Impulse-based Dynamic Simulation of Rigid Body Systems

Impulse-based Dynamic Simulation of Rigid Body Systems PDF Author: Brian Vincent Mirtich
Publisher:
ISBN:
Category :
Languages : en
Pages : 528

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Impulse-based Dynamic Simulation of Rigid Body Systems

Impulse-based Dynamic Simulation of Rigid Body Systems PDF Author: Brian Vincent Mirtich
Publisher:
ISBN:
Category :
Languages : en
Pages : 528

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Real-time Impulse-based Simulation of Rigid Body Systems for Haptic Display

Real-time Impulse-based Simulation of Rigid Body Systems for Haptic Display PDF Author: Beeling Chang
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
In this thesis we also introduce a novel hybrid simulation method, which combines the impulse-based method mentioned above with constraint force methods and so-called "penalty methods." By integrating the three methods, the hybrid technique effectively deals with the constraints imposed by haptics. Experimental and simulation results demonstrate the efficacy of the new method.

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems PDF Author: Murilo G. Coutinho
Publisher: Springer Science & Business Media
ISBN: 1447144163
Category : Computers
Languages : en
Pages : 402

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Book Description
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Hybrid Modelling and Simulation of Rigid Bodies in Contact

Hybrid Modelling and Simulation of Rigid Bodies in Contact PDF Author: Reza Pedrami
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Rigid body systems may undergo numerous types of dynamic interactions including collisions and continuous contact which considerably complicate systematic modelling and simulation of such problems. This thesis introduces a new modelling approach based on a hybrid system formulation to describe the dynamics of interacting rigid body systems. Interaction among physical objects occurs in two different forms: impulsive contact and continuous contact. Characteristics of impulsive and continuous contacts are different. Hence the modelling of each contact type requires the use of different approaches. While the impulse-modelling approach better simulates the impulsive contacts, our findings indicate that continues contact is much more accurately modeled using the sliding manifold method. The proposed hybrid system approach combines the impulse modelling method for collision interactions and the sliding manifold method to model the differential-algebraic equations associated with continuous contact interactions. Appropriate discrete states, events, reset maps, and threshold parameters that yield a hybrid automaton framework to describe interacting rigid body systems are developed. To illustrate the effectiveness of the proposed method a rolling ball simulation for a virtual reality system is presented.

Dynamic Simulations of Multibody Systems

Dynamic Simulations of Multibody Systems PDF Author: Murilo G. Coutinho
Publisher: Springer Science & Business Media
ISBN: 147573476X
Category : Computers
Languages : en
Pages : 387

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Book Description
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.

Kinematic and Dynamic Simulation of Multibody Systems

Kinematic and Dynamic Simulation of Multibody Systems PDF Author: Javier García de Jalón
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 464

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Modeling and Simulation of Contact and Impact Dynamics in Multibody Systems

Modeling and Simulation of Contact and Impact Dynamics in Multibody Systems PDF Author: Abhishek Chatterjee
Publisher:
ISBN:
Category : Contact mechanics
Languages : en
Pages : 198

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Book Description
Contact and impact analyses are an essential part of multibody dynamic simulations.Modeling of contact and impact problems have applications in a wide variety of areas including robotics, earthquake engineering, computer graphics, and manufacturing. Collisions between objects typically take place over surfaces that are represented by a set of points in the operation space, thereby requiring multi-point contact and impact analysis.Analysis of multi-point contact and impact may lead to indeterminate (underdetermined) problems with more number of unknowns (contact forces) than equations.This work pertains to the problem of resolving multi-point contact and impact problems in multibody systems consisting of hard objects, that can be assumed to be rigid.In the first part of this work, a rigidity based modeling and simulation technique is developed for multi-point impacts between hard objects. In this proposed framework impacts are treated as discrete events during which the velocities of the system evolve in the impulse-domain, based on an impulse-momentum theory called Darboux-Keller shock.Constraints derived based on the rigid body assumption are used to resolve indeterminacy associated with multi-point analysis. An energetic terminal constraint is also proposed. based on Stronge's Hypothesis, that guarantees the treatment of impact to be energetically consistent. This approach is used to derive both planar and three-dimensional models of multi-point indeterminate impacts.The rigid impact model based on impulse-momentum theory, developed in the first part of this work, loses some information like force and deformation histories during impacts. This lost information, however can be useful in certain types of application. Hence, to retain this information, the second part of this work proposes a method of augmenting the rigid-impact model with a contact force model from the contact mechanics literature to simultaneously determine the force and deformation histories during an impact event.The contact force model used here is a viscoelastoplastic model of contact that considers the effects of permanent (plastic) deformation in the material. A relationship is developed between the permanent deformations of the material and the energetic terminal constraint proposed in the first part of this work to characterize the force histories during collisions.The accumulation of discrete impact events during the time-domain simulation may lead to chattering or zeno phenomenon, causing the adaptive step-size integration to halt or fail. This work resolves this problem by transitioning to contact when the normal components of the post-impact velocities become very small. During contact, the forces between the participating rigid bodies satisfy the: 1) non-penetrability condition and 2) frictional force constraints based on Coulomb Friction. The non-penetrability condition enforces normal velocity and acceleration constraints on the equations of motion, whereas the Coulomb friction constrains the tangential forces at the contact points. These constraints placed on the equations of motion, lead to a reduction in the number of degrees of freedom (DOF) of the system. This work uses an online constraint embedding technique to enforce contact constraints.

Rigid Body Dynamics of Mechanisms

Rigid Body Dynamics of Mechanisms PDF Author: Hubert Hahn
Publisher: Springer Science & Business Media
ISBN: 3662048310
Category : Technology & Engineering
Languages : en
Pages : 345

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Book Description
This monograph presents an introduction into basic mechanical aspects of mechatronic systems for students, researchers and engineers from industrial practice. An overview over the theoretical background of rigid body mechanics is given as well as a systematic approach for deriving and solving model equations of general rigid body mechanisms in the form of differential-algebraic equations (DAE). The objective of this book is to prepare the reader for being capable of efficiently handling and applying general purpose rigid body programs to complex mechanisms. The reader will be able to set up symbolic mathematical models of planar and spatial mechanisms in DAE-form for computer simulations, often required in dynamic analysis and in control design.

Handbook of Virtual Humans

Handbook of Virtual Humans PDF Author: Nadia Magnenat-Thalmann
Publisher: John Wiley & Sons
ISBN: 0470023171
Category : Computers
Languages : en
Pages : 468

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Book Description
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Towards Service Robots for Everyday Environments

Towards Service Robots for Everyday Environments PDF Author: Erwin Prassler
Publisher: Springer
ISBN: 3642251161
Category : Technology & Engineering
Languages : en
Pages : 521

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Book Description
People have dreamed of machines, which would free them from unpleasant, dull, dirty and dangerous tasks and work for them as servants, for centuries if not millennia. Service robots seem to finally let these dreams come true. But where are all these robots that eventually serve us all day long, day for day? A few service robots have entered the market: domestic and professional cleaning robots, lawnmowers, milking robots, or entertainment robots. Some of these robots look more like toys or gadgets rather than real robots. But where is the rest? This is a question, which is asked not only by customers, but also by service providers, care organizations, politicians, and funding agencies. The answer is not very satisfying. Today’s service robots have their problems operating in everyday environments. This is by far more challenging than operating an industrial robot behind a fence. There is a comprehensive list of technical and scientific problems, which still need to be solved. To advance the state of the art in service robotics towards robots, which are capable of operating in an everyday environment, was the major objective of the DESIRE project (Deutsche Service Robotik Initiative – Germany Service Robotics Initiative) funded by the German Ministry of Education and Research (BMBF) under grant no. 01IME01A. This book offers a sample of the results achieved in DESIRE.