Author: FLY
Publisher: TORICO
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 9
Book Description
Once in the age of the knights, Kato decided to take his first steps towards knighthood t with the goal of having his own army. A long and neverending journey awaits the little boy, yet with such a strong will Kato's got, he turns every trouble into a milestone, every enemy into an encounter unforgettable.
EQUITES Vol. 16 (Shonen Manga)
Author: FLY
Publisher: TORICO
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 9
Book Description
Once in the age of the knights, Kato decided to take his first steps towards knighthood t with the goal of having his own army. A long and neverending journey awaits the little boy, yet with such a strong will Kato's got, he turns every trouble into a milestone, every enemy into an encounter unforgettable.
Publisher: TORICO
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 9
Book Description
Once in the age of the knights, Kato decided to take his first steps towards knighthood t with the goal of having his own army. A long and neverending journey awaits the little boy, yet with such a strong will Kato's got, he turns every trouble into a milestone, every enemy into an encounter unforgettable.
EQUITES Vol. 10 (Shonen Manga)
Author: FLY
Publisher: TORICO
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 14
Book Description
Once in the age of the knights, Kato decided to take his first steps towards knighthood t with the goal of having his own army. A long and neverending journey awaits the little boy, yet with such a strong will Kato's got, he turns every trouble into a milestone, every enemy into an encounter unforgettable.
Publisher: TORICO
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 14
Book Description
Once in the age of the knights, Kato decided to take his first steps towards knighthood t with the goal of having his own army. A long and neverending journey awaits the little boy, yet with such a strong will Kato's got, he turns every trouble into a milestone, every enemy into an encounter unforgettable.
EQUITES Vol. 18 (Shonen Manga)
Author: FLY
Publisher: TORICO
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 8
Book Description
Once in the age of the knights, Kato decided to take his first steps towards knighthood t with the goal of having his own army. A long and neverending journey awaits the little boy, yet with such a strong will Kato's got, he turns every trouble into a milestone, every enemy into an encounter unforgettable.
Publisher: TORICO
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 8
Book Description
Once in the age of the knights, Kato decided to take his first steps towards knighthood t with the goal of having his own army. A long and neverending journey awaits the little boy, yet with such a strong will Kato's got, he turns every trouble into a milestone, every enemy into an encounter unforgettable.
EQUITES Vol. 1 (Shonen Manga)
Author: FLY
Publisher: TORICO
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 20
Book Description
Once in the age of the knights, Kato decided to take his first steps towards knighthood t with the goal of having his own army. A long and neverending journey awaits the little boy, yet with such a strong will Kato's got, he turns every trouble into a milestone, every enemy into an encounter unforgettable.
Publisher: TORICO
ISBN:
Category : Young Adult Fiction
Languages : en
Pages : 20
Book Description
Once in the age of the knights, Kato decided to take his first steps towards knighthood t with the goal of having his own army. A long and neverending journey awaits the little boy, yet with such a strong will Kato's got, he turns every trouble into a milestone, every enemy into an encounter unforgettable.
Manga's Cultural Crossroads
Author: Jaqueline Berndt
Publisher: Routledge
ISBN: 1134102909
Category : Literary Criticism
Languages : en
Pages : 319
Book Description
Focusing on the art and literary form of manga, this volume examines the intercultural exchanges that have shaped manga during the twentieth century and how manga’s culturalization is related to its globalization. Through contributions from leading scholars in the fields of comics and Japanese culture, it describes "manga culture" in two ways: as a fundamentally hybrid culture comprised of both subcultures and transcultures, and as an aesthetic culture which has eluded modernist notions of art, originality, and authorship. The latter is demonstrated in a special focus on the best-selling manga franchise, NARUTO.
Publisher: Routledge
ISBN: 1134102909
Category : Literary Criticism
Languages : en
Pages : 319
Book Description
Focusing on the art and literary form of manga, this volume examines the intercultural exchanges that have shaped manga during the twentieth century and how manga’s culturalization is related to its globalization. Through contributions from leading scholars in the fields of comics and Japanese culture, it describes "manga culture" in two ways: as a fundamentally hybrid culture comprised of both subcultures and transcultures, and as an aesthetic culture which has eluded modernist notions of art, originality, and authorship. The latter is demonstrated in a special focus on the best-selling manga franchise, NARUTO.
The DC Comics Guide to Digitally Drawing Comics
Author: Freddie E Williams II
Publisher: Watson-Guptill
ISBN: 0823008320
Category : Art
Languages : en
Pages : 146
Book Description
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Publisher: Watson-Guptill
ISBN: 0823008320
Category : Art
Languages : en
Pages : 146
Book Description
At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.
Tokyo Geek's Guide
Author: Gianni Simone
Publisher: Tuttle Publishing
ISBN: 1462919707
Category : Travel
Languages : en
Pages : 144
Book Description
Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!
Publisher: Tuttle Publishing
ISBN: 1462919707
Category : Travel
Languages : en
Pages : 144
Book Description
Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!
Inuyasha, Vol. 7
Author: Rumiko Takahashi
Publisher: VIZ Media LLC
ISBN: 9781591161141
Category : Comics & Graphic Novels
Languages : en
Pages : 196
Book Description
Rated T+ for older teens.
Publisher: VIZ Media LLC
ISBN: 9781591161141
Category : Comics & Graphic Novels
Languages : en
Pages : 196
Book Description
Rated T+ for older teens.
Sins Past
Author: J. Michael Straczynski
Publisher: Marvel Comics Group
ISBN: 9780785115090
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
Two new characters emerge to stalk Peter Parker and threaten to destroy everything he holds dear.
Publisher: Marvel Comics Group
ISBN: 9780785115090
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
Two new characters emerge to stalk Peter Parker and threaten to destroy everything he holds dear.
Japan After Japan
Author: Tomiko Yoda
Publisher: Duke University Press
ISBN: 9780822338130
Category : Business & Economics
Languages : en
Pages : 460
Book Description
Scholars of history, anthropology, literature, and film explore the transformations in Japanese politics, culture, and society since Japans recession of the early 1990s.
Publisher: Duke University Press
ISBN: 9780822338130
Category : Business & Economics
Languages : en
Pages : 460
Book Description
Scholars of history, anthropology, literature, and film explore the transformations in Japanese politics, culture, and society since Japans recession of the early 1990s.