Author: Stacia Deutsch
Publisher: Little, Brown Books for Young Readers
ISBN: 0316301833
Category : Juvenile Fiction
Languages : en
Pages : 115
Book Description
After being set free from her mirror prison, the Evil Queen comes up with a wickedly hexcellent plan to infiltrate Ever After High. Can she finally convince her daughter, Raven Queen, to accept her fairytale destiny and join her in being evil? Meanwhile a new litter of baby dragons is born and before long the Dragon Games are back at Ever After High, but the reinstatement of the games is all part of the Evil Queen's master plan. Can Raven, Apple, Darling, and the rest of the gang stand up to the Evil Queen? One thing is for sure...Ever After High will never be the same! Let the Dragon Games begin! ©2016 Mattel. All Rights Reserved.
Ever After High: Dragon Games: The Junior Novel
Author: Stacia Deutsch
Publisher: Little, Brown Books for Young Readers
ISBN: 0316301833
Category : Juvenile Fiction
Languages : en
Pages : 115
Book Description
After being set free from her mirror prison, the Evil Queen comes up with a wickedly hexcellent plan to infiltrate Ever After High. Can she finally convince her daughter, Raven Queen, to accept her fairytale destiny and join her in being evil? Meanwhile a new litter of baby dragons is born and before long the Dragon Games are back at Ever After High, but the reinstatement of the games is all part of the Evil Queen's master plan. Can Raven, Apple, Darling, and the rest of the gang stand up to the Evil Queen? One thing is for sure...Ever After High will never be the same! Let the Dragon Games begin! ©2016 Mattel. All Rights Reserved.
Publisher: Little, Brown Books for Young Readers
ISBN: 0316301833
Category : Juvenile Fiction
Languages : en
Pages : 115
Book Description
After being set free from her mirror prison, the Evil Queen comes up with a wickedly hexcellent plan to infiltrate Ever After High. Can she finally convince her daughter, Raven Queen, to accept her fairytale destiny and join her in being evil? Meanwhile a new litter of baby dragons is born and before long the Dragon Games are back at Ever After High, but the reinstatement of the games is all part of the Evil Queen's master plan. Can Raven, Apple, Darling, and the rest of the gang stand up to the Evil Queen? One thing is for sure...Ever After High will never be the same! Let the Dragon Games begin! ©2016 Mattel. All Rights Reserved.
The Dark Knight: the Junior Novel
Author: Stacia Deutsch
Publisher: HarperCollins UK
ISBN: 0007277253
Category : Juvenile Fiction
Languages : en
Pages : 146
Book Description
The tie-in novel to the new Batman movie, The Dark Knight.
Publisher: HarperCollins UK
ISBN: 0007277253
Category : Juvenile Fiction
Languages : en
Pages : 146
Book Description
The tie-in novel to the new Batman movie, The Dark Knight.
Ever After High: Diary of an Evil Queen
Author: Stacia Deutsch
Publisher: Little, Brown Books for Young Readers
ISBN: 0316389943
Category : Juvenile Fiction
Languages : en
Pages : 83
Book Description
This book is your glimpse into the delightfully twisted mind of the Evil Queen... find out what really makes her tick, and what malevolent lessons she wants to pass along to her daughter Raven. © 2016 Mattel. All Rights Reserved.
Publisher: Little, Brown Books for Young Readers
ISBN: 0316389943
Category : Juvenile Fiction
Languages : en
Pages : 83
Book Description
This book is your glimpse into the delightfully twisted mind of the Evil Queen... find out what really makes her tick, and what malevolent lessons she wants to pass along to her daughter Raven. © 2016 Mattel. All Rights Reserved.
Ever After High: Epic Winter: The Junior Novel
Author: Perdita Finn
Publisher: Little, Brown Books for Young Readers
ISBN: 9780316356800
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When the rebellious Jackie Frost and her brother, Northwind, plot to take control of the Winter Palace and curse the Royal Winter Family, a treacherous storm threatens all of Ever After! Under Jackie's chilly curse, the Snow King freezes out everyone in the palace, including his daughter: Crystal Winter. As a wicked winter spreads across the land, Crystal takes off on a daring quest with her friends from Ever After High to melt her father's frozen heart and save the world from turning into a giant snow globe. With Jackie and other fairy dark forces working against them, will Crystal, Briar, Ashlynn, and the rest of the gang be able to heat things up before summer is gone forever after? Includes 8-page color insert from the animation! © 2016 Mattel. All Rights Reserved.
Publisher: Little, Brown Books for Young Readers
ISBN: 9780316356800
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When the rebellious Jackie Frost and her brother, Northwind, plot to take control of the Winter Palace and curse the Royal Winter Family, a treacherous storm threatens all of Ever After! Under Jackie's chilly curse, the Snow King freezes out everyone in the palace, including his daughter: Crystal Winter. As a wicked winter spreads across the land, Crystal takes off on a daring quest with her friends from Ever After High to melt her father's frozen heart and save the world from turning into a giant snow globe. With Jackie and other fairy dark forces working against them, will Crystal, Briar, Ashlynn, and the rest of the gang be able to heat things up before summer is gone forever after? Includes 8-page color insert from the animation! © 2016 Mattel. All Rights Reserved.
Ever After High: Once Upon a Twist: Cerise and the Beast
Author: Lisa Shea
Publisher: Little, Brown Books for Young Readers
ISBN: 0316501905
Category : Juvenile Fiction
Languages : en
Pages : 51
Book Description
Things have gone topsy-turvy at Ever After High! After Faybelle casts a spell on the midterm hexams, the students unhexpectedly find themselves inside the wrong storybooks! When Cerise Hood and Dexter Charming realize they're in the story of Beauty and the Beast, they both think it's a royal fairy fail. Cerise would rather run outside than stay in a castle, and Dexter is worried that he'll never escape his big brother's shadow. But when they discover that they'll need to make it to the end of the story to return to school, Cerise and Dex are determined to fit in-even if they're better off being themselves. Will this team find their fairy own hextraordinary way to a Happily Ever After? © 2017 Mattel. All Rights Reserved.
Publisher: Little, Brown Books for Young Readers
ISBN: 0316501905
Category : Juvenile Fiction
Languages : en
Pages : 51
Book Description
Things have gone topsy-turvy at Ever After High! After Faybelle casts a spell on the midterm hexams, the students unhexpectedly find themselves inside the wrong storybooks! When Cerise Hood and Dexter Charming realize they're in the story of Beauty and the Beast, they both think it's a royal fairy fail. Cerise would rather run outside than stay in a castle, and Dexter is worried that he'll never escape his big brother's shadow. But when they discover that they'll need to make it to the end of the story to return to school, Cerise and Dex are determined to fit in-even if they're better off being themselves. Will this team find their fairy own hextraordinary way to a Happily Ever After? © 2017 Mattel. All Rights Reserved.
Ever After High: Truth or Hair
Author: Suzanne Selfors
Publisher: Little, Brown Books for Young Readers
ISBN: 031638481X
Category : Juvenile Fiction
Languages : en
Pages : 125
Book Description
The fifth hexciting book in Suzanne Selfors' Ever After High: A School Story series. Holly and Poppy O'Hair are twins, but it's always been easy to tell these sisters apart. Because she is destined to be the next Rapunzel, Holly has always had the longest locks at Ever After High, while Poppy, whose fairytale destiny is up in the air, wears her hair short to express her individuality. But when Poppy's hair begins growing longer and longer, while Holly's hair gets shorter and shorter, it seems as if the sisters might have to reveal the secret they've been keeping about their destinies. Can they turn this bad hair day around, or will their fairytale ending be a fairy-fail? © 2016 Mattel. All Rights Reserved.
Publisher: Little, Brown Books for Young Readers
ISBN: 031638481X
Category : Juvenile Fiction
Languages : en
Pages : 125
Book Description
The fifth hexciting book in Suzanne Selfors' Ever After High: A School Story series. Holly and Poppy O'Hair are twins, but it's always been easy to tell these sisters apart. Because she is destined to be the next Rapunzel, Holly has always had the longest locks at Ever After High, while Poppy, whose fairytale destiny is up in the air, wears her hair short to express her individuality. But when Poppy's hair begins growing longer and longer, while Holly's hair gets shorter and shorter, it seems as if the sisters might have to reveal the secret they've been keeping about their destinies. Can they turn this bad hair day around, or will their fairytale ending be a fairy-fail? © 2016 Mattel. All Rights Reserved.
Slaying the Dragon
Author: Ben Riggs
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625675828
Category : Business & Economics
Languages : en
Pages : 316
Book Description
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series
Publisher: Jabberwocky Literary Agency, Inc.
ISBN: 1625675828
Category : Business & Economics
Languages : en
Pages : 316
Book Description
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series
The Secret Dragon
Author: Ed Clarke
Publisher: Penguin UK
ISBN: 0241360544
Category : Juvenile Fiction
Languages : en
Pages : 138
Book Description
The perfect tale of friendship and adventure for young explorers aged 8+, shortlisted for the 2020 Tir na n-Og Awards. 'So if you're not an animal that's alive today, and you're not an animal that's extinct either, what on earth are you?' Mari Jones is desperate to be a real scientist, even though she's only eleven. So when she discovers a tiny dragon while fossil hunting on the beach, she's sure she can find a good scientific explanation - as long as she can keep it hidden long enough to study it. Unfortunately for Mari, this is one secret that doesn't want to be kept. And as she starts to form a deeper bond with the mischievous dragon, she might have to admit that, when it comes to friendship, science might not have all the answers... 'A heart-warming story' - Guardian 'Utterly enchanting' - Cat Doyle, author of The Storm Keeper's Island 'Seamless storytelling interwoven with fascinating science . . . perfect for reading aloud!' - Piers Torday, author of The Lost Magician
Publisher: Penguin UK
ISBN: 0241360544
Category : Juvenile Fiction
Languages : en
Pages : 138
Book Description
The perfect tale of friendship and adventure for young explorers aged 8+, shortlisted for the 2020 Tir na n-Og Awards. 'So if you're not an animal that's alive today, and you're not an animal that's extinct either, what on earth are you?' Mari Jones is desperate to be a real scientist, even though she's only eleven. So when she discovers a tiny dragon while fossil hunting on the beach, she's sure she can find a good scientific explanation - as long as she can keep it hidden long enough to study it. Unfortunately for Mari, this is one secret that doesn't want to be kept. And as she starts to form a deeper bond with the mischievous dragon, she might have to admit that, when it comes to friendship, science might not have all the answers... 'A heart-warming story' - Guardian 'Utterly enchanting' - Cat Doyle, author of The Storm Keeper's Island 'Seamless storytelling interwoven with fascinating science . . . perfect for reading aloud!' - Piers Torday, author of The Lost Magician
Kurt Vonnegut
Author: Kurt Vonnegut
Publisher: Delacorte Press
ISBN: 0345535391
Category : Literary Collections
Languages : en
Pages : 454
Book Description
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Newsweek/The Daily Beast • The Huffington Post • Kansas City Star • Time Out New York • Kirkus Reviews This extraordinary collection of personal correspondence has all the hallmarks of Kurt Vonnegut’s fiction. Written over a sixty-year period, these letters, the vast majority of them never before published, are funny, moving, and full of the same uncanny wisdom that has endeared his work to readers worldwide. Included in this comprehensive volume: the letter a twenty-two-year-old Vonnegut wrote home immediately upon being freed from a German POW camp, recounting the ghastly firebombing of Dresden that would be the subject of his masterpiece Slaughterhouse-Five; wry dispatches from Vonnegut’s years as a struggling writer slowly finding an audience and then dealing with sudden international fame in middle age; righteously angry letters of protest to local school boards that tried to ban his work; intimate remembrances penned to high school classmates, fellow veterans, friends, and family; and letters of commiseration and encouragement to such contemporaries as Gail Godwin, Günter Grass, and Bernard Malamud. Vonnegut’s unmediated observations on science, art, and commerce prove to be just as inventive as any found in his novels—from a crackpot scheme for manufacturing “atomic” bow ties to a tongue-in-cheek proposal that publishers be allowed to trade authors like baseball players. (“Knopf, for example, might give John Updike’s contract to Simon and Schuster, and receive Joan Didion’s contract in return.”) Taken together, these letters add considerable depth to our understanding of this one-of-a-kind literary icon, in both his public and private lives. Each letter brims with the mordant humor and openhearted humanism upon which he built his legend. And virtually every page contains a quotable nugget that will make its way into the permanent Vonnegut lexicon. • On a job he had as a young man: “Hell is running an elevator throughout eternity in a building with only six floors.” • To a relative who calls him a “great literary figure”: “I am an American fad—of a slightly higher order than the hula hoop.” • To his daughter Nanny: “Most letters from a parent contain a parent’s own lost dreams disguised as good advice.” • To Norman Mailer: “I am cuter than you are.” Sometimes biting and ironical, sometimes achingly sweet, and always alive with the unique point of view that made him the true cultural heir to Mark Twain, these letters comprise the autobiography Kurt Vonnegut never wrote. Praise for Kurt Vonnegut: Letters “Splendidly assembled . . . familiar, funny, cranky . . . chronicling [Vonnegut’s] life in real time.”—Kurt Andersen, The New York Times Book Review “[This collection is] by turns hilarious, heartbreaking and mundane. . . . Vonnegut himself is a near-perfect example of the same flawed, wonderful humanity that he loved and despaired over his entire life.”—NPR “Congenial, whimsical and often insightful missives . . . one of [Vonnegut’s] very best.”—Newsday “These letters display all the hallmarks of Vonnegut’s fiction—smart, hilarious and heartbreaking.”—The New York Times Book Review
Publisher: Delacorte Press
ISBN: 0345535391
Category : Literary Collections
Languages : en
Pages : 454
Book Description
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Newsweek/The Daily Beast • The Huffington Post • Kansas City Star • Time Out New York • Kirkus Reviews This extraordinary collection of personal correspondence has all the hallmarks of Kurt Vonnegut’s fiction. Written over a sixty-year period, these letters, the vast majority of them never before published, are funny, moving, and full of the same uncanny wisdom that has endeared his work to readers worldwide. Included in this comprehensive volume: the letter a twenty-two-year-old Vonnegut wrote home immediately upon being freed from a German POW camp, recounting the ghastly firebombing of Dresden that would be the subject of his masterpiece Slaughterhouse-Five; wry dispatches from Vonnegut’s years as a struggling writer slowly finding an audience and then dealing with sudden international fame in middle age; righteously angry letters of protest to local school boards that tried to ban his work; intimate remembrances penned to high school classmates, fellow veterans, friends, and family; and letters of commiseration and encouragement to such contemporaries as Gail Godwin, Günter Grass, and Bernard Malamud. Vonnegut’s unmediated observations on science, art, and commerce prove to be just as inventive as any found in his novels—from a crackpot scheme for manufacturing “atomic” bow ties to a tongue-in-cheek proposal that publishers be allowed to trade authors like baseball players. (“Knopf, for example, might give John Updike’s contract to Simon and Schuster, and receive Joan Didion’s contract in return.”) Taken together, these letters add considerable depth to our understanding of this one-of-a-kind literary icon, in both his public and private lives. Each letter brims with the mordant humor and openhearted humanism upon which he built his legend. And virtually every page contains a quotable nugget that will make its way into the permanent Vonnegut lexicon. • On a job he had as a young man: “Hell is running an elevator throughout eternity in a building with only six floors.” • To a relative who calls him a “great literary figure”: “I am an American fad—of a slightly higher order than the hula hoop.” • To his daughter Nanny: “Most letters from a parent contain a parent’s own lost dreams disguised as good advice.” • To Norman Mailer: “I am cuter than you are.” Sometimes biting and ironical, sometimes achingly sweet, and always alive with the unique point of view that made him the true cultural heir to Mark Twain, these letters comprise the autobiography Kurt Vonnegut never wrote. Praise for Kurt Vonnegut: Letters “Splendidly assembled . . . familiar, funny, cranky . . . chronicling [Vonnegut’s] life in real time.”—Kurt Andersen, The New York Times Book Review “[This collection is] by turns hilarious, heartbreaking and mundane. . . . Vonnegut himself is a near-perfect example of the same flawed, wonderful humanity that he loved and despaired over his entire life.”—NPR “Congenial, whimsical and often insightful missives . . . one of [Vonnegut’s] very best.”—Newsday “These letters display all the hallmarks of Vonnegut’s fiction—smart, hilarious and heartbreaking.”—The New York Times Book Review
Rise of the Dungeon Master
Author: David Kushner
Publisher: Bold Type Books
ISBN: 1568585608
Category : Comics & Graphic Novels
Languages : en
Pages : 146
Book Description
Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Publisher: Bold Type Books
ISBN: 1568585608
Category : Comics & Graphic Novels
Languages : en
Pages : 146
Book Description
Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.