
Languages : en
Pages : 176
Book Description
Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,
Tibet
Author: Brian St. Claire-King
Publisher:
ISBN: 9780971309517
Category :
Languages : hi
Pages : 230
Book Description
Publisher:
ISBN: 9780971309517
Category :
Languages : hi
Pages : 230
Book Description
The Smartest Kids in the World
Author: Amanda Ripley
Publisher: Simon and Schuster
ISBN: 145165443X
Category : Education
Languages : en
Pages : 320
Book Description
Following three teenagers who chose to spend one school year living in Finland, South Korea, and Poland, a literary journalist recounts how attitudes, parenting, and rigorous teaching have revolutionized these countries' education results.
Publisher: Simon and Schuster
ISBN: 145165443X
Category : Education
Languages : en
Pages : 320
Book Description
Following three teenagers who chose to spend one school year living in Finland, South Korea, and Poland, a literary journalist recounts how attitudes, parenting, and rigorous teaching have revolutionized these countries' education results.