Author: Angie Panian
Publisher: Chronicle Books
ISBN: 9781452112664
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
A Parents' Choice Award, Silver Honor, 2015 Combine these playing cards to create crazy new creatures out of real-life animals! Add up the points for the newly formed creature and then stage attacks against the creatures in other players' hands. The highest score wins! Promoting math skills, strategic game play, and creativity, Creature Clash! ensures hours of fun for the whole family.
Creature Clash! Card Game
Author: Angie Panian
Publisher: Chronicle Books
ISBN: 9781452112664
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
A Parents' Choice Award, Silver Honor, 2015 Combine these playing cards to create crazy new creatures out of real-life animals! Add up the points for the newly formed creature and then stage attacks against the creatures in other players' hands. The highest score wins! Promoting math skills, strategic game play, and creativity, Creature Clash! ensures hours of fun for the whole family.
Publisher: Chronicle Books
ISBN: 9781452112664
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
A Parents' Choice Award, Silver Honor, 2015 Combine these playing cards to create crazy new creatures out of real-life animals! Add up the points for the newly formed creature and then stage attacks against the creatures in other players' hands. The highest score wins! Promoting math skills, strategic game play, and creativity, Creature Clash! ensures hours of fun for the whole family.
The Art of Supercell: 10th Anniversary Edition
Author: Supercell
Publisher: Dark Horse Comics
ISBN: 1506725171
Category : Games & Activities
Languages : en
Pages : 212
Book Description
A first-of-a-kind tome that includes a plethora of art along with commentary showcasing the development of all the Supercell games!! Chronicling each in release order, this volume is a must own for any fan of Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach. Explore each aspect of these games, from developmental concept pieces, to finished, fully rendered environmental shots. This book also gives a one of a kind looks into the games that have never been released, as well as commentary from the Supercell team! Dark Horse Books and Supercell proudly present The Art of Supercell: 10th Anniversary Edition. A perfect retrospective for your collection!
Publisher: Dark Horse Comics
ISBN: 1506725171
Category : Games & Activities
Languages : en
Pages : 212
Book Description
A first-of-a-kind tome that includes a plethora of art along with commentary showcasing the development of all the Supercell games!! Chronicling each in release order, this volume is a must own for any fan of Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach. Explore each aspect of these games, from developmental concept pieces, to finished, fully rendered environmental shots. This book also gives a one of a kind looks into the games that have never been released, as well as commentary from the Supercell team! Dark Horse Books and Supercell proudly present The Art of Supercell: 10th Anniversary Edition. A perfect retrospective for your collection!
CLASH of Spears
Author: Francisco Erize
Publisher:
ISBN: 9781734409802
Category :
Languages : en
Pages : 0
Book Description
CLASH of Spears is a set of tabletop wargaming rules for fighting raids, skirmishes and other small actions during ancient times.
Publisher:
ISBN: 9781734409802
Category :
Languages : en
Pages : 0
Book Description
CLASH of Spears is a set of tabletop wargaming rules for fighting raids, skirmishes and other small actions during ancient times.
How to Play Video Games
Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 147980214X
Category : Games & Activities
Languages : en
Pages : 376
Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Publisher: NYU Press
ISBN: 147980214X
Category : Games & Activities
Languages : en
Pages : 376
Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Clash!
Author: Hazel Rose Markus
Publisher: Penguin
ISBN: 1101623608
Category : Social Science
Languages : en
Pages : 397
Book Description
“If you fear that cultural, political, and class differences are tearing America apart, read this important book.” —Jonathan Haidt, Ph.D., author of The Righteous Mind Who will rule in the twenty-first century: allegedly more disciplined Asians, or allegedly more creative Westerners? Can women rocket up the corporate ladder without knocking off the men? How can poor kids get ahead when schools favor the rich? As our planet gets smaller, cultural conflicts are becoming fiercer. Rather than lamenting our multicultural worlds, Hazel Rose Markus and Alana Conner reveal how we can leverage our differences to mend the rifts in our workplaces, schools, and relationships, as well as on the global stage. Provocative, witty, and painstakingly researched, Clash! not only explains who we are, it also envisions who we could become.
Publisher: Penguin
ISBN: 1101623608
Category : Social Science
Languages : en
Pages : 397
Book Description
“If you fear that cultural, political, and class differences are tearing America apart, read this important book.” —Jonathan Haidt, Ph.D., author of The Righteous Mind Who will rule in the twenty-first century: allegedly more disciplined Asians, or allegedly more creative Westerners? Can women rocket up the corporate ladder without knocking off the men? How can poor kids get ahead when schools favor the rich? As our planet gets smaller, cultural conflicts are becoming fiercer. Rather than lamenting our multicultural worlds, Hazel Rose Markus and Alana Conner reveal how we can leverage our differences to mend the rifts in our workplaces, schools, and relationships, as well as on the global stage. Provocative, witty, and painstakingly researched, Clash! not only explains who we are, it also envisions who we could become.
In Defense of Ska
Author: Aaron Carnes
Publisher: Clash Books
ISBN: 9781955904711
Category : Music
Languages : en
Pages : 0
Book Description
In a mix of interviews, essays, personal stories, historical snapshots, obscure anecdotes, and think pieces, this second expanded edition dissects, analyzes and celebrates ska in exactly the way fans have been craving for decades. With the addition of 4 new sections, Aaron adds to the already extensive compendium that was the first edition: The Importance of Christian Ska; After ska died in the '90s, the music went underground and returned to its roots; The ska roots of Fall Out Boy lead singer Patrick Stump; How Katrina created a vibrant ska scene in New Orleans. Aaron expands on the original edition with exciting interviews with Patrick Stump from Fall Out Boy who he interviewed on his podcast of the same name. In Defense of Ska: Ska Now More Than Ever is the much-needed response to years of ska-mockery. Now the time to take to the streets and fight music snobbery, or at least crank up the ska without being teased ruthlessly, has come. This book will enlist ska-lovers as soldiers in the ska army and challenge ska-haters' prejudices to the core.
Publisher: Clash Books
ISBN: 9781955904711
Category : Music
Languages : en
Pages : 0
Book Description
In a mix of interviews, essays, personal stories, historical snapshots, obscure anecdotes, and think pieces, this second expanded edition dissects, analyzes and celebrates ska in exactly the way fans have been craving for decades. With the addition of 4 new sections, Aaron adds to the already extensive compendium that was the first edition: The Importance of Christian Ska; After ska died in the '90s, the music went underground and returned to its roots; The ska roots of Fall Out Boy lead singer Patrick Stump; How Katrina created a vibrant ska scene in New Orleans. Aaron expands on the original edition with exciting interviews with Patrick Stump from Fall Out Boy who he interviewed on his podcast of the same name. In Defense of Ska: Ska Now More Than Ever is the much-needed response to years of ska-mockery. Now the time to take to the streets and fight music snobbery, or at least crank up the ska without being teased ruthlessly, has come. This book will enlist ska-lovers as soldiers in the ska army and challenge ska-haters' prejudices to the core.
A Game of Thrones 4-Book Bundle
Author: George R. R. Martin
Publisher: Bantam
ISBN: 0345529065
Category : Fiction
Languages : en
Pages : 3441
Book Description
The perfect gift for fans of HBO's Game of Thrones—a boxed set featuring the first four novels! George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. This bundle includes the following novels: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS
Publisher: Bantam
ISBN: 0345529065
Category : Fiction
Languages : en
Pages : 3441
Book Description
The perfect gift for fans of HBO's Game of Thrones—a boxed set featuring the first four novels! George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. This bundle includes the following novels: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS
Optimizing Play
Author: Christopher A. Paul
Publisher: MIT Press
ISBN: 0262378329
Category : Games & Activities
Languages : en
Pages : 201
Book Description
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A “stale” meta then creates a perception that a game is solved and may lead players to turn away from the game. Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of optimization in a range of video games, including Overwatch, FIFA/EA Sports FC, NBA 2K, Clash Royale, World of Warcraft, and League of Legends. He also pulls extensively from data analytics in sports, where the problem has progressed further and is even more intractable than it is in video games, given the money sports teams invest to find an edge. Finally, Paul offers concrete and specific suggestions for how games can be developed to avoid the trap set by optimization run amok.
Publisher: MIT Press
ISBN: 0262378329
Category : Games & Activities
Languages : en
Pages : 201
Book Description
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A “stale” meta then creates a perception that a game is solved and may lead players to turn away from the game. Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of optimization in a range of video games, including Overwatch, FIFA/EA Sports FC, NBA 2K, Clash Royale, World of Warcraft, and League of Legends. He also pulls extensively from data analytics in sports, where the problem has progressed further and is even more intractable than it is in video games, given the money sports teams invest to find an edge. Finally, Paul offers concrete and specific suggestions for how games can be developed to avoid the trap set by optimization run amok.
Free-to-Play
Author: Christopher A. Paul
Publisher: MIT Press
ISBN: 0262539411
Category : Games & Activities
Languages : en
Pages : 306
Book Description
An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.
Publisher: MIT Press
ISBN: 0262539411
Category : Games & Activities
Languages : en
Pages : 306
Book Description
An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.
Clash
Author: Kayla Miller
Publisher: Etch
ISBN: 0358242207
Category : Juvenile Fiction
Languages : en
Pages : 229
Book Description
There's a new kid in town! From the moment Natasha sets foot in class, it's clear she's one of the coolest kids in sixth grade. Everyone wants to be her friend, including Olive...but things might not be so easy. Olive tries her best to befriend Nat, but it seems like the only thing they have in common is that they both want to hang out with Olive's friends! Watching as Natasha gets closer with some of her best buds, Olive can't help but worry that they're starting to like Nat more than they like her...and who could blame them? Nat is just that cool...and Olive is, well, just Olive.
Publisher: Etch
ISBN: 0358242207
Category : Juvenile Fiction
Languages : en
Pages : 229
Book Description
There's a new kid in town! From the moment Natasha sets foot in class, it's clear she's one of the coolest kids in sixth grade. Everyone wants to be her friend, including Olive...but things might not be so easy. Olive tries her best to befriend Nat, but it seems like the only thing they have in common is that they both want to hang out with Olive's friends! Watching as Natasha gets closer with some of her best buds, Olive can't help but worry that they're starting to like Nat more than they like her...and who could blame them? Nat is just that cool...and Olive is, well, just Olive.