Author: Edward Lasker
Publisher: Courier Corporation
ISBN: 048614304X
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.
Go and Go-Moku
Author: Edward Lasker
Publisher: Courier Corporation
ISBN: 048614304X
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.
Publisher: Courier Corporation
ISBN: 048614304X
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.
Five-in-a-row, Renju
Author: Gorō Sakata
Publisher:
ISBN:
Category : Gomoku
Languages : en
Pages : 170
Book Description
Publisher:
ISBN:
Category : Gomoku
Languages : en
Pages : 170
Book Description
Beginning Go
Author: Peter Shotwell
Publisher: Tuttle Publishing
ISBN: 1462907563
Category : Games & Activities
Languages : en
Pages : 168
Book Description
The must-have resource guidebook for those looking to learn the ancient Asian game of Go Beginning Go is a clear, concise and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward, easy-to-follow instructions and detailed examples make it simple to understand how to play. Players will learn the rules, how to keep score, as well as effective winning strategies and tactics to make the game more competitive and fun. By the time players finish the instructional sections, they'll have all the confidence, skill and techniques they'll need to enjoy playing this fascinating game. What's more, Go's unique handicapping system, which the book explains, allows even absolute beginners to play competitive games with experienced players.
Publisher: Tuttle Publishing
ISBN: 1462907563
Category : Games & Activities
Languages : en
Pages : 168
Book Description
The must-have resource guidebook for those looking to learn the ancient Asian game of Go Beginning Go is a clear, concise and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward, easy-to-follow instructions and detailed examples make it simple to understand how to play. Players will learn the rules, how to keep score, as well as effective winning strategies and tactics to make the game more competitive and fun. By the time players finish the instructional sections, they'll have all the confidence, skill and techniques they'll need to enjoy playing this fascinating game. What's more, Go's unique handicapping system, which the book explains, allows even absolute beginners to play competitive games with experienced players.
The Family Book of Games
Author: David Brine Pritchard
Publisher: Geddes & Grosset, Limited
ISBN: 9781902407524
Category : Games
Languages : en
Pages : 200
Book Description
This text includes every type of game, except those that require physical exertion, ranging from simple children's games to complex adult games. It covers board and strategy games, pencil and paper word games, tile and dice games, card games, gambling games, and popular commercial games.
Publisher: Geddes & Grosset, Limited
ISBN: 9781902407524
Category : Games
Languages : en
Pages : 200
Book Description
This text includes every type of game, except those that require physical exertion, ranging from simple children's games to complex adult games. It covers board and strategy games, pencil and paper word games, tile and dice games, card games, gambling games, and popular commercial games.
Then There Were None
Author: Martha Noyes
Publisher: Bess Press
ISBN: 9781573061551
Category : Biography & Autobiography
Languages : en
Pages : 134
Book Description
"Then There Were None, by award-winning Honolulu writer and artist Martha H. Noyes, is a personal and emotional account, in words and pictures, of the effect of Western contact on the Hawaiian population. Drawing from a variety of sources, Noyes chronicles the effects, from the arrival of Capt. Cook to the present, of disease, written language, the missionaries, landownership, the overthrow of the monarchy, and the suppression of hula and Hawaiian language, concluding with a look at present-day activism. Photographs vividly contrast tourist images with scenes from the real Hawaii and highlight the contrast between a culture rooted in cosmology and the material culture of those who made Hawaii their own." -- Amazon.com viewed August 4, 2020.
Publisher: Bess Press
ISBN: 9781573061551
Category : Biography & Autobiography
Languages : en
Pages : 134
Book Description
"Then There Were None, by award-winning Honolulu writer and artist Martha H. Noyes, is a personal and emotional account, in words and pictures, of the effect of Western contact on the Hawaiian population. Drawing from a variety of sources, Noyes chronicles the effects, from the arrival of Capt. Cook to the present, of disease, written language, the missionaries, landownership, the overthrow of the monarchy, and the suppression of hula and Hawaiian language, concluding with a look at present-day activism. Photographs vividly contrast tourist images with scenes from the real Hawaii and highlight the contrast between a culture rooted in cosmology and the material culture of those who made Hawaii their own." -- Amazon.com viewed August 4, 2020.
Go for Beginners
Author: Kaoru Iwamoto
Publisher: Pantheon
ISBN: 0394733312
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.
Publisher: Pantheon
ISBN: 0394733312
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.
The Genius of Japanese Carpentry
Author: Azby Brown
Publisher: Tuttle Publishing
ISBN: 1462913784
Category : Architecture
Languages : en
Pages : 160
Book Description
The Genius of Japanese Carpentry tells the story of the 1200-year-old Yakushiji monastery in Nara and the dedicated modern-day craftsmen who are working to restore what has been lost to the depredations of time, fire and warfare. Although the full monastery reconstruction will not be completed until 2030, one of the main temples, the Picture Hall, has been completely restored employing the same woodworking technology used to create the original building. This new edition of an architectural classic is by Azby Brown—one of the world's leading experts on Japanese architecture. It contains a new preface and many new text materials and photographs—most of them now available in color for the first time. Azby Brown chronicles the painstaking restoration of the temple through extensive interviews with the carpenters and woodworkers along with original drawings based on the plans of master carpenter Tsunekazu Nishioka. An inspiring testament to the dedication of these craftsmen and their philosophy of carpentry work as a form of personal fulfillment, The Genius of Japanese Carpentry offers detailed documentation of this singular project and a moving reminder of the unique cultural continuity found in Japan.
Publisher: Tuttle Publishing
ISBN: 1462913784
Category : Architecture
Languages : en
Pages : 160
Book Description
The Genius of Japanese Carpentry tells the story of the 1200-year-old Yakushiji monastery in Nara and the dedicated modern-day craftsmen who are working to restore what has been lost to the depredations of time, fire and warfare. Although the full monastery reconstruction will not be completed until 2030, one of the main temples, the Picture Hall, has been completely restored employing the same woodworking technology used to create the original building. This new edition of an architectural classic is by Azby Brown—one of the world's leading experts on Japanese architecture. It contains a new preface and many new text materials and photographs—most of them now available in color for the first time. Azby Brown chronicles the painstaking restoration of the temple through extensive interviews with the carpenters and woodworkers along with original drawings based on the plans of master carpenter Tsunekazu Nishioka. An inspiring testament to the dedication of these craftsmen and their philosophy of carpentry work as a form of personal fulfillment, The Genius of Japanese Carpentry offers detailed documentation of this singular project and a moving reminder of the unique cultural continuity found in Japan.
Play Winning Checkers
Author: Robert W. Pike
Publisher: Sterling Publishing Company
ISBN: 9780806937946
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Learn the skills and strategies to play the game of checkers like a champion.
Publisher: Sterling Publishing Company
ISBN: 9780806937946
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Learn the skills and strategies to play the game of checkers like a champion.
Theory of Fun for Game Design
Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259
Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259
Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Five-in-a-Row (Renju)
Author: Goro Sakata
Publisher: Ishi Press
ISBN: 9784871873017
Category : Games
Languages : en
Pages : 164
Book Description
Renju, as the game is known in Japanese or Lianzhu in Chinese, is a modified and improved version of the ancient game of Five-in-a-Row, also known by its Japanese name of Gomoku. The reason it was necessary to modify the basic game of Five-in-a-Row is that in the traditional game, the player of the first move has such a big advantage that he will win every, or almost every, game. Therefore, in order to give the second player a fair chance to win, restrictions have been placed on the first player.
Publisher: Ishi Press
ISBN: 9784871873017
Category : Games
Languages : en
Pages : 164
Book Description
Renju, as the game is known in Japanese or Lianzhu in Chinese, is a modified and improved version of the ancient game of Five-in-a-Row, also known by its Japanese name of Gomoku. The reason it was necessary to modify the basic game of Five-in-a-Row is that in the traditional game, the player of the first move has such a big advantage that he will win every, or almost every, game. Therefore, in order to give the second player a fair chance to win, restrictions have been placed on the first player.