Generation Code: I'm a JavaScript Games Maker: the Basics

Generation Code: I'm a JavaScript Games Maker: the Basics PDF Author: Max Wainewright
Publisher: Wayland
ISBN: 9781526301086
Category : Coding theory
Languages : en
Pages : 0

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Book Description
This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert.

I'm a JavaScript Games Maker

I'm a JavaScript Games Maker PDF Author: Max Wainewright
Publisher: Wayland
ISBN: 9781526301116
Category : Computer games
Languages : en
Pages : 32

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Book Description
This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert.

I'm a Scratch Coder

I'm a Scratch Coder PDF Author: Max Wainewright
Publisher: Generation Code
ISBN: 9780778735298
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
If you know the basics of Scratch and you want to go to the next level, then this book is for you! It contains a lot of great projects and ideas so you can become an advanced Scratch programmer. Learn how to make games, animate stories, and write musical programs, all by using a range of coding techniques such as loops, variables, and IF statements. Step-by-step instructions help you get things working so you can customize the programs using your own ideas and graphics.

Functional JavaScript

Functional JavaScript PDF Author: Michael Fogus
Publisher: "O'Reilly Media, Inc."
ISBN: 1449360785
Category : Computers
Languages : en
Pages : 440

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Book Description
How can you overcome JavaScript language oddities and unsafe features? With this book, you’ll learn how to create code that’s beautiful, safe, and simple to understand and test by using JavaScript’s functional programming support. Author Michael Fogus shows you how to apply functional-style concepts with Underscore.js, a JavaScript library that facilitates functional programming techniques. Sample code is available on GitHub at https://github.com/funjs/book-source. Fogus helps you think in a functional way to help you minimize complexity in the programs you build. If you’re a JavaScript programmer hoping to learn functional programming techniques, or a functional programmer looking to learn JavaScript, this book is the ideal introduction. Use applicative programming techniques with first-class functions Understand how and why you might leverage variable scoping and closures Delve into higher-order functions—and learn how they take other functions as arguments for maximum advantage Explore ways to compose new functions from existing functions Get around JavaScript’s limitations for using recursive functions Reduce, hide, or eliminate the footprint of state change in your programs Practice flow-based programming with chains and functional pipelines Discover how to code without using classes

Violent Python

Violent Python PDF Author: TJ O'Connor
Publisher: Newnes
ISBN: 1597499641
Category : Computers
Languages : en
Pages : 289

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Book Description
Violent Python shows you how to move from a theoretical understanding of offensive computing concepts to a practical implementation. Instead of relying on another attacker's tools, this book will teach you to forge your own weapons using the Python programming language. This book demonstrates how to write Python scripts to automate large-scale network attacks, extract metadata, and investigate forensic artifacts. It also shows how to write code to intercept and analyze network traffic using Python, craft and spoof wireless frames to attack wireless and Bluetooth devices, and how to data-mine popular social media websites and evade modern anti-virus. - Demonstrates how to write Python scripts to automate large-scale network attacks, extract metadata, and investigate forensic artifacts - Write code to intercept and analyze network traffic using Python. Craft and spoof wireless frames to attack wireless and Bluetooth devices - Data-mine popular social media websites and evade modern anti-virus

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 PDF Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262304570
Category : Computers
Languages : en
Pages : 323

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Book Description
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Programming Interactivity

Programming Interactivity PDF Author: Joshua Noble
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379192
Category : Computers
Languages : en
Pages : 736

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Book Description
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Dive Into Python

Dive Into Python PDF Author: Mark Pilgrim
Publisher: Apress
ISBN: 1430207000
Category : Computers
Languages : en
Pages : 419

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Book Description
* Quick start to learning python—very example oriented approach * Book has its own Web site established by the author: http://diveintopython.org/ Author is well known in the Open Source community and the book has a unique quick approach to learning an object oriented language.

Generative Art

Generative Art PDF Author: Matt Pearson
Publisher: Simon and Schuster
ISBN: 1638352437
Category : Computers
Languages : en
Pages : 352

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Book Description
Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

HTML5 Canvas

HTML5 Canvas PDF Author: Steve Fulton
Publisher: "O'Reilly Media, Inc."
ISBN: 1449335888
Category : Computers
Languages : en
Pages : 750

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Book Description
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications