Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741111
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
Sudoku Variants
Author: Conceptis Puzzles
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741111
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741111
Category : Games & Activities
Languages : en
Pages : 154
Book Description
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
Twentieth Century Standard Puzzle Book
Author: Various
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 586
Book Description
This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 586
Book Description
This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.
Numbrix Puzzle Book
Author: Khalid Alzamili
Publisher:
ISBN: 9789922636030
Category : Games & Activities
Languages : en
Pages : 132
Book Description
Publisher:
ISBN: 9789922636030
Category : Games & Activities
Languages : en
Pages : 132
Book Description
The Art and Craft of Problem Solving
Author: Paul Zeitz
Publisher: John Wiley & Sons
ISBN: 1119239907
Category : Problem solving
Languages : en
Pages : 389
Book Description
This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.
Publisher: John Wiley & Sons
ISBN: 1119239907
Category : Problem solving
Languages : en
Pages : 389
Book Description
This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.
HT THINK LIKE A COMPUTER SCIEN
Author: Jeffrey Elkner
Publisher: Samurai Media Limited
ISBN: 9789888406784
Category : Computers
Languages : en
Pages : 306
Book Description
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
Publisher: Samurai Media Limited
ISBN: 9789888406784
Category : Computers
Languages : en
Pages : 306
Book Description
The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.
Programming Abstractions in C++
Author: Eric Roberts
Publisher: Prentice Hall
ISBN: 9780133454840
Category : C++ (Computer program language)
Languages : en
Pages : 0
Book Description
This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts' Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.
Publisher: Prentice Hall
ISBN: 9780133454840
Category : C++ (Computer program language)
Languages : en
Pages : 0
Book Description
This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts' Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.
Amusements in Mathematics
Author: Henry Ernest Dudeney
Publisher: BoD – Books on Demand
ISBN: 3752309725
Category : Fiction
Languages : en
Pages : 678
Book Description
Reproduction of the original: Amusements in Mathematics by Henry Ernest Dudeney
Publisher: BoD – Books on Demand
ISBN: 3752309725
Category : Fiction
Languages : en
Pages : 678
Book Description
Reproduction of the original: Amusements in Mathematics by Henry Ernest Dudeney
Genetic Algorithms with Python
Author: Clinton Sheppard
Publisher:
ISBN: 9781732029804
Category : Genetic algorithms
Languages : en
Pages : 532
Book Description
Get a hands-on introduction to machine learning with genetic algorithms using Python. Genetic algorithms are one of the tools you can use to apply machine learning to finding good, sometimes even optimal, solutions to problems that have billions of potential solutions. This book gives you experience making genetic algorithms work for you, using easy-to-follow example projects that you can fall back upon when learning to use other machine learning tools and techniques. The step-by-step tutorials build your skills from Hello World! to optimizing one genetic algorithm with another, and finally genetic programming; thus preparing you to apply genetic algorithms to problems in your own field of expertise. Python is a high-level, low ceremony and powerful language whose code can be easily understood even by entry-level programmers. If you have experience with another programming language then you should have no difficulty learning Python by induction. Souce code: https: //github.com/handcraftsman/GeneticAlgorithmsWithPython
Publisher:
ISBN: 9781732029804
Category : Genetic algorithms
Languages : en
Pages : 532
Book Description
Get a hands-on introduction to machine learning with genetic algorithms using Python. Genetic algorithms are one of the tools you can use to apply machine learning to finding good, sometimes even optimal, solutions to problems that have billions of potential solutions. This book gives you experience making genetic algorithms work for you, using easy-to-follow example projects that you can fall back upon when learning to use other machine learning tools and techniques. The step-by-step tutorials build your skills from Hello World! to optimizing one genetic algorithm with another, and finally genetic programming; thus preparing you to apply genetic algorithms to problems in your own field of expertise. Python is a high-level, low ceremony and powerful language whose code can be easily understood even by entry-level programmers. If you have experience with another programming language then you should have no difficulty learning Python by induction. Souce code: https: //github.com/handcraftsman/GeneticAlgorithmsWithPython
The Use of Computer and Video Games for Learning
Author: Alice Mitchell
Publisher: Bright Sparks
ISBN: 9781853389047
Category : Computer games
Languages : en
Pages : 84
Book Description
Publisher: Bright Sparks
ISBN: 9781853389047
Category : Computer games
Languages : en
Pages : 84
Book Description
Proof and the Art of Mathematics
Author: Joel David Hamkins
Publisher: MIT Press
ISBN: 0262362562
Category : Mathematics
Languages : en
Pages : 132
Book Description
How to write mathematical proofs, shown in fully-worked out examples. This is a companion volume Joel Hamkins's Proof and the Art of Mathematics, providing fully worked-out solutions to all of the odd-numbered exercises as well as a few of the even-numbered exercises. In many cases, the solutions go beyond the exercise question itself to the natural extensions of the ideas, helping readers learn how to approach a mathematical investigation. As Hamkins asks, "Once you have solved a problem, why not push the ideas harder to see what further you can prove with them?" These solutions offer readers examples of how to write a mathematical proofs. The mathematical development of this text follows the main book, with the same chapter topics in the same order, and all theorem and exercise numbers in this text refer to the corresponding statements of the main text.
Publisher: MIT Press
ISBN: 0262362562
Category : Mathematics
Languages : en
Pages : 132
Book Description
How to write mathematical proofs, shown in fully-worked out examples. This is a companion volume Joel Hamkins's Proof and the Art of Mathematics, providing fully worked-out solutions to all of the odd-numbered exercises as well as a few of the even-numbered exercises. In many cases, the solutions go beyond the exercise question itself to the natural extensions of the ideas, helping readers learn how to approach a mathematical investigation. As Hamkins asks, "Once you have solved a problem, why not push the ideas harder to see what further you can prove with them?" These solutions offer readers examples of how to write a mathematical proofs. The mathematical development of this text follows the main book, with the same chapter topics in the same order, and all theorem and exercise numbers in this text refer to the corresponding statements of the main text.