How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck PDF Author: Jobe Bittman
Publisher:
ISBN: 9781946231086
Category : Fiction
Languages : en
Pages : 0

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Book Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck PDF Author: Jobe Bittman
Publisher:
ISBN: 9781946231086
Category : Fiction
Languages : en
Pages : 0

Get Book Here

Book Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Programming Your Own Adventure Games in Pascal

Programming Your Own Adventure Games in Pascal PDF Author: Richard C. Vile
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 328

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Book Description


The Minds Behind Adventure Games

The Minds Behind Adventure Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 1476638470
Category : Games & Activities
Languages : en
Pages : 237

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Book Description
Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Play Unsafe

Play Unsafe PDF Author: Graham Walmsley
Publisher:
ISBN: 9781434824592
Category : Games
Languages : en
Pages : 82

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Book Description
Often, we treat games like work. In this book, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, start playing and put stories at the heart of your game.

Video Game Storytelling

Video Game Storytelling PDF Author: Evan Skolnick
Publisher: Watson-Guptill
ISBN: 0385345836
Category : Games & Activities
Languages : en
Pages : 210

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Book Description
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

How to Write Adventure Games

How to Write Adventure Games PDF Author: Peter Killworth
Publisher:
ISBN: 9780140078145
Category : Computer games
Languages : en
Pages : 214

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Book Description


The Adventure Crafter

The Adventure Crafter PDF Author: Tana Pigeon
Publisher: Independently Published
ISBN: 9781794243262
Category : Games & Activities
Languages : en
Pages : 124

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Book Description
Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot! The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play. Using a system of randomly generated story tropes, combined with Character and Storyline management and creative interpretation, the Adventure Crafter can create the structure for an entire adventure, the idea for an adventure that you can develop, an opening scene to an adventure to get you started, or it can be used as a tool to generate inspiration and ideas for your own adventures. Unlimited worlds of adventure await!

Look Door, Get Key

Look Door, Get Key PDF Author: J Hereford
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Are you intrigued by the intricate puzzles, compelling narratives, and fascinating worlds of adventure games? Have you ever dreamed of crafting your own digital narrative labyrinth? Dive into the world of interactive storytelling with "Look Door, Get Key: A Guide to Writing Adventure Games" and unlock the door to your game development journey! In this comprehensive guide, you'll traverse the rich history of adventure games, from the first text-based explorations to the era of graphical point-and-click adventures. You'll learn the foundational elements of game design, such as creating immersive worlds, developing memorable characters, and designing captivating puzzles. Discover the art of branching narratives and player-driven choices that provide a unique experience each time one plays. Explore the fascinating realms of meta-narratives, recursive storytelling, and the artful balance of unpredictability and player agency. Dive into case studies of classic games and learn from the successes and failures of the industry. "Look Door, Get Key" goes beyond just mechanics, venturing into the deeper context of adventure game creation. Explore the psychological and ethical implications of interactive narratives, and ponder the future of the genre in the light of emerging technology. Whether you're a budding game designer, a seasoned developer looking to branch into adventure games, or just a fan of interactive fiction wanting a deeper understanding of this art form, "Look Door, Get Key" is your treasure trove of insights, practical advice, and inspiration. Embrace the intersection of technology and storytelling, and who knows-you might just write the next groundbreaking adventure game!

How to Write Action Adventure Novels

How to Write Action Adventure Novels PDF Author: Michael Newton
Publisher:
ISBN: 9781618090058
Category : Language Arts & Disciplines
Languages : en
Pages : 176

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Book Description
Fast-paced plots, white-knuckle moments, heart-stopping adventure. Learn how to pack your pages with action, from beginnings that grab to endings that leave your readers begging for more from the author of more than 180 novels. "A vital book for authors wishing to add impact to their fiction. ...a very good analysis of the genre markets, a deft guide to the craft of modern fiction writing, & a glimpse into the life of the best-selling novelist-not the gazillionaires like King or Koontz of Mailer or whoever, but the scrivener who just makes a nice living at cranking out entertainment for the rest of us. Newton shows you many passages that don't quite make the grade (but went to press anyway, because that's often how it works) & chunks that he feels are golden. He berates you to make it all larger-than-life-that's the market!-but also stops you short of falling to mawkish self-parody. This is certainly a vital book for the mystery writer & those who do war stories, but I wouldn't hesitate to recommend it as a tonic before writing Western, Gothic, space adventure, or quest fantasy. It's worth ten bucks, & certainly a fiver, even though the world has changed so much since 1989." -Anthony D. Ravenscroft, Amazon.com reviewer

Creating Adventure Games on Your Computer

Creating Adventure Games on Your Computer PDF Author: Tim Hartnell
Publisher:
ISBN: 9780345318831
Category : Games & Activities
Languages : en
Pages : 212

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Book Description