Author: Ann Dupuis
Publisher: Steve Jackson Games
ISBN: 9781556344398
Category :
Languages : en
Pages : 128
Book Description
GURPS Old West
Author: Ann Dupuis
Publisher: Steve Jackson Games
ISBN: 9781556344398
Category :
Languages : en
Pages : 128
Book Description
Publisher: Steve Jackson Games
ISBN: 9781556344398
Category :
Languages : en
Pages : 128
Book Description
Gurps Deadlands Weird West
Author: Steve Jackson Games
Publisher: Steve Jackson Games
ISBN: 9781556344558
Category :
Languages : en
Pages : 0
Book Description
Publisher: Steve Jackson Games
ISBN: 9781556344558
Category :
Languages : en
Pages : 0
Book Description
How to Be a Gurps GM
Author: Warren "Mook" Wilson
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76
Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Publisher: Steve Jackson Games
ISBN: 9781556348082
Category : Games & Activities
Languages : en
Pages : 76
Book Description
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
GURPS Lite
Author: Sean Punch
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34
Book Description
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34
Book Description
GURPS Who's Who 1
Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556343674
Category :
Languages : en
Pages : 0
Book Description
-- Complete descriptions and character stats for 52 of the most intriguing people in history! -- Well-researched and clearly written...a crossover for history buffs. -- A fine demonstration of the educational value of roleplaying.
Publisher: Steve Jackson Games
ISBN: 9781556343674
Category :
Languages : en
Pages : 0
Book Description
-- Complete descriptions and character stats for 52 of the most intriguing people in history! -- Well-researched and clearly written...a crossover for history buffs. -- A fine demonstration of the educational value of roleplaying.
GURPS Blood Types
Author: Lane Grate
Publisher: Steve Jackson Games
ISBN: 9781556341137
Category :
Languages : en
Pages : 0
Book Description
-- A tie-in for fans of all different vampire games. -- Vampires are especially popular right now. GURPS Blood Types is a look at the vampire in legend...and, yes, in history...through the centuries and around the world.
Publisher: Steve Jackson Games
ISBN: 9781556341137
Category :
Languages : en
Pages : 0
Book Description
-- A tie-in for fans of all different vampire games. -- Vampires are especially popular right now. GURPS Blood Types is a look at the vampire in legend...and, yes, in history...through the centuries and around the world.
Deadlands Reloaded
Author: Pinnacle Entertainment
Publisher:
ISBN: 9780982642733
Category : Fantasy games
Languages : en
Pages : 155
Book Description
"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover
Publisher:
ISBN: 9780982642733
Category : Fantasy games
Languages : en
Pages : 155
Book Description
"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover
Gurps Discworld Also
Author: Steve Jackson Games
Publisher:
ISBN: 9781556344473
Category : Discworld (Imaginary place)
Languages : en
Pages : 0
Book Description
A role playing game based on Terry Pratchett's Discworld.
Publisher:
ISBN: 9781556344473
Category : Discworld (Imaginary place)
Languages : en
Pages : 0
Book Description
A role playing game based on Terry Pratchett's Discworld.
GURPS Martial Arts
Author: C. J. Carella
Publisher: Steve Jackson Games
ISBN: 9781556343148
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Publisher: Steve Jackson Games
ISBN: 9781556343148
Category : Fantasy games
Languages : en
Pages : 0
Book Description
-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Gurps Banestorm
Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556348259
Category : Games & Activities
Languages : en
Pages : 244
Book Description
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!
Publisher: Steve Jackson Games
ISBN: 9781556348259
Category : Games & Activities
Languages : en
Pages : 244
Book Description
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!