Heavy Gear Tactical Miniatures Rules

Heavy Gear Tactical Miniatures Rules PDF Author: Dream Pod Nine
Publisher:
ISBN: 9781896776989
Category :
Languages : en
Pages : 108

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Book Description

Heavy Gear Tactical Miniatures Rules

Heavy Gear Tactical Miniatures Rules PDF Author: Dream Pod Nine
Publisher:
ISBN: 9781896776989
Category :
Languages : en
Pages : 108

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Book Description


Heavy Gear Tactical Miniatures Rules

Heavy Gear Tactical Miniatures Rules PDF Author: Vézina, Marc Alexandre
Publisher: Montréal : Produced and published by Dream Pod 9
ISBN: 9781896776989
Category :
Languages : en
Pages : 107

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Heavy Gear Rulebook

Heavy Gear Rulebook PDF Author: Jean Carrières
Publisher: Produced and published by Dream Pod 9
ISBN: 9781896776057
Category : Games & Activities
Languages : en
Pages : 260

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Heavy Gear Tactical Field Support : a Tactical Rules Supplement for the Heavy Gear Universe : Artillery & Ground Warfare

Heavy Gear Tactical Field Support : a Tactical Rules Supplement for the Heavy Gear Universe : Artillery & Ground Warfare PDF Author:
Publisher: Montréal : Produced and published by Dream Pod 9
ISBN: 9781896776101
Category :
Languages : en
Pages : 125

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Book Description


Zona Alfa

Zona Alfa PDF Author: Patrick Todoroff
Publisher: Bloomsbury Publishing
ISBN: 1472835689
Category : Games & Activities
Languages : en
Pages : 65

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Book Description
Zona Alfa is a set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artefacts. Customise your fighters with a variety of weapons and specialisms to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engage in blistering firefights within the Exclusion Zone.

Ronin

Ronin PDF Author: Craig Woodfield
Publisher: Bloomsbury Publishing
ISBN: 1780968477
Category : History
Languages : en
Pages : 65

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Book Description
Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces – masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them. A full points system, incorporating a wide range of equipment and skills, allows for detailed customisation of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war.

Zones of Control

Zones of Control PDF Author: Pat Harrigan
Publisher: MIT Press
ISBN: 026233495X
Category : Games & Activities
Languages : en
Pages : 845

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Book Description
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.

Science Fiction Video Games

Science Fiction Video Games PDF Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540

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Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Black Ops

Black Ops PDF Author: Guy Bowers
Publisher: Bloomsbury Publishing
ISBN: 1472807839
Category : Games & Activities
Languages : en
Pages : 109

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Book Description
Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios – from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types – spies, mercenaries, criminals, hackers, special forces, and many more – to recruit the best possible team for the job. Players may also choose to join a faction – powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!

Scrappers

Scrappers PDF Author: Robert A. Faust
Publisher: Bloomsbury Publishing
ISBN: 1472819284
Category : Games & Activities
Languages : en
Pages : 154

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Book Description
More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms – Mutants and Synthetics – challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. Scrappers is a skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future.