Historical Simulation and Wargames

Historical Simulation and Wargames PDF Author: Riccardo Masini
Publisher: CRC Press
ISBN: 1040117198
Category : Games & Activities
Languages : en
Pages : 214

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Book Description
This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.

Historical Simulation and Wargames

Historical Simulation and Wargames PDF Author: Riccardo Masini
Publisher: CRC Press
ISBN: 1040117198
Category : Games & Activities
Languages : en
Pages : 214

Get Book Here

Book Description
This book is a comprehensive study on analog historical simulation games, exploring both their theoretical concepts and practical solutions. It considers the various ways used by simulation games to depict the different dynamics of historical events and analyzes how commercial analog miniature and board wargames can become valuable tools for historical research and provide a more modern and captivating interpretation of past events. The nature of “simulation” is discussed, exposing its differences with other forms of ludic activity, both analog and digital, as well as intellectual speculation. Many of the most common game mechanics are analyzed in depth and in their practical use, to answer whether “reconstructive” simulations dedicated to historical episodes can provide valuable, reliable and useful insights for researchers. It critically examines the challenges presented to game designers that look to produce an accurate (even if not necessarily complex) simulation of historical events. The book will be of great interest to those curious about the potential applications of such a powerful research and experimental tool for historical, sociologic and anthropologic research, as well as wargaming and board gaming enthusiasts looking to gain a deeper understanding of the inner workings of historical simulations.

Zones of Control

Zones of Control PDF Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262033992
Category : Games & Activities
Languages : en
Pages : 845

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Book Description
Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong

Innovations in Wargaming Vol. 1 Developments in Professional and Hobby Wargames

Innovations in Wargaming Vol. 1 Developments in Professional and Hobby Wargames PDF Author: John Curry
Publisher:
ISBN: 9781471041273
Category : Games
Languages : en
Pages : 188

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Book Description


Matrix Games for Modern Wargaming Developments in Professional and Educational Wargames Innovations in Wargaming Volume 2

Matrix Games for Modern Wargaming Developments in Professional and Educational Wargames Innovations in Wargaming Volume 2 PDF Author: John Curry
Publisher:
ISBN: 9781291979657
Category : Games & Activities
Languages : en
Pages : 56

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Book Description
This book includes: A foreword by Peter Perla, author of the classic Art of Wargaming. An introduction to Matrix Games, S.C.R.U.D. Simple Combat Resolution Using Dice The five scenarios are: The Falklands War (1982) ; Chaoslavia- Former Yugoslavia (1993) ; Crisis in Crimea: A Counter Revolution (March 2014) ; The Red Line- The Civil War in Syria (August 2013) ; Lasgah Pol- Peace keeping in Afghanistan (2008).

The Sandhurst Kriegsspiel Wargaming for the Modern Infantry Officer Training for War

The Sandhurst Kriegsspiel Wargaming for the Modern Infantry Officer Training for War PDF Author: John Curry
Publisher:
ISBN: 9781326772499
Category : Games & Activities
Languages : en
Pages : 124

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Book Description
The aim of this book is the first of a series to provide off the shelf wargames that may be of immediate use in military training. This book contains 4 ready to use wargames: Game 1: The Sandhurst Kriegsspiel aims to allow officers to test the plan they devised in a TEWT on the actual ground using the tool of wargaming. Game 2: The Battlegroup Kriegsspiel is next level up game. While still a kriegsspiel, dependent on sound military judgement by the umpire (and players), it includes some hard operational research based tables to help arbitrate the combat outcomes. Game 3: Current Ops: the Modern Infantry Battle is a more rigid kriegsspiel, with more detailed rules to govern movement, combat, suppression and ammunition expenditure. Game 4: Counter IED Kriegsspiel is an excellent example of using some of the recent developments in wargaming to create an engaging game about when faced by an IED threat. This book is part of a series documenting current practice in professional wargaming.

Next-Generation Wargaming for the U. S. Marine Corps

Next-Generation Wargaming for the U. S. Marine Corps PDF Author: Yuna Huh Wong
Publisher:
ISBN: 9781977403117
Category : Business & Economics
Languages : en
Pages : 0

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Book Description
The authors evaluate wargaming tools as the U.S. Marine Corps invests its next-generation wargaming concept. The authors describe wargaming processes, facilities, and skill sets and recommend courses of action.

The Art of Wargaming

The Art of Wargaming PDF Author: Peter P. Perla
Publisher: US Naval Institute Press
ISBN: 9780870210501
Category : War Games
Languages : en
Pages : 0

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Book Description
The author discusses fundamental principles and techniques governing the design and use of war games.

Rerolling Boardgames

Rerolling Boardgames PDF Author: Douglas Brown
Publisher: McFarland
ISBN: 1476639272
Category : Games & Activities
Languages : en
Pages : 228

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Book Description
Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Paddy Griffith's Game of War

Paddy Griffith's Game of War PDF Author: John Curry
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 232

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Book Description
Paddy Griffith was a key figure in development of operational and tactical military history, as well as the professional and hobby wargaming. As a senior lecturer at the Royal Military Academy (1973-89) his use of wargames made significant input into strategic decisions at the height of the Cold War. He also applied wargaming as a tool to assist his research into military history, as well as for teaching. This book captures some of the key points of the development of his ideas and innovations in wargaming, such as contributing to the Wargamer's Newsletter, to the launch of Wargames Developments in 1980 and his correspondence with some of the key figures in wargaming. Included in this book are chapters on: Gaming World War III: Paddy's Greatest Legacy The relationship between Donald Featherstone and Paddy Griffith The Game of War, Wargaming for TV Roleplaying the Experience of Combat: Men Against Fire Naval Wargaming: Hunt the Bismarck Monkey Orange Solo Game- The tame that got him barred from Salute The Taiwan Crisis Game: The Game that Almost Became an International Incident Paddy Griffith was at times a controversial character, but no-one can challenge the fact he made a significant impact in the development of study of military history and wargaming. This book is a summary of that contribution.

Zones of Control

Zones of Control PDF Author: Pat Harrigan
Publisher: MIT Press
ISBN: 026233495X
Category : Games & Activities
Languages : en
Pages : 845

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Book Description
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.