Designing for the Digital Age

Designing for the Digital Age PDF Author: Kim Goodwin
Publisher: John Wiley & Sons
ISBN: 1118079884
Category : Computers
Languages : en
Pages : 770

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Book Description
Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Designing for the Digital Age

Designing for the Digital Age PDF Author: Kim Goodwin
Publisher: John Wiley & Sons
ISBN: 1118079884
Category : Computers
Languages : en
Pages : 770

Get Book

Book Description
Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Architecture in the Digital Age

Architecture in the Digital Age PDF Author: Branko Kolarevic
Publisher: Taylor & Francis
ISBN: 1134470444
Category : Architecture
Languages : en
Pages : 441

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Book Description
Architecture in the Digital Age addresses contemporary architectural practice in which digital technologies are radically changing how buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.

Design Thinking in the Digital Age

Design Thinking in the Digital Age PDF Author: Peter G. Rowe
Publisher: Sternberg Press
ISBN: 9783956793776
Category : Architectural design
Languages : en
Pages : 101

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Book Description
In 1987, Peter G. Rowe published his pioneering book Design Thinking. In it, he interrogated conceptual approaches to design in terms of both process and form. Thirty years later, in a lecture at the Harvard University Graduate School of Design, Rowe offered a reappraisal of his earlier work, describing ways in which the capacities of the digital age have changed the way we perceive and understand creative problem-solving in architectural design. In this new account of "design thinking" based on that memorable talk, Rowe charges that ideas about the "precision" and "incompleteness" of information have become exaggerated and made more manifest. He dives into the crucial role of schema theory and the heuristics that flow from it, but concedes that the "ineffable characteristics of design problems and of design thinking also appear to have remained." The Incidents is a series of publications based on events that occured at the Harvard University Graduate School of Design between 1936 and tomorrow. Edited by Jennifer Sigler and Leah Whitman-Salkin Copublished with the Harvard University Graduate School of Design

Outlines and Highlights for Designing for the Digital Age

Outlines and Highlights for Designing for the Digital Age PDF Author: Cram101 Textbook Reviews
Publisher: Academic Internet Pub Incorporated
ISBN: 9781614903376
Category : Education
Languages : en
Pages : 66

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Book Description
Never HIGHLIGHT a Book Again! Virtually all of the testable terms, concepts, persons, places, and events from the textbook are included. Cram101 Just the FACTS101 studyguides give all of the outlines, highlights, notes, and quizzes for your textbook with optional online comprehensive practice tests. Only Cram101 is Textbook Specific. Accompanys: 9780470229101 .

Release 2.0

Release 2.0 PDF Author: Esther Dyson
Publisher: Broadway
ISBN:
Category : Business & Economics
Languages : en
Pages : 312

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Book Description
Welcome to Esther Dyson's provocative and visionary new book, "Release 2.0: A Design for Living in the Digital Age. In this eagerly anticipated book, Dyson--an entrepreneur, high-tech industry analyst, government adviser, and the "most powerful woman in the Net-erati," according to the "New York Times Magazine--presents a fascinating exploration of our new digital society. She offers a detailed view of the rapidly expanding digital environment and provides a framework that will allow all of us to think intelligently about its effect on every aspect of our private and public lives. Written with an insider's knowledge and a ready wit, and filled with anecdotes about the movers and shakers behind both products and policy, "Release 2.0 provides readers with a full understanding of the new world of cyberspace and shows how it is transforming the way we work and live. With a perspective at once authoritative and totally accessible, she outlines the choices and questions readers face as active citizens helping to define and shape a new social contract for the digital age. As Dyson explains, "The Net gives awesome power to individuals--the ability to be heard across the world, the ability to find information. But with this greater ability to exercise their rights, or abuse them, individuals will need to exercise greater responsibility for their own actions and for the world they are creating." In "Release 2.0, Dyson charts the implications of the Internet for business, government, education, communities, and individuals, and illuminates the fundamental conflicts in the spread of digital communication: conflicts between personal privacy and society's interest in openness, betweensecurity and freedom, between commerce and community, between government oversight and personal autonomy, between flourishing creativity and the protection of intellectual property. As Dyson makes clear, the digital society will bring profound shifts in the balance of power between producers and consumers, governments and citizens, the mass media and their audiences. Now the challenge, and the opportunity, is for citizens to resolve these conflicts and trade-offs in their own public and private communities. Throughout, Dyson's message is prescriptive and proactive: If we want to make the world a better place, with the advent of the Internet we have both the opportunity and the power to shape the new rules we want to live by. And, to demonstrate, Dyson shares her own short list of rules for being a citizen of the Net--from "Use your judgment," and "Ask questions" to "Be a producer" and "Always make new mistakes"--and invites each of us to create our own rules. Lively, informative, and always challenging, "Release 2.0 will speak to all readers looking to understand and design our new digital society.

Rethinking Pedagogy for a Digital Age

Rethinking Pedagogy for a Digital Age PDF Author:
Publisher: Routledge
ISBN: 1136158049
Category : Education
Languages : en
Pages : 349

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Book Description
Through a critical discussion of the issues surrounding the design, sharing and reuse of learning activities, the second edition of Rethinking Pedagogy for a Digital Age examines a wide range of perspectives on effectively designing and delivering learning activities to ensure that future development is pedagogically sound, learner-focused, and accessible. This powerful book: • examines the reality of design in practice • shares tools and resources to guide practice • analyses design within complex systems • discusses the influence of open resources on design • includes design principles for mobile learning • explores practitioner development in course teams • presents scenarios for design for learning in an uncertain future Illustrated by case studies from across disciplines and supported by a helpful appendix of tools and resources for researchers, practitioners and teachers, the second edition of Rethinking Pedagogy for a Digital Age is an essential guide to designing for 21st Century learning.

Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age PDF Author: Mura, Gianluca
Publisher: IGI Global
ISBN: 1466686804
Category : Art
Languages : en
Pages : 330

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Book Description
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.

Countering Brandjacking in the Digital Age

Countering Brandjacking in the Digital Age PDF Author: Christopher Hofman
Publisher: Springer Science & Business Media
ISBN: 1447155807
Category : Law
Languages : en
Pages : 87

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Book Description
The rise of the Internet and social media in particular offer great opportunities for brand owners to increase business and brand recognition. While this has clearly been of benefit to brand owners, who have seen a consequent rise in the value of their brands, it simultaneously makes those brands more attractive for exploitation or attack by others. Brand risks can come in many different types and this book provides examples of how these risks can arise as well as providing quantitative estimates of the adverse impacts that can result from such risks. Brand owners need to be aware of the risks and of the need to develop strategies for identifying and managing them. This book details the process by which a brand owner can develop a brand risk management process to protect a brand’s reputation and value. Rather than prescribe a one-size-fits-all approach, the authors provide guidance on how a brand risk management process can be tailored to particular needs and circumstances. This approach is underpinned by drawing on examples of best practice in the fields of risk management, interaction design and engineering design. This combined approach relies on developing an understanding of the risks faced by a particular brand owner, the full context of those risks and also the brand owner’s capabilities for identifying and managing those risks. This book contains many real-world examples and interviews with a number of brand owning organisations ranging from small companies to large multinationals.

Rethinking Pedagogy for a Digital Age

Rethinking Pedagogy for a Digital Age PDF Author: Helen Beetham
Publisher: Routledge
ISBN: 1134132484
Category : Computers
Languages : en
Pages : 281

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Book Description
Packed full with case studies from multi disciplines and with a helpful appendix of tools and resources, this book is an essential guide to effective design and implementation of sound e-learning activities.

Packaging Design in the Digital Age

Packaging Design in the Digital Age PDF Author: Silvia Barbero
Publisher: FrancoAngeli
ISBN: 8835111145
Category : Design
Languages : en
Pages : 132

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Book Description
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