Educational Media and Technology Yearbook

Educational Media and Technology Yearbook PDF Author: Michael Orey
Publisher: Springer Science & Business Media
ISBN: 1441915168
Category : Education
Languages : en
Pages : 485

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Book Description
This book highlights the latest in educational technology. Here are ideas that are not only intellectually intriguing but also practical and practice-building, inspiring educators to move beyond traditional teaching roles toward learning design.

Educational Media and Technology Yearbook

Educational Media and Technology Yearbook PDF Author: Michael Orey
Publisher: Springer Science & Business Media
ISBN: 1441915168
Category : Education
Languages : en
Pages : 485

Get Book Here

Book Description
This book highlights the latest in educational technology. Here are ideas that are not only intellectually intriguing but also practical and practice-building, inspiring educators to move beyond traditional teaching roles toward learning design.

Educational Media and Technology Yearbook 2006

Educational Media and Technology Yearbook 2006 PDF Author: Robert Maribe Branch
Publisher: Bloomsbury Publishing USA
ISBN: 0313090564
Category : Language Arts & Disciplines
Languages : en
Pages : 443

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Book Description
The 2006 volume of the 31 year old Educational Media and Technology Yearbook series continues the legacy of its predecessors. It highlights the major trends of the previous year, noting both renewed interest in multicultural perspectives and the ever-growing interest in online learning. It discusses advances in the school and library media worlds, which continue to reel from budget cuts and hiring freezes. It profiles two outstanding individuals: Michael Molenda (Associate Professor, Instructional Systems Technology, Indiana University, Bloomington) and Ron Oliver (Foundation Professor of Interactive Multimedia, Edith Cowan University, Perth, Western Australia). It also identifies instructional technology-related organizations and graduate programs in North America. The book concludes with a mediagraphy of journals, books, ERIC documents, journal articles, and nonprint resources. As a repository of so much valuable data and information, it is, quite simply, a volume no self-respecting media and technology professional should be without.

Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education PDF Author: Ferdig, Richard E.
Publisher: IGI Global
ISBN: 1599048116
Category : Technology & Engineering
Languages : en
Pages : 1577

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Book Description
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Educational Media and Technology Yearbook

Educational Media and Technology Yearbook PDF Author: Robert Maribe Branch
Publisher: Springer Nature
ISBN: 3030279863
Category : Education
Languages : en
Pages : 451

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Book Description
This is Volume 42 of the Educational Media and Technology Yearbook. For the past 40 years, our Yearbook has contributed to the field of Educational Technology in presenting contemporary topics, ideas, and developments regarding diverse technology tools for educational purposes. Our Yearbook has inspired researchers, practitioners, and teachers to consider how to develop technological designs and develop curricula and instruction integrating technology to enhance student learning, teach diverse populations across levels with effective technology integration, and apply technology in interactive ways to motivate students to engage in course content. In addition, Volume 42 features the Virtual Reality (VR) and Augmented Reality (AR) research and educational use cases, organized and coordinated by Vivienne and David. This section provides evidence that the affordances of AR, VR, and mixed reality, defined as an immersive multi-platform experience reality (XR), have begun to make indelible changes in teaching and learning in the United States. XR’s recent developments stimulated the editors to propose a special edition to mark the interoperability of immersive technology to push the boundaries of human curiosity, creativity, and problem solving. After years of incremental development, XR has reached a critical level of investment, infrastructure, and emerging production. The chapters included in this section illustrate how XR can push user inquiry, engagement, learning, and interactivity to new levels within physical and digital contexts.

Games and Simulations in Online Learning: Research and Development Frameworks

Games and Simulations in Online Learning: Research and Development Frameworks PDF Author: Gibson, David
Publisher: IGI Global
ISBN: 1599043068
Category : Education
Languages : en
Pages : 420

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Book Description
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Encyclopedia of Education and Human Development

Encyclopedia of Education and Human Development PDF Author: Stephen J. Farenga
Publisher: Routledge
ISBN: 1317471830
Category : Business & Economics
Languages : en
Pages : 1065

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Book Description
This comprehensive and exhaustive reference work on the subject of education from the primary grades through higher education combines educational theory with practice, making it a unique contribution to the educational reference market. Issues related to human development and learning are examined by individuals whose specializations are in diverse areas including education, psychology, sociology, philosophy, law, and medicine. The book focuses on important themes in education and human development. Authors consider each entry from the perspective of its social and political conditions as well as historical underpinnings. The book also explores the people whose contributions have played a seminal role in the shaping of educational ideas, institutions, and organizations, and includes entries on these institutions and organizations. This work integrates numerous theoretical frameworks with field based applications from many areas in educational research.

New Research on Early Childhood Education

New Research on Early Childhood Education PDF Author: Arthur T. Waddell
Publisher: Nova Publishers
ISBN: 9781604563689
Category : Education
Languages : en
Pages : 222

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Book Description
Early Childhood Education spans the human life from birth to age 8. Infants and toddlers experience life more holistically than any other age group. Social, emotional, cognitive, language, and physical lessons are not learned separately by very young children. Adults who are most helpful to young children interact in ways that understand that the child is learning from the whole experience, not just that part of the experience to which the adult gives attention. Although early childhood education does not have to occur in the absence of the parent or primary caregiver, this term is sometimes used to denote education by someone other than these the parent or primary caregiver. Both research in the field and early childhood educators view the parents as an integral part of the early childhood education process. Early childhood education takes many forms depending on the theoretical and educational beliefs of the educator or parent. Other terms those are often used interchangeably with "early childhood education" are "early childhood learning", "early care" and "early education". Much of the first two years of life are spent in the creation of a child's first "sense of self" or the building of a first identity. Because this is a crucial part of children's makeup-how they first see themselves, how they think they should function, how they expect others to function in relation to them, early care must ensure that in addition to carefully selected and trained caregivers, links with family, home culture, and home language are a central part of program policy. If care becomes a substitute for, rather than a support of, family, children may develop a less-than-positive sense of who they are and where they come from because of their child care experience. This book presents the latest research in this vital field.

Affective and Emotional Aspects of Human-Computer Interaction

Affective and Emotional Aspects of Human-Computer Interaction PDF Author: M. Pivec
Publisher: IOS Press
ISBN: 160750149X
Category : Computers
Languages : en
Pages : 332

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Book Description
The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behaviour. New research methods in this field are related to affective and emotional approaches to computer-supported learning and human-computer interactions. The major topics discussed are emotions, motivation, games and game-experience. The book is divided in three parts, part I, Game-based Learning, reflects upon the two-way interaction between game and student, thus enabling the game to react to the student’s emotional state. Having the possibility to detect and steer the emotional state of the student could have a positive impact on using digital games in education. It is claimed that some commercial computer games increase cognitive skills and may enhance multitasking abilities and the participants’ general ability to learn. Part II, Motivation and Learning, analyses whether the absence or presence of social and personal cues in the communication between a tutor and his or her students influence students’ learning and their satisfaction with the tutor and the course. The research showed that not all types of personal information are equally important and possibly pictorial information is more important than audible information. Part III, Emotions and Emotional Agents, discusses the production of learning environments which enhance the learner’s self esteem, ensure that the learner’s best interests are respected through paying attention to the narrative structures of the learner’s experience, and the ways in which communication can be enhanced through empathy with the learner.

Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges

Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges PDF Author: Tan Wee Hin, Leo
Publisher: IGI Global
ISBN: 160566121X
Category : Computers
Languages : en
Pages : 1013

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Book Description
Provides comprehensive articles on significant issues, methods, and theories currently combining the studies of technology and literacy.

Integrating Information Technology into the Teacher Education Curriculum

Integrating Information Technology into the Teacher Education Curriculum PDF Author: Nancy Wentworth
Publisher: Routledge
ISBN: 1136430598
Category : Computers
Languages : en
Pages : 201

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Book Description
As teaching evolves, teacher education must keep up. This book examines systemic reforms that incorporate new technology to improve any teacher education program. While there are books that address the integration of technology into teaching curricula, very few address the process for teacher education faculty and the systemic reform of a teacher education program. Integrating Information Technology into the Teacher Education Curriculum: Process and Products of Change provides practical examples and suggestions for teacher education departments striving to integrate new technologies into their curriculum. It will help in the effort to motivate faculty to make utilizing new technology a natural strategy for the teachers they are educating. It describes the creation of Design Teams at Brigham Young University’s McKay School of Education (funded by a PT3 grant) and how these teams worked to successfully reconfigure the school’s teacher preparation curricula. Integrating Information Technology into the Teacher Education Curriculum examines: how to compose and create a curriculum design teamincluding both teacher education and content-specific methods instructors training and collaboration opportunities that focus on the infusion of technology how to facilitate alignment among a university, cooperating school districts, the State Office of Education, and other available teacher preparation programs specific case examples of the redevelopment of teacher education courses by the instructors who teach them the process of changing a technology course required by the teacher education program the process of extending grant activities to the university’s partner school districts and the State Office of Education From the editors: Preparing tomorrow’s teachers to use technology in schools is a complex endeavor requiring the infusion of technology into curriculum and instructional practices at all levels of the pre-service program. In many early teacher education programs, prospective teachers took a computer literacy class separate from content methods classes and rarely engaged in real collaboration on how schoolteachers could integrate technology into authentic learning experiences. By focusing merely on how to use computers, technology training failed by not addressing how to teach students more effectively using a variety of technological tools. What teachers need to know most is how to teach content more effectively. Technology integration should cause teachers to develop different perspectives through rethinking teaching and learning. Teaching with technology causes teachers to confront their established beliefs about instruction and their traditional roles as classroom teachers.