Author: José Manuel Robledo
Publisher: Europe Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 51
Book Description
This is the second round of this hard-hitting series centered on three friends, all with something to hide. This time, we're zooming in on Mr. TJ Paper, who passes himself off as a banker, while he's actually raking it in on the gambling scene. And now he's got himself into a televised poker tournament, but will his lucky streak see him through a competition of this level? In the meantime, TJ's girlfriend, Anne and his best friend, Rock, run into each other again in even more surprising circumstances, and the bond they established previously strengthens even further, perhaps too far... to the extent that Rock even starts making big sacrifices in his own life. And all the while, there's Louviers, the love of Anne's life, lurking in the background, a constant reminder of the danger and violence she wants to leave behind.
Ken Games - Volume 2 - Paper
Author: José Manuel Robledo
Publisher: Europe Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 51
Book Description
This is the second round of this hard-hitting series centered on three friends, all with something to hide. This time, we're zooming in on Mr. TJ Paper, who passes himself off as a banker, while he's actually raking it in on the gambling scene. And now he's got himself into a televised poker tournament, but will his lucky streak see him through a competition of this level? In the meantime, TJ's girlfriend, Anne and his best friend, Rock, run into each other again in even more surprising circumstances, and the bond they established previously strengthens even further, perhaps too far... to the extent that Rock even starts making big sacrifices in his own life. And all the while, there's Louviers, the love of Anne's life, lurking in the background, a constant reminder of the danger and violence she wants to leave behind.
Publisher: Europe Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 51
Book Description
This is the second round of this hard-hitting series centered on three friends, all with something to hide. This time, we're zooming in on Mr. TJ Paper, who passes himself off as a banker, while he's actually raking it in on the gambling scene. And now he's got himself into a televised poker tournament, but will his lucky streak see him through a competition of this level? In the meantime, TJ's girlfriend, Anne and his best friend, Rock, run into each other again in even more surprising circumstances, and the bond they established previously strengthens even further, perhaps too far... to the extent that Rock even starts making big sacrifices in his own life. And all the while, there's Louviers, the love of Anne's life, lurking in the background, a constant reminder of the danger and violence she wants to leave behind.
Ken Games - Louviers
Author: José Manuel Robledo
Publisher: Europe Comics
ISBN:
Category : Comics & Graphic Novels
Languages : fr
Pages : 59
Book Description
This prequel to the Ken Games series gives us a little more insight into the enigmatic Louviers, Anne's childhood sweetheart and partner-in-crime. Louviers is at the end of his tether. He blows up the apartment he shares with Anne and takes flight. After this incident, he accepts a contract in a war zone. Once he's there, he finds himself struggling as much with the suspiciously vague information on his target as he does understanding the language. Consumed by doubt, he falls victim to the ghosts of the past and his eternal, impossible love for Anne begins to devour him...
Publisher: Europe Comics
ISBN:
Category : Comics & Graphic Novels
Languages : fr
Pages : 59
Book Description
This prequel to the Ken Games series gives us a little more insight into the enigmatic Louviers, Anne's childhood sweetheart and partner-in-crime. Louviers is at the end of his tether. He blows up the apartment he shares with Anne and takes flight. After this incident, he accepts a contract in a war zone. Once he's there, he finds himself struggling as much with the suspiciously vague information on his target as he does understanding the language. Consumed by doubt, he falls victim to the ghosts of the past and his eternal, impossible love for Anne begins to devour him...
Ken Games - Volume 1 - Rock
Author: José Manuel Robledo
Publisher: Europe Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 51
Book Description
This first volume of the Ken Games series gives us a profile of Peter Fermat (aka Rock), a young man who, like each of the three main characters, is leading a double life. His story opens with a boxing match which has a nasty ending for the up-and-coming boxer, despite his victory. It's not long before we discover that Rock is not only striving to make it in the boxing world, but is also something of a mathematical genius, which is how he met his best friend, TJ. For the first time in all their years of friendship, TJ introduces Rock to a girlfriend, the lovely Anne. Anne and Rock soon establish a bond of trust when Rock discovers that Anne too is living a double life, even though Anne's secret is not exactly what she leads Rock to believe. This is just the beginning of the tangled web of lies and deception that gets ever more convoluted as the series goes on...
Publisher: Europe Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 51
Book Description
This first volume of the Ken Games series gives us a profile of Peter Fermat (aka Rock), a young man who, like each of the three main characters, is leading a double life. His story opens with a boxing match which has a nasty ending for the up-and-coming boxer, despite his victory. It's not long before we discover that Rock is not only striving to make it in the boxing world, but is also something of a mathematical genius, which is how he met his best friend, TJ. For the first time in all their years of friendship, TJ introduces Rock to a girlfriend, the lovely Anne. Anne and Rock soon establish a bond of trust when Rock discovers that Anne too is living a double life, even though Anne's secret is not exactly what she leads Rock to believe. This is just the beginning of the tangled web of lies and deception that gets ever more convoluted as the series goes on...
Ken Games - Volume 3 - Scissors
Author: José Manuel Robledo
Publisher: Europe Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 57
Book Description
This third album concludes the Machiavellian trilogy in which every character seems to have pretty good (or bad) reasons to hide the truth from those they love. This time, it's Anne we're focusing on. She talks us through her childhood, her relationship with the enigmatic but dangerous Louviers, the first steps towards becoming an assassin, and the strange crossovers between writing and killing. Meanwhile, TJ goes off the rails after his discovery of Anne's true identity at a decisive moment in their relationship, and Rock achieves his greatest victory, but it's drenched in tragedy. As Anne says, "sometimes you have to get your hands dirty to get what you want."
Publisher: Europe Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 57
Book Description
This third album concludes the Machiavellian trilogy in which every character seems to have pretty good (or bad) reasons to hide the truth from those they love. This time, it's Anne we're focusing on. She talks us through her childhood, her relationship with the enigmatic but dangerous Louviers, the first steps towards becoming an assassin, and the strange crossovers between writing and killing. Meanwhile, TJ goes off the rails after his discovery of Anne's true identity at a decisive moment in their relationship, and Rock achieves his greatest victory, but it's drenched in tragedy. As Anne says, "sometimes you have to get your hands dirty to get what you want."
Kids' Paper Airplane Book
Author: Ken Blackburn
Publisher: Workman Publishing
ISBN: 9780761104780
Category : Juvenile Nonfiction
Languages : en
Pages : 150
Book Description
Provides information on the principles of aerodynamics, suggestions for designing airplanes, and instructions for folding paper planes and doing stunts and playing games with them.
Publisher: Workman Publishing
ISBN: 9780761104780
Category : Juvenile Nonfiction
Languages : en
Pages : 150
Book Description
Provides information on the principles of aerodynamics, suggestions for designing airplanes, and instructions for folding paper planes and doing stunts and playing games with them.
The World Record Paper Airplane Book
Author: Jeff Lammers
Publisher: Workman Publishing
ISBN: 9780761143833
Category : Crafts & Hobbies
Languages : en
Pages : 260
Book Description
Presents step-by-step instructions for folding twenty different kinds of paper airplanes and provides illustrated papers for 112 planes.
Publisher: Workman Publishing
ISBN: 9780761143833
Category : Crafts & Hobbies
Languages : en
Pages : 260
Book Description
Presents step-by-step instructions for folding twenty different kinds of paper airplanes and provides illustrated papers for 112 planes.
Game Work
Author: Ken S. McAllister
Publisher: University of Alabama Press
ISBN: 0817314180
Category : Computers
Languages : en
Pages : 250
Book Description
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.
Publisher: University of Alabama Press
ISBN: 0817314180
Category : Computers
Languages : en
Pages : 250
Book Description
Video and computer games in their cultural contexts. As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power. In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power. This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.
The Boardgamer Volume 2
Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 124
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume are: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase Of TV Wars History Of The World - PBEM Ladder Rules Pre-ASL AREA Recreation - Update October 1996 Pre-ASL AREA Records - Mid-November 1996 Gettysburg ‘88 - A Union Opening Strategy AREA News - Tournament A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status On Various AREA Competitions AREA News - Our AREA Scribe AREA Code Of Conduct - Guidelines For Playing By Mail War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon Hill Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro Golf - Four Legends At Augusta National
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 124
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume are: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase Of TV Wars History Of The World - PBEM Ladder Rules Pre-ASL AREA Recreation - Update October 1996 Pre-ASL AREA Records - Mid-November 1996 Gettysburg ‘88 - A Union Opening Strategy AREA News - Tournament A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status On Various AREA Competitions AREA News - Our AREA Scribe AREA Code Of Conduct - Guidelines For Playing By Mail War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon Hill Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro Golf - Four Legends At Augusta National
The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: Crown
ISBN: 1984825445
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Publisher: Crown
ISBN: 1984825445
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
A Handbook of Alternative Theories of Public Economics
Author: Francesco Forte
Publisher: Edward Elgar Publishing
ISBN: 1781004714
Category : Business & Economics
Languages : en
Pages : 567
Book Description
This comprehensive and thought-provoking Handbook reviews public sector economics from pluralist perspectives that either complement or reach beyond mainstream views. The book takes a comprehensive interdisciplinary approach, drawing on economi
Publisher: Edward Elgar Publishing
ISBN: 1781004714
Category : Business & Economics
Languages : en
Pages : 567
Book Description
This comprehensive and thought-provoking Handbook reviews public sector economics from pluralist perspectives that either complement or reach beyond mainstream views. The book takes a comprehensive interdisciplinary approach, drawing on economi