Author: Charles Eugene Anderson
Publisher: Mad Cow Press
ISBN:
Category : Fiction
Languages : en
Pages : 160
Book Description
Join Dorian Pace and mentor Roland Knight in their first 5 daring adventures with his jetpack. When a radio contest map leads them to danger, not treasure, and a mobster with a similar map emerges, they face off against a Nazi spy to unlock ancient mysteries. Lives hang in the balance as Dorian soars through the skies to prevent chaos in San Francisco.
Have Jetpack Will Travel - The First Five Adventures
Author: Charles Eugene Anderson
Publisher: Mad Cow Press
ISBN:
Category : Fiction
Languages : en
Pages : 160
Book Description
Join Dorian Pace and mentor Roland Knight in their first 5 daring adventures with his jetpack. When a radio contest map leads them to danger, not treasure, and a mobster with a similar map emerges, they face off against a Nazi spy to unlock ancient mysteries. Lives hang in the balance as Dorian soars through the skies to prevent chaos in San Francisco.
Publisher: Mad Cow Press
ISBN:
Category : Fiction
Languages : en
Pages : 160
Book Description
Join Dorian Pace and mentor Roland Knight in their first 5 daring adventures with his jetpack. When a radio contest map leads them to danger, not treasure, and a mobster with a similar map emerges, they face off against a Nazi spy to unlock ancient mysteries. Lives hang in the balance as Dorian soars through the skies to prevent chaos in San Francisco.
Primary Assemblies for Creativity and Enterprise: 40 ready-to-use assemblies - eBook
Author:
Publisher: Optimus Education eBooks
ISBN: 1907567267
Category :
Languages : en
Pages : 155
Book Description
Publisher: Optimus Education eBooks
ISBN: 1907567267
Category :
Languages : en
Pages : 155
Book Description
Game Design Complete
Author: Patrick O'Luanaigh
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 460
Book Description
Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work. This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 460
Book Description
Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work. This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.
The Great American Jet Pack
Author: Steve Lehto
Publisher: Chicago Review Press
ISBN: 1613744331
Category : Science
Languages : en
Pages : 260
Book Description
Tracing the remarkable history of a certain kind of flying machine—from the rocket belt to the jet belt to the flying platform and all the way to Yves Rossy's 21st-century free flights using a jet-powered wing—this historical account delves into the technology that made these devices possible and the reasons why they never became commercial successes on a mass scale. These individual lift devices, as they were blandly labeled by the government men who financed much of their development, answered man's desire to simply step outside and take flight. No runways, no wings, no pilot's license were required. But the history of the jet pack did not follow its expected trajectory and the devices that were thought to become as commonplace as cars have instead become one of the most overpromised technologies of all time. This fascinating account profiles the inventors and pilots, the hucksters and cheats, and the businessmen and soldiers who were involved with the machines, and it tells a great American story of a technology whose promise may yet, one day, come to fruition.
Publisher: Chicago Review Press
ISBN: 1613744331
Category : Science
Languages : en
Pages : 260
Book Description
Tracing the remarkable history of a certain kind of flying machine—from the rocket belt to the jet belt to the flying platform and all the way to Yves Rossy's 21st-century free flights using a jet-powered wing—this historical account delves into the technology that made these devices possible and the reasons why they never became commercial successes on a mass scale. These individual lift devices, as they were blandly labeled by the government men who financed much of their development, answered man's desire to simply step outside and take flight. No runways, no wings, no pilot's license were required. But the history of the jet pack did not follow its expected trajectory and the devices that were thought to become as commonplace as cars have instead become one of the most overpromised technologies of all time. This fascinating account profiles the inventors and pilots, the hucksters and cheats, and the businessmen and soldiers who were involved with the machines, and it tells a great American story of a technology whose promise may yet, one day, come to fruition.
Go Fun! Slylock Fox Mystery Puzzles
Author: Bob Weber
Publisher: Andrews McMeel Publishing
ISBN: 1449475779
Category : Juvenile Nonfiction
Languages : en
Pages : 128
Book Description
Bad guys of the world beware! Slylock Fox is on the case in this super fun book of mystery puzzles. The brave Scarlet Sleuth uses his keen eyesight and sharp mind to help him unravel even the toughest mysteries. That's why, when it comes to solving crimes, no one outfoxes the Fox. Kids, put your thinking caps on and solve the mystery in each picture. Is Count Weirdly innocent or is he responsible for releasing the monster? Use logic and clues within the picture to decide if Slylock Fox's suspicions are correct.
Publisher: Andrews McMeel Publishing
ISBN: 1449475779
Category : Juvenile Nonfiction
Languages : en
Pages : 128
Book Description
Bad guys of the world beware! Slylock Fox is on the case in this super fun book of mystery puzzles. The brave Scarlet Sleuth uses his keen eyesight and sharp mind to help him unravel even the toughest mysteries. That's why, when it comes to solving crimes, no one outfoxes the Fox. Kids, put your thinking caps on and solve the mystery in each picture. Is Count Weirdly innocent or is he responsible for releasing the monster? Use logic and clues within the picture to decide if Slylock Fox's suspicions are correct.
Brent and Edward Go to Mars
Author: Richard Jeffery Wagner
Publisher: Page Publishing Inc
ISBN:
Category : Fiction
Languages : en
Pages : 323
Book Description
This novel is a sequel to The Zombie Philosopher. Edward and his valet, Brent, take a space liner tour on the SS Brizo from the Lunar Gateway to New Troy at Earth-Sun L4, on to Mars, and back to Earth. Brent's less-than-masterfully-coordinated enemies take a new tack in their efforts to destroy him but are foiled once again. Edward's new friend Cindy investigates an archaeological find of artifacts on Mars and interrupts a plot to perpetrate fraud on unsuspecting buyers. Their experiences include a tour of a space shipyard, wine tasting, zero-gee flying and swimming, an observatory on Olympus Mons, and a tour of a Martian museum. Brent enters into philosophical debates and lectures and proves the question of free will beyond doubt. The three friends have many novel experiences in their nine-month space tour and share in both setbacks and triumphs.
Publisher: Page Publishing Inc
ISBN:
Category : Fiction
Languages : en
Pages : 323
Book Description
This novel is a sequel to The Zombie Philosopher. Edward and his valet, Brent, take a space liner tour on the SS Brizo from the Lunar Gateway to New Troy at Earth-Sun L4, on to Mars, and back to Earth. Brent's less-than-masterfully-coordinated enemies take a new tack in their efforts to destroy him but are foiled once again. Edward's new friend Cindy investigates an archaeological find of artifacts on Mars and interrupts a plot to perpetrate fraud on unsuspecting buyers. Their experiences include a tour of a space shipyard, wine tasting, zero-gee flying and swimming, an observatory on Olympus Mons, and a tour of a Martian museum. Brent enters into philosophical debates and lectures and proves the question of free will beyond doubt. The three friends have many novel experiences in their nine-month space tour and share in both setbacks and triumphs.
All the Wonder that Would Be
Author: Stephen Webb
Publisher: Springer
ISBN: 3319517597
Category : Science
Languages : en
Pages : 351
Book Description
It has been argued that science fiction (SF) gives a kind of weather forecast – not the telling of a fortune but rather the rough feeling of what the future might be like. The intention in this book is to consider some of these bygone forecasts made by SF and to use this as a prism through which to view current developments in science and technology. In each of the ten main chapters - dealing in turn with antigravity, space travel, aliens, time travel, the nature of reality, invisibility, robots, means of transportation, augmentation of the human body, and, last but not least, mad scientists - common assumptions once made by the SF community about how the future would turn out are compared with our modern understanding of various scientific phenomena and, in some cases, with the industrial scaling of computational and technological breakthroughs. A further intention is to explain how the predictions and expectations of SF were rooted in the scientific orthodoxy of their day, and use this to explore how our scientific understanding of various topics has developed over time, as well as to demonstrate how the ideas popularized in SF subsequently influenced working scientists. Since gaining a BSc in physics from the University of Bristol and a PhD in theoretical physics from the University of Manchester, Stephen Webb has worked in a variety of universities in the UK. He is a regular contributor to the Yearbook of Astronomy series and has published an undergraduate textbook on distance determination in astronomy and cosmology as well as several popular science books.
Publisher: Springer
ISBN: 3319517597
Category : Science
Languages : en
Pages : 351
Book Description
It has been argued that science fiction (SF) gives a kind of weather forecast – not the telling of a fortune but rather the rough feeling of what the future might be like. The intention in this book is to consider some of these bygone forecasts made by SF and to use this as a prism through which to view current developments in science and technology. In each of the ten main chapters - dealing in turn with antigravity, space travel, aliens, time travel, the nature of reality, invisibility, robots, means of transportation, augmentation of the human body, and, last but not least, mad scientists - common assumptions once made by the SF community about how the future would turn out are compared with our modern understanding of various scientific phenomena and, in some cases, with the industrial scaling of computational and technological breakthroughs. A further intention is to explain how the predictions and expectations of SF were rooted in the scientific orthodoxy of their day, and use this to explore how our scientific understanding of various topics has developed over time, as well as to demonstrate how the ideas popularized in SF subsequently influenced working scientists. Since gaining a BSc in physics from the University of Bristol and a PhD in theoretical physics from the University of Manchester, Stephen Webb has worked in a variety of universities in the UK. He is a regular contributor to the Yearbook of Astronomy series and has published an undergraduate textbook on distance determination in astronomy and cosmology as well as several popular science books.
Every Kid Needs Things That Fly
Author: Ritchie Kinmont
Publisher: Gibbs Smith
ISBN: 9781586855093
Category : Crafts & Hobbies
Languages : en
Pages : 140
Book Description
Written especially for the child who dreams of soaring above the clouds, this book shows parents and kids how to create cool airborne projects together-including a Blinking UFO to a Hot-Air Balloon and a Water-Bottle Rocket.
Publisher: Gibbs Smith
ISBN: 9781586855093
Category : Crafts & Hobbies
Languages : en
Pages : 140
Book Description
Written especially for the child who dreams of soaring above the clouds, this book shows parents and kids how to create cool airborne projects together-including a Blinking UFO to a Hot-Air Balloon and a Water-Bottle Rocket.
The Skeptics' Guide to the Future
Author: Dr. Steven Novella
Publisher: Grand Central Publishing
ISBN: 1538709562
Category : Science
Languages : en
Pages : 388
Book Description
From the bestselling authors and hosts of "The Skeptics' Guide to the Universe," a high-tech roadmap of the future in their beloved voice, cracking open the follies of futurists past and how technology will profoundly change our world, redefining what it means to be human. Our predictions of the future are a wild fantasy, inextricably linked to our present hopes and fears, biases and ignorance. Whether they be the outlandish leaps predicted in the 1920s, like multi-purpose utility belts with climate control capabilities and planes the size of luxury cruise ships, or the forecasts of the ‘60s, which didn’t anticipate the sexual revolution or women’s liberation, the path to the present is littered with failed predictions and incorrect estimations. The best we can do is try to absorb the lessons from futurism's checkered past, perhaps learning to do a little better. In THE SKEPTICS' GUIDE TO THE FUTURE, Steven Novella and his co-authors build upon the work of futurists of the past by examining what they got right, what they got wrong, and how they came to those conclusions. By exploring the pitfalls of each era, they give their own speculations about the distant future, transformed by unbelievable technology ranging from genetic manipulation to artificial intelligence and quantum computing. Applying their trademark skepticism, they carefully extrapolate upon each scientific development, leaving no stone unturned as they lay out a vision for the future.
Publisher: Grand Central Publishing
ISBN: 1538709562
Category : Science
Languages : en
Pages : 388
Book Description
From the bestselling authors and hosts of "The Skeptics' Guide to the Universe," a high-tech roadmap of the future in their beloved voice, cracking open the follies of futurists past and how technology will profoundly change our world, redefining what it means to be human. Our predictions of the future are a wild fantasy, inextricably linked to our present hopes and fears, biases and ignorance. Whether they be the outlandish leaps predicted in the 1920s, like multi-purpose utility belts with climate control capabilities and planes the size of luxury cruise ships, or the forecasts of the ‘60s, which didn’t anticipate the sexual revolution or women’s liberation, the path to the present is littered with failed predictions and incorrect estimations. The best we can do is try to absorb the lessons from futurism's checkered past, perhaps learning to do a little better. In THE SKEPTICS' GUIDE TO THE FUTURE, Steven Novella and his co-authors build upon the work of futurists of the past by examining what they got right, what they got wrong, and how they came to those conclusions. By exploring the pitfalls of each era, they give their own speculations about the distant future, transformed by unbelievable technology ranging from genetic manipulation to artificial intelligence and quantum computing. Applying their trademark skepticism, they carefully extrapolate upon each scientific development, leaving no stone unturned as they lay out a vision for the future.
Jetpack Dreams
Author: Mac Montandon
Publisher: Da Capo Press, Incorporated
ISBN: 0306815281
Category : Social Science
Languages : en
Pages : 274
Book Description
A hilarious pop-socio-cultural history of the greatest invention that never was, the jetpack, and a participatory journey through the bizarre subculture of jetpack enthusiasts in search of a working model
Publisher: Da Capo Press, Incorporated
ISBN: 0306815281
Category : Social Science
Languages : en
Pages : 274
Book Description
A hilarious pop-socio-cultural history of the greatest invention that never was, the jetpack, and a participatory journey through the bizarre subculture of jetpack enthusiasts in search of a working model