Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems PDF Author: Murilo G. Coutinho
Publisher: Springer Science & Business Media
ISBN: 1447144163
Category : Computers
Languages : en
Pages : 402

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Book Description
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems PDF Author: Murilo G. Coutinho
Publisher: Springer Science & Business Media
ISBN: 1447144163
Category : Computers
Languages : en
Pages : 402

Get Book Here

Book Description
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems PDF Author: Murilo G. Coutinho
Publisher: Springer Science & Business Media
ISBN: 1447144171
Category : Computers
Languages : en
Pages : 402

Get Book Here

Book Description
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Sea Ice Image Processing with MATLAB®

Sea Ice Image Processing with MATLAB® PDF Author: Qin Zhang
Publisher: CRC Press
ISBN: 1351069195
Category : Technology & Engineering
Languages : en
Pages : 273

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Book Description
Sea Ice Image Processing with MATLAB addresses the topic of image processing for the extraction of key sea ice characteristics from digital photography, which is of great relevance for Artic remote sensing and marine operations. This valuable guide provides tools for quantifying the ice environment that needs to be identified and reproduced for such testing. This includes fit-for-purpose studies of existing vessels, new-build conceptual design and detailed engineering design studies for new developments, and studies of demanding marine operations involving multiple vessels and operational scenarios in sea ice. A major contribution of this work is the development of automated computer algorithms for efficient image analysis. These are used to process individual sea-ice images and video streams of images to extract parameters such as ice floe size distribution, and ice types. Readers are supplied with Matlab source codes of the algorithms for the image processing methods discussed in the book made available as online material. Features Presents the first systematic work using image processing techniques to identify ice floe size distribution from aerial images Helps identify individual ice floe and obtain floe size distributions for Arctic offshore operations and transportation Explains specific algorithms that can be combined to solve various problems during polar sea ice investigations Includes MATLAB® codes useful not only for academics, but for ice engineers and scientists to develop tools applicable in different areas such as sustainable arctic marine and coastal technology research Provides image processing techniques applicable to other fields like biomedicine, material science, etc

IUTAM Symposium on Physics and Mechanics of Sea Ice

IUTAM Symposium on Physics and Mechanics of Sea Ice PDF Author: Jukka Tuhkuri
Publisher: Springer Nature
ISBN: 3030804399
Category : Technology & Engineering
Languages : en
Pages : 333

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Book Description
This book presents the results of the IUTAM Symposium on Physics and Mechanics of Sea Ice which brought together researchers who have made significant contributions in the study of sea ice. The topics include: Fracture of ice, Thermodynamics of sea ice ridges, Global and local ice loads on ships and marine structures, Computational ice engineering and ice mechanics; and Physical and engineering problems related to ice and waves.

Handbook Of Pattern Recognition And Computer Vision (6th Edition)

Handbook Of Pattern Recognition And Computer Vision (6th Edition) PDF Author: Chi Hau Chen
Publisher: World Scientific
ISBN: 9811211086
Category : Computers
Languages : en
Pages : 403

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Book Description
Written by world-renowned authors, this unique compendium presents the most updated progress in pattern recognition and computer vision (PRCV), fully reflecting the strong international research interests in the artificial intelligence arena.Machine learning has been the key to current developments in PRCV. This useful comprehensive volume complements the previous five editions of the book. It places great emphasis on the use of deep learning in many aspects of PRCV applications, not readily available in other reference text.

BLENDER - THE ULTIMATE GUIDE - VOLUME 1

BLENDER - THE ULTIMATE GUIDE - VOLUME 1 PDF Author: Andrea Coppola
Publisher: Lulu.com
ISBN: 0244905398
Category : Computers
Languages : en
Pages : 472

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Book Description
This is the first volume of BLENDER - THE ULTIMATE GUIDE, the most complete guide on the famous open source 3D software.

Dynamic Simulations of Multibody Systems

Dynamic Simulations of Multibody Systems PDF Author: Murilo G. Coutinho
Publisher: Springer Science & Business Media
ISBN: 147573476X
Category : Computers
Languages : en
Pages : 387

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Book Description
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.

BLENDER - THE ULTIMATE GUIDE - VOLUME 3

BLENDER - THE ULTIMATE GUIDE - VOLUME 3 PDF Author: Andrea Coppola
Publisher: Lulu.com
ISBN: 024432140X
Category :
Languages : en
Pages : 482

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Book Description


America by Air

America by Air PDF Author: A. M. Springer
Publisher:
ISBN: 9781402894626
Category : Aeronautics, Commercial
Languages : en
Pages : 0

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Book Description


Game Physics Engine Development

Game Physics Engine Development PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 0123819776
Category : Art
Languages : en
Pages : 542

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Book Description
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne