I Like Board Games and Maybe 3 People

I Like Board Games and Maybe 3 People PDF Author: Teesaurus Publishing
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729780268
Category :
Languages : en
Pages : 110

Get Book Here

Book Description
This is a blank, lined notebook perfect for board game lovers. It makes a great notebook to keep scores for those who love to play board games. 6x9 inches 110 pages Lined White paper Matte-finished cover

I Like Board Games and Maybe 3 People

I Like Board Games and Maybe 3 People PDF Author: Teesaurus Publishing
Publisher: Createspace Independent Publishing Platform
ISBN: 9781729780268
Category :
Languages : en
Pages : 110

Get Book Here

Book Description
This is a blank, lined notebook perfect for board game lovers. It makes a great notebook to keep scores for those who love to play board games. 6x9 inches 110 pages Lined White paper Matte-finished cover

I Like Board Games And Maybe Like 3 People

I Like Board Games And Maybe Like 3 People PDF Author: Thilo Petersen Jansen
Publisher:
ISBN: 9781691994731
Category :
Languages : en
Pages : 102

Get Book Here

Book Description
Are you looking for a fun gift for someone close to you? This is a perfect blank, lined notebook for men, women, and children. Great for taking down notes, reminders, and crafting to-do lists. Also a great creativity gift for decoration or for a notebook for school or office! This notebook is an excellent accessory for your desk at home or at the office. It's the perfect travel size to fit in a laptop bag or backpack. Use it on the go and you will keep all of your notes and reminders in organized in one place. Professionally designed this 6x9 notebook provides the medium for you to detail your thoughts. Buy your notebook today and begin to fill the pre-lined pages with your heart's desire. Your new notebook includes: Fresh white paper 100 pages 6x9 inch format Paper color: White We have even more wonderful titles that you'll enjoy! Be sure to click on the author name for other great notebook ideas.

I Like Board Games And Maybe 3 People

I Like Board Games And Maybe 3 People PDF Author: Thilo Petersen Jansen
Publisher:
ISBN: 9781691994663
Category :
Languages : en
Pages : 102

Get Book Here

Book Description
Are you looking for a fun gift for someone close to you? This is a perfect blank, lined notebook for men, women, and children. Great for taking down notes, reminders, and crafting to-do lists. Also a great creativity gift for decoration or for a notebook for school or office! This notebook is an excellent accessory for your desk at home or at the office. It's the perfect travel size to fit in a laptop bag or backpack. Use it on the go and you will keep all of your notes and reminders in organized in one place. Professionally designed this 6x9 notebook provides the medium for you to detail your thoughts. Buy your notebook today and begin to fill the pre-lined pages with your heart's desire. Your new notebook includes: Fresh white paper 100 pages 6x9 inch format Paper color: White We have even more wonderful titles that you'll enjoy! Be sure to click on the author name for other great notebook ideas.

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

Get Book Here

Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

I Like Board Games And Maybe 3 People

I Like Board Games And Maybe 3 People PDF Author: XIM Journals
Publisher:
ISBN: 9781675684450
Category :
Languages : en
Pages : 122

Get Book Here

Book Description
This journal is designed for people who love Board Games and it is also a great gift on any occasion. You can fill the notebook with all of your most precious thoughts, secrets, dreams and future plans. INSIDE THE BOOK There are 120 pages with simple and elegant lines where you can write down anything. BOOK COVER The premium matte-finish cover is sturdy and durable, so the pages won't fall out after a few months of use. To top it all, we have an array of book cover designs to choose from. Please check out our author page to get inspired by our collection of truly creative book covers. THANK YOU Thank you for checking out this book and we hope you find what you are looking for. Honestly, we are just a small business, but we are passionate and committed to publishing the unique, high quality and professional journals, notebooks, sketchbooks, composition books, scorebooks, and planners.

The Last Lecture

The Last Lecture PDF Author: Randy Pausch
Publisher:
ISBN: 9780340978504
Category : Cancer
Languages : en
Pages : 0

Get Book Here

Book Description
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Get Book Here

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Board Game Family

Board Game Family PDF Author: Ellie Dix
Publisher: Crown House Publishing Ltd
ISBN: 1785834452
Category : Family & Relationships
Languages : en
Pages : 158

Get Book Here

Book Description
A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.

Chronicles Of Hate

Chronicles Of Hate PDF Author: Adrian Smith
Publisher: Image Comics
ISBN: 1632152096
Category : Comics & Graphic Novels
Languages : en
Pages : 108

Get Book Here

Book Description
In a world where the sun is frozen and the moon burns, an unlikely hero rises to free the Earth Mother from her chains. His path lies in shadows, his enemies' legion.

How to Win Games and Beat People

How to Win Games and Beat People PDF Author: Tom Whipple
Publisher: HarperCollins
ISBN: 0062443720
Category : Games & Activities
Languages : en
Pages : 187

Get Book Here

Book Description
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.